Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Third Expeditions game confirmed

Discussion in 'Expeditions' started by DarkUnderlord, Nov 15, 2018.

  1. Mark Richard Prophet

    Mark Richard
    Joined:
    Mar 14, 2016
    Messages:
    822
    Technically Conquistador and Viking has curses, magic, and mythological beasts - all psychological manifestations. Beliefs and superstitions of that era have a tangible effect on the men. If someone believes they're cursed, that belief gives the curse power over them. Throwing restraint aside by making these facets unquestionably real would take Expeditions out of a genre it practically owns (historical fiction RPGs), and drop the series into a very large pond of fantasy RPGs. Don't you already have enough of those? Even on Kingdom Come threads some folk were clamouring for this perversive genre switch, as if they can't get it up unless they're choking an elf.
     
    ^ Top  
  2. Barbarian Arcane

    Barbarian
    Joined:
    Jun 7, 2015
    Messages:
    2,426
    I would love to finally see something related to the first crusade, but the best suited option to an expeditions game(assuming they go for a crusade setting) is certainly the 1101 Crusade(also called "Crusade of the faint-hearted" or "Oathbreakers Crusade"):

    https://en.wikipedia.org/wiki/Crusade_of_1101

    Several separate and unorganized small armies(many lead by people who didn't follow up on their vows to reach Jerusalem in the 1st Crusade) try to cross Anatolia as the first Crusaders did, most being slaughtered or turning back on the way. The small groups of succesfull crusaders ending up on something more akin to a pilgrimage but still helping the fledlging and unstable Kingdom formed in the aftermath of the first crusade.

    Cavalry turn-based combat might be something hard to develop I guess. Other than that the whole setting is perfect for the "small group of adventurers dropped into hostile and unconquered territory" premise.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)