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Thief 2 fan missions and campaigns

Discussion in 'General Gaming' started by SCO, Nov 17, 2010.

  1. Darth Slaughter Arcane Patron

    Darth Slaughter
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    Also, I'd add that's a labor of love, and maps made by that fantasy map guy are great, but his thief map made by commission feels like he never played thief or didn't care, only follow directiuons and made a map.

    When I said I'd do it for myself, I'd do in skacky's style, but actually try to follow the canon plus FM maps I actually like. I actually like drawing but I'm very lazy. Now that i see skacky's map I feel inspired to do a version but also a sense of relief since i don't actually need to do it.
     
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  2. Melan Prestigious Gentleman Arcane Patron

    Melan
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    Wow! Now there are maps, and there are maps. This one is how the proper map for a proper Thief game looks like. You can just see things happening in those places.
     
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  3. CroGamer1234 Literate

    CroGamer1234
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    Well, I just played through the first Komag contest missions, so I thought I could share my opinions here:

    "Airship" - A fun little mission. You're on a plane, and have to steal a navigator's globe. To my knowledge, this is the first FM set on a plane. Worth checking out, especially if you liked The Flying Age. 7/10

    "Dreamslide" - The theme of this mission is that you're on a water-slide. That's it. Nothing else to do than ride the water-slide over and over again. When you're done, frob the ring in the bottom of a pool to finish the mission. To tell you the truth, I don't really see the point in this mission. 3.5/10

    "Five Minute Thieves Guild" - Suprisingly enough, a Thief 1 mission. Nothing special. Your goal is to get to the sewer and steal a Crayman's Liver (WTF??). Pretty bland. 5/10

    "Osawald's Patisserie" - You've have to steal a recipe from the bakery. The bakery itself is kinda nice, but the basement bellow it is too big and overpopulated. There's also too much marble in the bakery, making ghosting attempts near impossible. 5/10

    "The Turtle on it's Back" - The setting is unique, with you trying to escape a sinking submarine, but that's about it. Every thing else was just kinda 'meh' to me. 6/10

    "Warehouse 51" - Now this is a unique mission. You're trying to rob a warehouse, when you stumble across something strange... It's pretty fun and interesting. There's also an X-Files reference, which is definitely a plus. 7/10

    And finally, the winner: "Escape from Blackstone Crypt". This mission is pretty interesting. You'll be escaping from crypts, robbing Hammerites, catching thives, and all that in a 64*64*64 grid. It's definately the best mission of the pack. 7.5/10
     
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  4. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Just finished Christine's mission "Mountain Monastery". Typical Christine mission, both in the good ways and in the bad ways. The monastery has way too much marble in it, there are some submerged underground caves to swim through (didn't like these much), and the crypt at the end it a bit simplistically designed - then again, her crypts have never been very complex. The monastery itself is fun to explore, but my favourite part was the beginning, a few houses at the edge of the city before you go through a stretch of wilderness to the monastery. For some reason, I really love the atmosphere in Christine's cities, they have some kind of small town charme. Overall, I rated it 7/10.
     
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  5. CroGamer1234 Literate

    CroGamer1234
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    "Collector's Greed" - This is a strange one. On the surface, it's just a regular, albeit small mission. Your goal is to get enough loot to move out from your boarding house. But some parts of the mission I found kinda weird. One of your objectives is to steal a toy ship, another is that you should steal a box of basketball balls. Why would Garret do that? Is this a prequel, so he's stil a child? But then there shouldn't be any mechanist machinery around. I know I'm just nitpicking here, but things like that just puzzle me. Aside from that, the gameplay is pretty good, and the areas you visit are interesting. It's your pretty standard sneak fare. 7/10
     
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  6. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    Calendra's Cistern has just been patched and updated to NewDark levels.

    Time to get taffin'.

    EDIT: Had a run-through. For all sakes and purposes the mission now works perfectly. All scripted sequences now take place as they should, and any abnormal behavior previously encountered is now considered normal behavior.

    That said, this patch isn't perfect. The lever in the bombmaker's house is still floating on thin air, there's still some issues with the loot count, and a brand new problem emerged when I tried to rope arrow myself down into the grotto at the end. Doing that resulted in SHAS every single time. My solution was to embed a rope arrow, save the game, load the game and then try the arrow...but by that time it was also pointing downwards, so try that angle if all else fails.

    And my eyes still bleed from reading Calendra's diary because the writing is so bad...but hey, it's only a technical upgrade.

    You will need NewDark 1.23 for this one, which means TFix 1.22 or higher.
     
    Last edited: Aug 8, 2015
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  7. MotherMachinae Arcane

    MotherMachinae
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  8. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    I'm working with a crazy bunch of taffers (and I'm insane myself). Don't click the Spoiler tag if you want play our Summer Uncontest mission blind.

    Show Spoiler
    No, seriously. Don't click it.
    Show Spoiler

    [​IMG]
    We had to split this behemoth into two, DromEd wouldn't let us portalize the thing. :negative:
     
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  9. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    I clicked the Spoiler tags and I could barely make heads or tails of that thing, except for a cityscape/tight architecture scenario.

    With that said: BRING IT ON! You are our kind of insane taffer, and we welcome your creative outputs. :)
     
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  10. Yandros Learned

    Yandros
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    I can't wait to play that mission, skacky. Ours is on the small side (about 400x400) but will be a three-mission mini-campaign using the same map (three consecutive nights).
     
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  11. Dev_Anj Learned

    Dev_Anj
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    I see a city, a huge building, and a series of octagons in what looks like a cave. So this is going to be a multi environment mission?
    Quite interested in the mission anyway.
     
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  12. Karwelas Dwarf Taffer

    Karwelas
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    Hmm... We will wait. And judge when it will be ready! (I'm sure it will be pure joy anyway, but is there time limit to making those missions? I mean, mission sending time ends?)
     
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  13. Riskbreaker Arcane Patron

    Riskbreaker
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    So, I'm pretty close to finishing my replay of Sensut's Dracula Campaign. It's weird, really: I think that, in the end, I prefer it to Bathory Campaign. Now, missions from Bathory are objectively much better: larger, much more complex, overall design is way better. Missions from Dracula are linear, almost on-rails in comparison, with some rather cheesy parts (like forcing player to carry Mina through half of the first mission's playable area -including the most pointlessly long catacomb section-, or say forcing the direct combat at the end of second mission). I still like them more tho, he really captured that old-school horror/adventure vibe.
     
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  14. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    I'm working on a mission. I tried with Dark Mod before, but I didn't have much of a plan so it ended up as vapourware. This time I have a plan on how it should end up looking, so... let's hope I can actually keep myself motivated to pull this through.

    Wish I had more time to dedicate to it though, too much work and freelance writing sucking up my time.
     
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  15. CroGamer1234 Literate

    CroGamer1234
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    I just finished playing The Seventh Crystal. I can't belive I never played that mission before. It is definatelly one of the best stories ever told through Thief.

    The first and the last missions are camvators that flesh out the story. I belive that this is the first mission that even had camvators, so love it or hate it, this is the mission that started it all.

    The second mission is where the game really shines. It is a mansion crawl with great graphics and atmosphere. The mansion itself is pretty big. The story of the mansion's owners is really interesting, and the mission stars one of the few actually interesting lords. His story is actually pretty sad, which is a pretty rare feeling to find in a game. Through the whole mission you are followed by a ghastly girl
    who ocasionally wispers things like "Hi there" and "Put that back!" when you steal something, which I found quite amusing. Also, while the mission is not that linear, it has a very progressive path to follow, with you finding a key in one room, in which you will find a key to another room, and so forth.

    The third mission is set in the catacombs. It is pretty obvious that the mission itself was cut off from mission two because of DromED limitations. It's pretty atmospheric and beautiful, but it can be finished in five minutes and doesn't offer any challange whatsoever.

    Overall, I give the campaign a 9/10.
     
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  16. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Heh, I played that one recently and rated it a 7/10 (which is still a good rating, mind you... my rating system is 10/9 for great, 8/7 for good, 6/5 for solid etc, so 7's on the lower half of good). It was good, yes, but the gatedness was a little annoying, and I played other missions that did the things it did better, which is why I only gave it a 7.

    Overall, I gotta agree with your opinion, though. It's a well-crafted mission and the story is pretty great. The architecture is very good for a mission of its time, but it's been surpassed by some later missions.
     
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  17. Dev_Anj Learned

    Dev_Anj
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  18. Melan Prestigious Gentleman Arcane Patron

    Melan
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    I was too uptight to make that one. Damn your eyes! :argh:
     
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  19. Riskbreaker Arcane Patron

    Riskbreaker
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  20. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    Something of note: I didn't build anything in that specific screenshot. All of that was made by Squadarofl, who is a very talented builder. I've been mostly working on the 'boring' stuff for Mission 1 (roombrushing, etc).
    I made the whole of Mission 2 except a small basement area, but I'm keeping this a bit hushed!
     
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  21. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    A big T2 FM was released this month, called "Heartcliff Island". Garrett must find a lost heirloom on a remote prison island, and the only way to get there is as a prisoner.

    I played for about an hour. This FM is big and tough. You have no equipment and must scrounge together what you need, including a lightsource as this FM uses "Dark as crap" darkness. I was surprised by a section where it feels like the game is bugged as hell, only to realize that someone finally implemented a classic/clichéd game element in Thief.

    Everything was going smooth and I was having a fun time...until I stepped outside the prison and my framerate dropped to single digits. I have never seen a fully-working FM move so sluggishly, and the author is not only aware of this, but created an "alternate" low-fi version of his FM, instead of just redoing this part from start.

    But I don't have patience for that kind of taffing, so I just uninstalled and let this FM be. Bigger isn't always better, and this FM now the best example of that out there.
     
    Last edited: Jan 2, 2016
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  22. Morat Literate

    Morat
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    No matter what others say about it, I'll probably give "Heartcliff" a try simply because Qolelis' first FM, "The Sun Within and the Sun Without," was probably the single most intriguing and original Thief fan mission I've ever played. I just hope he made the loot placement less murderously difficult this time around.
     
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  23. Riskbreaker Arcane Patron

    Riskbreaker
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    Thankee for the impressions, sir cat.
    I dl'ed that FM few days ago, but played only a ten or so minutes of it. Mostly due to FM starting with that no-equipment prison escape, I wandered trough the prison a bit and then decided to leave it for such time when I have more patience.

    I definitely intend to play trough it tho, eventually.
     
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  24. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    I started it a few a days ago, managed to reached the 'broken' area Unkillable Cat mentions. So far I haven't continued, but I will.
    In other news, our Summer Uncontest missions are in beta. So far so good, no completely broken stuff, just minor annoyances.
     
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  25. DrKubiac Educated

    DrKubiac
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    Hey taffers, DrK here.

    I just joined the forum, Skacky just made me aware of it, and looking at the hilarious reactions from a few pages back, it looks like a nice place. :cool:

    I see there are some honest and/or constructive criticism regarding fms here, it's always most welcome, so I'm in.
     
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