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Thief 2 fan missions and campaigns

Discussion in 'General Gaming' started by SCO, Nov 17, 2010.

  1. Yandros Learned

    Yandros
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    If I'm interpreting Soul Tear's latest comments correctly, he said that only 20% of testers actually could complete the campaign without issues. He also said he wasn't trying to do any better than that and that he was satisfied with the results.

    :retarded:
     
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  2. Melan Prestigious Gentleman Arcane Patron

    Melan
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    It is certainly a design philosophy (that would make Roberta Williams proud).
     
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  3. Yandros Learned

    Yandros
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    Ah, Roberta Williams. I haven't heard her name in a while. When I was a teenager, around 1983, I got Time Zone on Apple II (it was a whopping 7 discs or some such) and it was virtually impossible to follow what was going on or figure out what to do next. I actually wrote a letter (you know, the kind you put a stamp on) to Sierra with a question to get unstuck, and also to poke fun at one particular game image (a Russian fellow holding a gun which was floating a foot above his hands). They actually wrote me back with answers, but also said they were glad I liked the graphics. Sarcasm was just as hard to get across with snail mail as it is electronically.
     
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  4. Renault Novice

    Renault
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    So what's with the whole Russian difficulty thing? Are the rest of the FMs out there just way too damn easy for all those super intelligent ruskie Thief fans?

    After reading more of the TTLG thread, I think I'm passing on KoI2. Sounds way too frustrating. Maybe I'll do a run someday when Ricebug has written one of his walkthroughs. I'm gonna go a bit older school and fire up Sterlino's Horns of Canzo FMs, two missions I've never actually finished before.
     
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  5. Yandros Learned

    Yandros
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    I think Dafyyd's latest comment is telling:

     
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  6. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    I haven't even played the mission myself yet, only watched Fen's Let's Play. The guy tends to be very fair and forgiving towards FMs, but Keeper of Infinity made him rage multiple times, and at one point he came close to giving up. When he finished the second mission, he said he's probably not going to LP a mission by Soul Tear ever again because those two missions were just so incredibly frustrating.

    They certainly are beautiful to look at, though, and extremely impressive from a technical standpoint. Heck, they are probably among the most beautiful Thief FMs ever released, and if you took the basic architecture of it and changed the gameplay to be less troll-ish, it would have potential to be an amazing mission. But the way it's right now... it looks impressive, but it doesn't look fun. It looks like the creator wants to show off and tell you "Hey player, look at my cool design! Look at how many different objectives there are, this mission sure is complex, huh? Look at how big it is, here's one more optional objective, in fact, here are so many objectives that they can't all be displayed on the objectives screen anymore! Also, the scripting - oh boy, did you see my scripting? Check out those fresh scripts mang, shit is so cash! Oh and I also implemented some clever puzzles, that's cool huh? Look at what I'm doing with this engine! LOOK AT THE AWESOME THINGS I'M DOING WITH THIS ENGINE!!"

    Judging from the Keeper of Infinity missions, I'd hire Soul Tear as a programmer, scripter and/or graphic designer.
    I wouldn't hire him as a gameplay designer, though.

    P.S.:
    talking about Fen's let's plays and technically impressive missions, check out this very impressive thing I created for April 1st:
     
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  7. Dev_Anj Learned

    Dev_Anj
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    I have a very exciting announcement to make.

    Skacky, Firemage, Squadafroin and an unknown guy are working on a 10 level campaign for Thief: Gold. Skacky just announced it today on TTLG, and right now he's looking for voice actors and people who can make briefing videos. Details below:

    http://www.ttlg.com/forums/showthread.php?t=146501&p=2315674
     
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  8. Excidium II Self-Ejected

    Self-Ejected
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  9. TripJack Prestigious Gentleman Hedonist

    TripJack
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  10. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
  11. Melan Prestigious Gentleman Arcane Patron

    Melan
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    Oh damn
    :ibelieveincleve:
    ...er...
    :hype:
     
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  12. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Oh yeah baby.
     
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  13. Riskbreaker Arcane Patron

    Riskbreaker
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    Well, I'm officially far more hyped for this than for any upcoming commercial release. God bless you all, skacky & co!:salute:
     
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  14. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    I haven't been this excited about anything gaming related in the last 10 years.
     
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  15. Arrowgrab Learned

    Arrowgrab
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    Conductor, I'd like a full-fare, first-class, one-way ticket on the

    [​IMG]

    , please.
     
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  16. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    Hmmm. Should've googled our campaign's name beforehand... :shittydog:
     
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  17. Renault Novice

    Renault
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    Couldn't locate this particular discussion over on TTLG - was curious to know though why the brothel was intentionally made so difficult. I just finished this set of FMs (Chalice of Souls) over the weekend and had a great time with it, with this part being the exception. It was difficult to the point of frustrating and stopped being fun. Hopefully you guys can scale it back a bit for the upcoming campaign.
     
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  18. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    I thought the brothel itself would be too small/over too quickly so I cranked up difficulty quite a bit. In retrospect it was a really bad idea. Don't worry though, the campaign won't have any levels as bullshit hard as that one, even the most heavily guarded ones.
     
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  19. Renault Novice

    Renault
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    Sounds good. Btw, kind of random thought here, but I think difficulty is why a lot of diehard Thief fans stay away from TDM. They don't really play Thief as a hardcore stealth simulation, it's more for the exploration and atmosphere. A lot of TDM missions are hard to the point of frustrating, and I think that's the way they like it over there. Maybe I'm saying this because Chalice 2 kind of reminded me of a TDM missino in that respect.
     
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  20. Max_b5 Learned

    Max_b5
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    The Black Parade looks beyond amazing! :salute:
     
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  21. Dev_Anj Learned

    Dev_Anj
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    Haha! With any luck your campaign will be coming on Google as results for that name. Let's just hope the mainstream media reports on it.
    So anything special planned for the Codex with regards to this new campaign? ;) I hope you get people for the voice acting and briefings soon too.
     
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  22. Yandros Learned

    Yandros
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    Random_Taffer and I already volunteered to do voice acting. I'm good at guards and nobles, from gruff to clear and both British and American. R_T is really good at voicing sissies and that's about it.
     
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  23. Dev_Anj Learned

    Dev_Anj
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    Lol at that last line!

    To be honest I can do oriental accents, if the need arises. It's just that I don't have a good microphone here.
     
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  24. Melan Prestigious Gentleman Arcane Patron

    Melan
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    Yandros: Would you also do a few lines for my upcoming mission? It's not much, but I'll need a decent variety of voicework.
     
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  25. skacky Prestigious Gentleman 3D Realms Developer

    skacky
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    We will contact everyone who offered to help in due time, once we have everything mostly ready.
    I've been working hard on revising the briefings and various conversations in the past few days, and Squadafroin also made a pivotal point in the campaign's storyline a whole lot better.
     
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