Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Thief 2 fan missions and campaigns

Discussion in 'General Gaming' started by SCO, Nov 17, 2010.

  1. Max_b5 Learned

    Max_b5
    Joined:
    Feb 8, 2015
    Messages:
    211
    Location:
    Argentina
    Very soon as long as I don't lose inspiration. I'm currently working on it almost 3 hours per day, which is a lot considering I'm a lazy bastard.
     
    Last edited: Mar 10, 2017
    • Brofist Brofist x 6
    • Thanks! Thanks! x 1
    ^ Top  
  2. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    24,026
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    This looks great! Can't wait for some good old crypt-raiding action.

    Meanwhile, my FM still has a loooong way to go before it's anywhere near done:
    Show Spoiler
    [​IMG]
     
    • Brofist Brofist x 4
    • Thanks! Thanks! x 1
    ^ Top  
  3. Max_b5 Learned

    Max_b5
    Joined:
    Feb 8, 2015
    Messages:
    211
    Location:
    Argentina
    I like the fact that you grabbed Dromed not too long ago and haven't dropped it ever since. Keep it up, the longer you play with it, the better you'll get.

    Tower of Jorge Gold Edition when?
     
    • Thanks! Thanks! x 1
    ^ Top  
  4. Dev_Anj Learned

    Dev_Anj
    Joined:
    Jan 14, 2015
    Messages:
    468
    Location:
    Auldale, near the great river
    So since some time has passed after opening a public poll for my contest entries, it's time for me to weigh in.

    Up in the Bonehoard is the mission with the most effort put into it, down to having a brand new area that seamlessly fits in with the rest of the original design, and two TTLG memes used to great effect. Sadly, this is also the least enjoyable of the entries; while the gimmick with making everything upside down seems novel at first it quickly turns annoying thanks to the fact that the level was simply not redesigned well enough to make navigation as viable as in the original, even with the Infinity Crate and the Bow Upgrade. All in all, credit still must be given where due, and if the author had more time to flesh out the concept it could have been an amazing remake.

    Kidnap.. is possibly the least ambitious mission of the lot. It seeks to present the Lost City mission in Thief 2 as a more traditional Karath Din break in affair, what with a variety of strange yet familiar creatures added everywhere, like elementals, flame burricks, and even a crayman to kidnap! Of course, it has its fair share of humans, but by and large is much less congested than the original. The problem with this one is that it doesn't really do much to the actual mission itself, though the new AI provides an interesting challenge.

    The New Sheriff is in my eyes easily the winner, despite me declaring Up in the Bonehoard to be so, because it's the entry that actually succeeds in taking the concept and making something substantial with it without compromising the gameplay too much. There are areas which are rough, like the Maw that you enter to discover stuff behind a kidnap, but the writing is whimsical enough to stay charming while still giving a decent(ish) story, the expansions to the City feel authentic (I do take issue with the house being the only progress path to the other gate of the station, but it's minor) and it actually retains the identity of the original level while giving it a spin. It easily earns my vote.

    With that done, I must mention that FrenchDecay's next will be out soon. It was supposed to come out this week, but it seems he's delaying it to get some translations done. Brace yourself!
     
    • Brofist Brofist x 4
    ^ Top  
  5. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    24,026
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    So I just finished playing Bones Ep. 1: The Old Quarter, as far as I know it was the first (and up to now only) mission of the author and it was an early NewDark release, coming out at the very end of 2012.
    I had played it a bit back when it came out but never finished it. Now I did. I remembered it being quite good, and that memory was correct. It is quite good and I hope the guy who made it goes back to Dromed to build Ep. 2.

    - It's supposed to be set in a reconstructed Old Quarter. It plays after the events of Thief 2, and after Karras' death the remaining Mechanists really wanted to build their reputation back up again, so they decided to use their robots to drive out the undead from the Old Quarter. Thing is, with all the reconstruction having taken place, it's almost unrecognizeable as the Old Quarter from Thief 1. Being set in winter with snow everywhere only reinforces the other-ness.
    - With the backstory being big on Mechanists driving out the undead, there are surprisingly few of them around and no robots whatsoever. Strange. It was a very varied mission overall but some bots would've added even moe variation. There are only a bunch of Hammerites who moved in to supply the police force with holy water, and one Mechanist priestess who takes a walk outside and can be pickpocketed for her key. Other than that? No Mechies.
    - I mentioned that it's winter and everything is snowy, but there are a bunch of pagan-style AIs around. The guys with dirty clothes and no shoes. HOW DO THEY NOT FREEZE TO DEATH IN THIS WEATHER?!
    - As for freezing to death: don't jump into the water. It drains your health because it's cold. There's a shipwreck in the harbor that has a chest with loot in it. To reach the chest without taking damage you have to jump over some crates, cause if you as much as dip a toe into the water you already lose your first health point. Luckily, after that it's a little more forgiving: the rate at which you lose health in the water is slow enough to go for very short exploration swims, like at one place where a short swim through the canal gets you past a locked gate.
    - It's a very solid city mission with multiple paths leading through the roads, over rooftops, across bridges... many windows are openable, even those that aren't frobbable in vanilla (which a Thief veteran might not suspect at first). Generally, in this FM, if a window is an object rather than just a texture, you can open it and climb through. The district offers enough openable windows and walkable ledges to offer many avenues for exploration, and until you become familiar with the place's layout you will get lost a couple of times. There is also some wood to stick your rope arrows into, which is always nice. One optional objective can only be reached through windows cause the front door is locked, so climbing is definitely rewarded. There are also several rooms only accessible through windows that harbor some additional loot for you to grab.
    - The kinda negative but not really point about the climbing: it's way too easy to get into places you're not supposed to. As in, places without roombrushes or places where you can see the edge of the map. Still, it's only a "kind of" negative rather than a real negative because breaking the level by exploring too much is always fun.
    - The mission has a couple of optional objectives and one bonus objective that I found. One of the optional objectives was a little confusing... you have to bring a medicine to a poor factory worker's son in one optional objecive, and find the factory worker himself who was beaten up and dumped outside in another. I found his apartment and dumped the medicine there first, and upon seeing his wife and child have the same dirty-clothes-and-bare-feet pagan AI models I thought "A-hah! That pagan-looking guy back at the start is probably the factory worker!". But nope, he wasn't. Neither was a different guy with the same AI model who walked around in closer proximity to the place. Instead, it was a guy lying unconscious in some shadowy street alcove, and he had normal green clothes on. That's a case of bad telegraphing, really. There are two of these pagany-looking guys walking through the snowy streets and one living in an attic somewhere; the guy in the attic has a letter next to him that he wrote to his mom, saying "I found a job as a factory worker!". That made me conclude: "The guy's family have the dirty pagan AI model. The guy himself is a factory worker. Another factory worker also has the dirty pagan AI model. He's likely a guy with the dirty pagan AI model!" Now his family has three unconscious dudes lying in their bedroom. Oh well.
    - Apart from the snowy city, there's also a small mansion section where you're supposed to steal a scepter, and there's a small undead section in a part of the district that hasn't been "cleaned up" by either police or Mechanists yet. This gives the FM a lot of variety and I loved it for that. The undead section even boasts some beefed-up haunts and new enemy types, as well as an ancient king's crypt filled with traps and so many undead it's really challenging to get through. This part of the mission is right up there with some of the better dedicated undead missions, especially thanks to the new custom AIs and the relatively narrow crypts which are a challenge to traverse.

    Overall, I rated the mission 8/10 because it's got all the basics of Thief gameplay down and offers a varied experience with a lot of city, a bit of crypt, and a tiny little bit of mansion action along with some optional objectives and tons of window, ledge and roof climbing.
    It's a little rough around the edges but there are no major issues with it. I hated the "water drains your health cause it's cold" mechanic but it's nothing major and might even be a matter of taste. Definitely worth a playthrough or two.

    Screenshots:
    Show Spoiler

    This is part of the undead section. Very gloomy and atmospheric.
    [​IMG]
    To the left it goes down into the trap- and undead-filled crypt. The plaque on the ground warns of the traps. As soon as you walk through the passage, a fireball is shot at you; you can dodge it by crouching. Protip: awaken the zombie by walking into him, then step into the passage and have fireballs thrown at him until he explodes. Lovely!
    [​IMG]
    Some rich doctor's apartment.
    [​IMG]
    Central square of the district. Looks pretty nice, huh? Some of these windows you see here can be climbed into.
    [​IMG]
    View from a window of the doctor's apartment. Lotsa climbing opportunities here.
    [​IMG]
    A readable. This is a song written by some girl who wrote to her manager that the rest of her troupe is holding her down and she wants to start a solo career as a singer and songwriter. This is her "genius work" that she submitted to him. Genius indeed. The readable was located in the manager's trash bin.
    [​IMG]
    Look, ma! I climbed to the edge of the level!
    [​IMG]
     
    Last edited: Mar 11, 2017
    • Brofist Brofist x 4
    ^ Top  
  6. Melan Prestigious Gentleman Arcane Patron

    Melan
    Joined:
    Oct 20, 2012
    Messages:
    4,349
    Location:
    Civitas Quinque Ecclesiae, Hungary
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    It is a neat mission, but looks and feels absolutely nothing like anything in the Old Quarter. (For an example of a proper Old Quarter mission, see Dark Messiah)
     
    ^ Top  
  7. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    24,026
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    Yeah, it's supposed to be a reconstructed Old Quarter so it looks much newer than the actual Old Quarter... but it goes so far that I haven't even recognized a single place from the original mission. When I was next to the old cathedral, I didn't even realize it because everything looks so different.

    I played Dark Messiah back in 2014 and rated it 8/10. That one really captured the atmosphere of the haunted OQ, yeah. Might replay it one of these days!
     
    • Funny Funny x 1
    ^ Top  
  8. Max_b5 Learned

    Max_b5
    Joined:
    Feb 8, 2015
    Messages:
    211
    Location:
    Argentina
    Dark Messiah is awesome as fuc* and its the main source of inspiration for the final chapter of Darkstone Gem as regards to ambience. I replayed the thing over 5 times and I don't usually replay FMs, except the ones I like a lot.
     
    • Brofist Brofist x 3
    ^ Top  
  9. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
    Joined:
    May 13, 2009
    Messages:
    18,821
    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    This is the RPG Codex, you don't need to censor yourself here. You can fuck the fucking fuckers all night long and well into the day if you want to.

    Or just use "taff" instead.
     
    • Prestigious Prestigious x 4
    • Agree Agree x 1
    • Informative Informative x 1
    ^ Top  
  10. Icewater Artisanal Shitposting™ Patron

    Icewater
    Joined:
    Jun 12, 2011
    Messages:
    1,810
    Location:
    Freedomland
    Project: Eternity Wasteland 2
    Just think of all those sweet brofists you'll get.
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 3
    • Agree Agree x 1
    ^ Top  
  11. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    24,026
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    So I just watched GORT stream a little bit of The Rebellion of the Builder 2, and holy shit. You thought TROTB1 was insane? Haha. This is even more insane. I watched one mission set in lava caves, which looked solid but a bit too switch-hunty for my taste, and a mission set on a Mechanist airship.

    If you ever wanted to see Garret fly a glider plane towards an airship while constantly being attacked by bomb-throwing jetfighters, this is the campaign for you.
    Cause there's a mission where this happens.

    The solid-but-switchhunty lava cave mission had a very cool new enemy type in it. Or rather hot than cool - it's a lava minotaur with a flaming sword. You can kill it with 3 water arrows, then it turns into a fire elemental which needs 1 more arrow to kill.

    Yes, this is essentially just like TROTB only even more insane. And there's 12 missions of this - AND three hidden bonus levels in addition to that.
    Really looking forward to this thing.
     
    • Balanced Balanced x 3
    • Rage Rage x 1
    • Informative Informative x 1
    ^ Top  
  12. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    24,026
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    Played through another FM, "Mystic Gems Part 1: Unlucky Soul", a small mansion FM that I had completed before but not rated yet since the last time I played it was in 2011. I've really been playing FMs for a long time now!
    Anyway, I had positive memories of it and it was as good as I remembered. It's not a big FM by any stretch, took me only half an hour to get through it, but it's beautifully designed and even has some variety to it.

    You're aiming to steal the Mystic's Soul from a guy's mansion - yep, the gemstone you retrieved from the Bonehoard in Thief 1. Re-stealing stuff you've stolen before is a recurring theme in FMs, apparently.

    - The FM starts you out in a small area with a sewer access hatch. You have to go down into the sewers, reach the mansion from there, then go through the sewers to a warehouse where you have to crawl into a crate to make your getaway by impersonating cargo. In the warehouse, you can't knock anyone out or be detected.
    - The sewer looks nice enough but there's not much to it from a gameplay perspective. Essentially just corridors leading to your target areas.
    - The mansion is the high point of the mission. It is rather small but that's not a problem: the place looks gorgeous, there are multiple ways to get in, and the amount of guards is just right to make it challenging while also allowing for a not-too-tedious ghosting attempt. You can get in through two different areas of the basement or through a side entrance, and you get rope arrows too.
    - The loot goal is a little steep on expert. Wouldn't have made it without finding one of the secrets. Protip: look up and use rope arrows. There's more than one trapdoor for accessing the attic.
    - The warehouse you have to ghost through at the end also has multiple routes through it, and most of the guards have purses at their belts that you can snatch.

    Overall, rated it 8/10. It's a small mission but what's there has been done well and it deserves a high rating. Good balance of guard numbers and patrol routes, a little variety in locations (mansion, warehouse, sewer), beautiful visual design. Definitely worth playing.

    Screenshots:
    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]
     
    • Brofist Brofist x 4
    ^ Top  
  13. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
    Joined:
    May 13, 2009
    Messages:
    18,821
    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    IIRC Mystic Gems 2 takes place in a museum, and was at the time one of the most gorgeous looking FMs released.

    Recommended.
     
    ^ Top  
  14. skacky Prestigious Gentleman 3D Realms Developer

    skacky
    Joined:
    Mar 5, 2013
    Messages:
    2,490
    Location:
    The City
    It is still one of the best FMs out there if I do say so myself. :)
     
    ^ Top  
  15. Arrowgrab Learned

    Arrowgrab
    Joined:
    Jan 20, 2016
    Messages:
    361
    That was a really nice FM, and it ended on a "Here comes the sequel"-note. Was there ever a third part? Is it under cosntruction? Was it abandoned?
     
    ^ Top  
  16. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
    Joined:
    May 13, 2009
    Messages:
    18,821
    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Last time I heard it was still under construction. More of a "on hold" development than "abandoned".
     
    ^ Top  
  17. Arrowgrab Learned

    Arrowgrab
    Joined:
    Jan 20, 2016
    Messages:
    361
    Ah, okay, could be worse. Thanks.
     
    ^ Top  
  18. Squadafroinx Novice

    Squadafroinx
    Joined:
    Feb 8, 2017
    Messages:
    35
    Question for RPG-experts; what great RPG module could be adapted into a Thief map ?

    I'm gonna be on vacation soon and I kinda want to do a quick dungeon like how Purah adapted Tomb of Horror into T2
    (Because I need something to do while I optimize both TBP maps and R0, they are so big they last 15min on my retarded toaster :retarded:)
     
    Last edited: Mar 14, 2017
    ^ Top  
  19. Melan Prestigious Gentleman Arcane Patron

    Melan
    Joined:
    Oct 20, 2012
    Messages:
    4,349
    Location:
    Civitas Quinque Ecclesiae, Hungary
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    They are typically very distinct experiences from Thief; a good RPG module often wouldn't make for a good Thief mission, and vice versa. My games and my level design influence each other, though, and I have had some thoughts about adapting some of my published modules into Thief missions. (Actually, Arrowgrab has been a player in my campaigns for ten years now.)

    [edit]This map's pretty much Thief: The RPGing :)
    Show Spoiler

    [​IMG]
    [/edit]

    If you must, I'd look into The Hidden Shrine of Tamoachan (although the Meso-American environment may be hard to recapture) for an interesting tomb mission, or something by Paul Jaquays (see The Dungeoneer's Compendium - F'Chelrak's Tomb, maybe?). Ravenloft could make for a workable castle mission, but it'd be a challenging work. You can grab a lot of these from here.
     
    Last edited: Mar 14, 2017
    ^ Top  
  20. Max_b5 Learned

    Max_b5
    Joined:
    Feb 8, 2015
    Messages:
    211
    Location:
    Argentina
    ^ Top  
  21. Squadafroinx Novice

    Squadafroinx
    Joined:
    Feb 8, 2017
    Messages:
    35
    Melan Thanks m8! Yes I completly agree RPG and Thief are two different things but as I said, Purah managed to adapt Tomb of Horror in a pretty cool way; Ravenloft could do a very good map but unless it's built in a way it doesn't show too much the exterior, it's a very complicated task. A little tomb is perfect, I'll keep that in mind. As for the link, it's dead :rpgcodex:

    Max_b5 I gotta say this: I love this girl's temperament
     
    ^ Top  
  22. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    24,026
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    I don't know if this has been posted here before but it is just utterly awesome

     
    • Brofist Brofist x 2
    • Prestigious Prestigious x 2
    • Salute Salute x 1
    • :M :M x 1
    ^ Top  
  23. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    15,669
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Everything is awesome with Lego. Seriously.
     
    • Agree Agree x 5
    • Brofist Brofist x 1
    ^ Top  
  24. Max_b5 Learned

    Max_b5
    Joined:
    Feb 8, 2015
    Messages:
    211
    Location:
    Argentina
    Unexpected Detour's last Dromed stage has been reached. I will probably be looking for beta testers later in the day if someone is interested.
     
    • Salute Salute x 7
    • Excited! Excited! x 2
    ^ Top  
  25. skacky Prestigious Gentleman 3D Realms Developer

    skacky
    Joined:
    Mar 5, 2013
    Messages:
    2,490
    Location:
    The City
    I am VERY interested. :D
     
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)