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Thief 2 fan missions and campaigns

Discussion in 'General Gaming' started by SCO, Nov 17, 2010.

  1. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    In alphabetical order, and contains a few personal favorites (and should not be considered a definitive or final list):

    A Night in Rocksbourg 3: Ink and Dust
    Breathing Corpses
    City Public Water Works (3rd mission of Gems of Provenance)
    Disorientation
    The Folly of Youth
    Lost Among the Forsaken
    Mines of Margroth (1st mission of Ruins of Originia)
    Ominous Bequest
    <Insert skacky FM here>
    Unbidden Guest

    While I agree that them announcing the project so early was not very sensible, I disagree with your opinion of Yandros and his map-making skills. They're not shit, but there is an outdated approach to them. Sometimes that works for them, sometimes not.
     
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  2. Psych0sis Novice

    Psych0sis
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    What's bad about DCE, Downtowne Funk and Cell 6, to name a few? I quite enjoyed all of those thoroughly, and even then, Yandros doesn't have as big hand on things with this campaign. He's only done work on about 2-3 missions. I agree it did get announced too soon, in my opinion, but work has already begun and some of the missions are coming along very nicely.

    Also, you quite literally have no idea what you're talking about with TBP. From what I've been told, it's coming along swimmingly with the new recruits Dirkbogan and Schlock. Hell, as an added bonus I'll even tell you right now Skacky (Yes that one which you think has moved on) JUST did some work on one of the missions last week. It's still a bit off, but it's not dead.
     
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  3. Curratum Cipher

    Curratum
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    Huh... I thought Skacky was working full-steam on WRATH. Glad to be proven wrong, in this case!
     
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  4. Icewater Artisanal Shitposting™ Patron

    Icewater
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    Project: Eternity Wasteland 2
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  5. Schlock Educated

    Schlock
    Joined:
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    Nosferatu Vol. 2 comes with a slightly updated version of the original, plus a sequel mission. I haven't played them yet but I've heard that the updates to the first mission are minimal, so you might be inclined to skip it if you already played. You'll have 0 cash for the shop in M2, but it seems nothing on sale is seriously required.

    He is, but he's still very much involved with TBP. Maybe not working on level building as frequently as before, but there's more to the project than that. Not to mention, all we newcomers are really doing is carrying out the design documents he and the OGs wrote at the outset. There's room for interpretation with those, but it's needless to say that everyone gives each other feedback and works together to make sure it's all good.
     
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  6. Mechs Delight Educated

    Mechs Delight
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    There is another new mission, but it's just the usual Beltzer twaddle that has no real purpose for existing.
     
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  7. Psych0sis Novice

    Psych0sis
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    Can't say I've ever enjoyed a Beltzer mission, though I've only played a couple. He seems like a Cardia-lite author who just constantly releases missions ranging from meh to really shitty and honestly I couldn't care any less.

    Haven't tried Nosferatu at all, but from what I hear it's basically a walking simulator. But maybe it'll have the atmosphere and spook factor to be worth it for halloween.
     
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  8. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    I felt like posting about the new Beltzer mission... but considering both how the quality of his missions has been debatable, and how he reacted to my review of his last mission... well, thanks for taking that load off my hands. :)

    I've yet to play it, but I'll at least give it a look. Check impressions in the next post.
     
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  9. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Installed and playing it... props to a well-produced intro video, but HOLY HELL does the plot of it make no fucking sense! And it's all refuted by the video for the first mission of Thief 2.

    Opening blurbs: "Reliance upon others is weakness for the strong, but strength for the weak. Wisdom and balance lies in knowing your own nature over time." - Chronicle of the Metal Age.

    Opening video narration: "I've always acquainted feelings with getting caught... they both get in the way of my money."

    So no shit, here we are, in direct contradiction to Garrett as a character, and his teachings... let's see where this goes. :/

    *20 minutes later*

    I'll admit, I'm impressed... the exterior is more elaborate than in previous creations, and yet there's a clear calling to those older works of his. For example, in an older FM I could abuse New_Mantle to beat a hedge maze in a matter of seconds. This FM seems to allow the same, but in a limited capacity that doesn't hinder the player in any way. Also, there's clear *effort* shown here to try to make guards react in an original way, yet touching back on the base game. I wish I could go into more detail right now, but it's late in the evening and I have other stuff to attend to, including sleep.

    But right now, this seems to be the culmination of prior works finally working out. Let's hope I'm right.
     
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  10. Mechs Delight Educated

    Mechs Delight
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    The second mission of the Nosferatu campaign is worth playing just for the wonderful winter weather and landscape simulations; unfortunately, that's about all it has going for it so far.
     
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  11. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Finished Beltzer's new FM "The Sister". The plot is that Garrett finds out he has a sister and (against his professional standards) he decides to go find her. She's working as a servant at a mansion that has a Problem: Half the place is boarded up and sealed off due to the presence of some foul beast that seemingly appeared out of nowhere. Guess where Garrett's sister is?

    Compared to Beltzer's previous FMs, this one is a huge step forward in terms of overall quality, but it still has some oddities about it: Despite there appearing to be multiple entry points only one of them actually leads inside. What's worse, one of the 'fake' entry points is purposefully (and needlessly) challenging to get out of. Once inside everything seems to point to a regular 'mansion heist'-type affair, except some of the guards are situated so that they can't be caught unaware - and one of those guards has the key to all the doors leading outside. While I reckon the mission can be ghosted, I don't see the point of it.

    Another odd, but amusing part is that instead of in-game conversations between two individuals, the FM actually has in-game cutscenes of the conversations, where one of the voice actresses seems to be a Text-to-Speech device!



    Anyway, what you're supposed to do to make quick and real progress is to go up on the roof. (While you're up here make sure to bask in the moonlight that's strong enough to cast long and dark shadows everywhere, while there is no moon visible in the sky. ;) ) The numerous guards up here aren't the problem, it's finding where to go next: You need to find a nearly invisible ladder and climb it to get to an elevated part of the roof, and from there drop down onto a windowsill below. That puts you in a locked section of the mansion, and it's there where you score the keys to progress further.

    What appears to be the central pillar of this FM is a brilliant puzzle involving three identical-looking rooms in a tower, but then the author went and made it needlessly convoluted. I'm just gonna spoil it for you now so you can spare yourself some headaches later: You're looking for furniture like paintings, statues, books and mirrors. But here's the thing about that, and it leads to the biggest problem I've seen in this FM - I didn't realize I needed to collect these pieces of furniture until I reached the three rooms. How was that possible? Because Beltzer messed with the frob distances. Some items (like doors) have the normal distance, but some items have such a short distance that you literally have to stick your nose in them for them to light up, and a couple of instances where the item only lights up if you stand in that one exact sweet spot. This is purposefully screwing with the player, and it is not liked by anyone, ever.

    The needlessly convoluted parts? There are multiple items that you can pick up. I'm gonna do everyone a favor and reveal what four items are needed, and where they are:

    Show Spoiler
    The Black Jacket Painting is the one above the door leading to the children's room.
    The Red Book is the one on a top shelf in the library.
    The Dirty Sister is a statue hidden behind a bookcase in the children's room (not the one on top of the bed canopy).
    The Shell Mirror... I can't exactly remember where I found it, but it's in one of the bathrooms. Note that some bathrooms have more than one mirror.


    There's only one way into the sealed section, and you need to solve the above puzzle to get the 'key' for that door. While I was both pleasantly surprised at what I found inside, I also shook my head over how it's all put together.

    So what's in there? (open)
    It's all 'dark-as-crap' darkness patrolled by an unkillable cunt that has perfect night vision. (At least now I know why I start this FM with some flares.) There's a lantern in there to be found but it only barely helps you get around, and that invisibility potion might save your bacon once, at best.


    This section can only be solved by abusing save-states as you learn the layout of the place, dodge the beast for as long as possible (until it inevitably finds and kills you) while trying to figure out whatever needs to be done in there. It is impossible to do this section on the first try. This takes a very interesting (and quite horrifying) situation... and only makes it frustrating instead. An interesting suggestion to make this section more fair (and yet maintain its theme) is to make the beast deaf, but only time will tell if that gets changed.

    Overall? This is Beltzer's finest so far, but it's still with some flaws, though nothing that breaks things. It's perfect for Halloween, but what I'm most impressed by here is Beltzer's improvement as a FM author. A lot of care was put into this one... and it shows.
     
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  12. ironmask Learned

    ironmask
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    I hate it when fan missions make Garrett do things that are out of character. If Garrett found out that he had some lost family member, then he would probably not give two shits. The author should of made a different character. I will probably still play this mission, it's not the first time I played a fan mission with a out of character Garrett.
     
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  13. Jesus The King of Poland Patron

    Jesus
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    He would never get involved.
     
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  14. nicked Educated

    nicked
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    It is oddly jarring when you get a mission with Garrett acting completely out of character. I guess it's usually to avoid having to do any extra work writing a new character, recording a custom voice or anything like that. But in which case, why not work within the limitations of the character? Finding a good reason for Garrett specifically to be doing odd things is not difficult - want Garrett to do some out-of-character in-depth investigation of something? Just have someone hire him for a lot of money. You can use "Someone hires Garrett" as a proxy motivation for almost anything.

    I had to give up on The Sister. It was a lovely-looking castle, but it didn't feel like gameplay was even a consideration when building it. Guards placed in static locations down marble corridors, that don't even turn around once in a while, a castle that has one singular way in, but also 4 or 5 guarded doors that you can't lockpick when you get to them, no sense of direction or signposting. I can usually forgive that sort of stuff and push on if the story is engaging, but as mentioned, it's a flawed premise in the first place and it did nothing to make me care about the stakes.
     
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  15. Max_b5 Savant

    Max_b5
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    Once again Garrett is forced to leave planet Earth and find the McGuffin in Saturn...
     
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  16. Psych0sis Novice

    Psych0sis
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  17. Icewater Artisanal Shitposting™ Patron

    Icewater
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    If you don't like his missions then don't play them you useless retards. Some of you act like he forced you at gunpoint or something.
     
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  18. Max_b5 Savant

    Max_b5
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    He did :rpgcodex:
     
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  19. Psych0sis Novice

    Psych0sis
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    Precisely two people have played his mission and posted about it in here, Unkillable Cat and Nicked. UC at this point will play anything and everything that's related to thief (and he even gave it a pretty positive review), while I assume Nicked was probably just bored and wanted something to play. Mechs Delight could have also played it, but I took his post about it more as a warning to stay away based on his impressions of the screenshots and story.

    I don't believe either went into it with a bias against Beltzer as an author. And those who did say negative things about Beltzer's missions and their quality here have done exactly as you said and ignored the mission, YOU useless retard.
     
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  20. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    [​IMG]
     
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  21. Yandros Savant

    Yandros
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    Curratum Have no fear, I'm not about to fuck up the campaign with my shitty building skills. We have assembled a team of highly talented builders and architects who will be doing most of the work to make sure it's at least halfway decent. I basically just proofread Random_Taffer's story and made the website, and am now going to sit back and drink coffee for the next few years until I can take credit for the project (but only if it gets good reviews).
     
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  22. Max_b5 Savant

    Max_b5
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    Campaign by Random_Taffer and Yandros




    and irrelevant slaves
     
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  23. Icewater Artisanal Shitposting™ Patron

    Icewater
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    That TBP trailer makes my penis harder than I ever thought a penis could be. Hold on I think I need to talk to my doctor.
     
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  24. cowking Educated

    cowking
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    A Short Night's Work caters to a man of refined palette and taste.
     
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  25. marbleman Educated

    marbleman
    Joined:
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    Down in the Old Vault, a new mission by vegetables is now out. Highly recommended! It's not mind-blowing, but it's a fun, balanced, and polished FM.
     
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