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In Progress This shit makes me want to throw up - LP Fallout2

Joined
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Messages
1,875,975
Location
Glass Fields, Ruins of Old Iran
Lara is a common thug like Tyler, both willing to serve scum like Metzger for some money. Don't see why the game labels actions towards them with good karma and bad karma, really.

As for Lynette, she probably knows what happens when you mess with a nuclear plant's safety measures. She's not genocidal, but doesn't mind getting rid of them ghoulies.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Part IV, where throwing begins to shine.

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Her courageous salvation of villagers sent Lesi on a long jet trip, in meanings both literal and figurative. Sky high, she was piloting through the wasteland for days (weeks? time flow became somewhat fuzzy), remembering only four things from the whole thing. First was these two male rats - she slaughtered a village worth of them recently (she hoped it was still recently), so just 2 were a zero effort task.

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Second was almost getting torn to shreds by pack of dogs. And to think she just tried to pet a cute, little puppy when said puppy jumped at her throat...

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Of course, dog teeth were not quite sharp to pierce through advanced polymers of mark II combat armor, but they threw themselves at Lesi repeatedly and that, combined with her already shaky state, was almost enough to knock her out. Still, she was able to muster sufficient strength and, after some mad, mad running and dodging...

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To crack the skull of every single mutt here.

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Third thing was some arguing with a monk or a priest of some sort in New Reno. The whole memory was soaked in strong scent of alcohol, but Lesi couldn't quite remember was she drunk herself or was it monk's breath that was so overwhelming. Just one detail stuck in her mind firmly, though - there was some sort of church to the north of Vault City. It was obvious that the place needed some harsh secularization, so she decided to visit it once opportunity arises.

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The fourth thing was stealing some drugs from some... Err, scientist with a talking scorpion? In some kind of a mutant mining town? From all these things that purposedly happened, this was the one whose reality Lesi had doubted strongly, but then, the drugs in her pockets were quite real, weren't they?

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She found herself sobering up (more or less) in Gecko, collecting just another reward for all of her good deeds. Considering how beneficial to the wasteland she was, it seemed only naturally for her to receive lots and lots of them.

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Next she took a short ride to Vault City and, chewing on some of the drugs she stole, Lesi decided to finally become VC citizen - perhaps that way she'll get to know Lynette closer, much, much closer...

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The drugs themselves she found quite to her liking - they weren't as explosive or mind-shattering in their impact as jet was, but they filled her brain with a weird sense of etherealness and crystallization, allowing her to catch finer details of the world that previously just went unnoticed. Using their help, Lesi aced through citizenship test.

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And then she stood before a person whose presence intoxicated Lesi ten times stronger than a dozen dozes of jet - Lynette, oh, sweet Lynette, strong Lynette, the feministic, decisive leader wasteland could only dream of, but there she was, as real as ever, the walking dream, Lynette... Lesi, though she usually preferred to be a dominant one, was filled with nothing but desire to fall on her knees, crawl up to Lynette and suck up on her, that was all Lesi could think of, but how could she? She was too scared, too afraid to get rejected or even accused in wasting Lynette's precious time, how could she risk that? No, the only pleasure she could bring to Lynette this moment was ratting out that hypocrite Moore. The news made Lynette happy, but oh, if only she had any sort of idea how happy Lesi could've made her...

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Full of depressing thoughts, Lesi wandered to nearest bar to drown her grief in alcohol. She drank heavily...

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Until a grim resolve filled her consciousness - don't whine, just win her.

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Spending a moment to get back in shape (that synthetic alcohol worn off almost instantly - cheap imitation, darn it) and now with a hefty headache, Lesi decided it was time to peruse some of her freshly gained citizenship privileges. Exploring the vault, for example. And, like a scientifically minded woman, she didn't go into it unprepared - she was equipped with a delicate guidance tool that she managed to snatch from one of New Reno's casinos.

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As usual, her investment in reason paid off and, using the code she gained from the tool to open a secret compartment in medical terminal, she enriched herself with a couple of stimpaks.

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Another payoff came from her lockpicking skills and high-tech equipment, allowing her to bypass lots of doors on level 2 of the vault, giving access to more or less valuable equipment. Lesi felt little qualms about the whole deal - as an upstanding citizen of the Vault City (well, soon to be) she had to be well-equipped to perform her civilian duties.

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To her disappointment, some of doors on this levels got stuck and couldn't be opened without usage of excessive force. Lesi though it would be a great idea to blast them open with some explosives (she also thought that explosives were awesome in general)...

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And even applied this idea to practice immediately...

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But, to further on her disappointment (and worsen her headache immensely - remember, kids, hangover and dynamite in tight compartments don't mix), the door was left in pristine condition (as pristine as the vault door could be after a hundred years of service).

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Reading scientific books also gave Lesi a headache (unless they were gender studies books - and honestly, who needs any other kind of studies?) and, since the pain in her temples were already at the historical peak, she decided that it can't possibly go any higher and spent some time learning.

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Finishing studies, she went to level 3 and continued her looting, but not for long - her rucksack was already almost full from the many riches of the vault (well, previously of the vault, now her), so she left those beautiful chests and lockers for some other, definitely sweet time.

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After that, she spent a great deal of rather boring effort running here and there to repair Gecko power plant. She hardly cared for the plight of ghouls, but she knew that Lynette was worried about them polluting the surroundings and that Vault City was in dire need of new power source. So not for some filthy subhumans, but for her beloved freedom-protecting, equal opportunity promoting Vault City she toiled.

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However, let not be said that she was racist or discriminatory in her actions - after all, she wasn't above accepting a meager reward from the leader of ghouls (and also exchanging tales about a glorious Vault Dweller, praised be her name!).

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Though it was a fact that these ghouls were intellectually inferior. No discrimination, just a scientific fact - quite a large number of them formed a cult-like following based around an overgrown rodent of some sort. To those ghouls, said rodent seemed intelligent - in their sheer idiocy, they even interpreted it's primal grumblings as speech. Still, whole experience wasn't without benefits - upon hearing the rat to growl something like "zmshun", a brilliant idea struck Lesi's mind. Optimization! If only she was able to optimize gecko's power plant, it would make an even better gift to Lynette!

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Acquiring a disk with data for optimization, she rushed back to Vault City. On the first level of vault, she tried to flirt with medical sister, but fucking bitch was fucking prejudiced - Lesi quietly wished her to get raped by a dozen of supermutants. Cunt.

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And VC's chief doctor was quite a moron - Lesi managed to peddle him one doze of jet for ten times the price! One doze! Ten times! Lesi made a mental note to herself to never get any kind of medical attention from this slob - she doubted this imbecile knew which end of the scalpel to use during the operations.

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On level 3 she spent some hours browsing local archives for any info, related to the eternal struggle for women rights. Surprisingly, nothing there touched this topics, but that hardly discouraged Lesi - this whole city was an epitome of the struggle for women rights, so perhaps it was no more necessary.

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Repeating this thought to herself, she went to update gecko's nuclear plant data...

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And then to install it into plant's mainframe.

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Doing the good task in repairing the plant, she suppressed her desire to rush to Lynette's lap - however strongly Lesi wished for kind leader's commendment, she knew that pollution levels won't drop in one night. Give it some time... Instead, she decided to check out that monastery the drunkard monk was talking about.

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She even managed to find his ex drinking buddy, who, in a typical male fashion, had tried to shove his petty problems onto her. Drunken bastard.

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And he wasn't alone - a couple of worthless male mechanics have begged her to help them with their job. This time, Lesi agreed, if only to show her female superiority. Besides, after repairing a power plant, how hard could the work on a water pump be? Not really - darn thing just required another motor.

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It seemed like everyone here had a task for Lesi, but this time it was a fellow sister so she didn't mind as much.

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And at the top of the abbey Lesi met local leader and was hugely disappointed - she hoped he was another religtard so she could crush him into submission with her acute logic and overly scientific arguments, but turns out this order wasn't about religion at all. Just preserving some old information (without using it much). What a waste of time, thought Lesi. Still, since she was here, Lesi told him a good, detailed lecture about patriarchy, rape culture and woman rights. The leader even looked somewhat receptive to it, although she doubted his sincerity - you can never trust those males.

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While local monks stupidly preferred not to partake in knowledge they hoarded, Lesi wasn't bound by any such limitations. Finding lots of "spare" books around the building, she read them greedily.

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And in the abbey's brewery she exchanged a lighter that she had stolen somewhere for a bottle of supposedly good monastery hootch. She wasn't too keen to taste it, however - all of the brewers were male, meaning that conditions here were definitely unsanitary. You know how those males go. Filthy creatures.

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Hearing the abbey's basement got infested by some sort of a monster, she has decided to investigate it. At first, all she found were common rats.

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But, just in case...

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She has decided to lit a couple of flares - despite the male patriarchy propaganda, trying to tarnish their good and trusty name, flares (especially lit ones) were the best weapon ever known to humanity, and nothing could beat them. Not even rock.

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But, before delving further, she stopped to check the graveyard above - her gut feeling told her to do so. And yeah, some male creep had tried to rob graves. Rob graves! How heartless and unprincipled one must be to rob graves, the last and, often, the only refuge of many women across the land! Sick bastard clearly had no shame, so Lesi told him to get the hell out of there under the threat of death.

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Then she proceeded with the basement quest. It seemed like it was just a minor scorpion infestation, nothing a bunch of rocks could not fix.

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But soon, a dangerous beast launched itself at Lesi from under the cover of darkness - a fearful deathclaw! Lesi remembered, how one deathclaw managed to slaughter her caravan almost entirely, and something tightened inside of her.

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Yet, as it was pointless to try outrunning the beast, she stood her ground and fought. To her surprise, she found that her throwing skills increased so much that she felled the beast with but a couple of rocks, breaking it's leg in the process...

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And sending it running. Now Lesi hated herself for a moment of weakness - how could she even doubt that her great throwing weapons would be no match for some overgrown lizard?

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Chasing the beast, Lesi stumbled upon its offspring, quite eager to defend its progenitor.

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Crushing the small one proved to be trickier - due to it's small size it was significantly harder to hit it small limbs in the vulnerable joint spot...

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But with her last rock, Lesi managed to achieve that task.

The only problem was that beasts, even though fleeing, have shown an almost unbelievable endurance, and no amount of rocks thrown at them could kill them. So, getting tired of trying, Lesi just broke their arms & legs and left them to die of starvation.

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Back in the courtyard of abbey, Lesi met a whiny monk, moaning and bitching about the horrible life in monastery. As he threatened to wipe out the monastery's database (which hardly pleased Lesi as she wasn't able to browse through it yet), she decided to drag him somewhere away from the abbey.

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Gecko, for example - she hoped that enough residual radiation remained here to give the bugger testicular cancer he deserved.

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Then she spent some time in Vault City, getting a new pump motor for abbey (since Lesi knew she was dealing with men, she got the money required to buy it in an advance payment) and an order for large amount of real alcohol from fellow sister. She gladly agreed, knowing that it will help to promote female business ownership.

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On her way back, she was ambushed by a group of mad ghouls. Hearing their incoherent ramblings and watching their rape-thirsty eyes undressing her virtually, she understood quite well why Lynette wanted to exterminate those despicable creatures. A feeling of strong doubt filled Lesi's mind - was she so right in repairing the plant?

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But it wasn't a time for reconsidering - it was a time for repositioning. Darting into a nearby cavern for cover, she found more trouble instead of safety - bandits! And an extremely well equipped kind of bandits.

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Sure, their high-tech weapons weren't quite as good as rocks, but bandits outnumbered Lesi three to one. And even as she managed to bring one of them down...

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Other two brought a great deal of pain to our feminist warrior.

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Persisting, she managed to kill one more and to knock down the final robber, almost shedding out a sigh of relief...

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But with some almost inhuman powers robber sprang up from the ground and in a series of quick stabs with her powered knife had almost disemboweled Lesi. The blade went one inch from her belly.

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Lesi was not as forgiving, so she crushed the bitch's face for this without any mercy.

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But damn, these robbers surely had superior equipment. Lesi was extremely lucky to ambush them instead of getting ambushed by them.

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lesi tried to explore the caverns deeper, but found too much well-armed enemies here for her liking - in another struggle, she was nearly killed once again, and that near death experience happened two times too often for her.

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Instead, she decided to deal with those mad subhumans and get the hell out of here.

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The fight left her feeling dirty as, even despite dying one by one and getting their eyes and limbs mutilated by precise rock throws, mutated males never ceased their oppressive speech. Was there no hope for women, except for almost complete extermination of every bearer of XY chromosome? With each slur thrown at her (it was almost funny that each gender here had their own throwing weapons, it's just that Lesi's ones were of a more lethal kind), her confidence in this grown.

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And so grown her ruthlessness...

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And her dedication to use whatever means for the good ends.

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Here continued backtrack to abbey was interrupted by some pesky male rats...

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Then some more male rats & spore plants, ready to feed on a corpse of some innocent woman, now dead at the claws and spikes of these pests.

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Filled with rage, Lesi exterminated the rats furiously...

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Then ripped the disgusting weeds out of the ground.

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A bright idea visited her in the process - those spikes that plants were spitting with, couldn't they serve as a lighter, sleeker and 100% eco-friendly replacement for rocks? After judging their capabilities for a while, Lesi decided that they definitely could, so she cut open spike sacks of dead plants and gathered a hefty amount of those them.

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When she at last got to Abbey, she began the work on the water pump without further delays. However, as she was digging through its mechanical innards (while taking a dose of jet to chase away the dreariness of the task), an even better point of application for her enviable mechanical skills have visited her.

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See, as befits to the greatest weapon humanity has ever invented, flares were made with best technologies available at the moment. Nanotechnologies, actually. And so good they were, they could remain bright for almost eternity. But, as the firm producing her belonged to the members of greedy and sleazy male patriarchy (exploiting the good research of brilliant female scientists, obviously), a sort of kill switch was built into them, terminating their shining after pathetic two hours. But Lesi somehow understood, that by careful replacement of parts, she could exclude said kill switch from the flare, making one eternally lit flare out of two normals. It was brilliant!

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She proceeded to travel across the lands, gathering all the flares she could find.

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She got to test this terrifying weapon soon enough - a vile rape culture apologist have managed to lure Lesi into dead end, cutting her off from her car and threatening to molest her or worse.

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But with the first flare thrown the criminal fell to the ground, his now mashed brain leaking through an accurate hole in his skull. Truly, this was the light of hope to every repressed woman in wasteland!
 

CappenVarra

phase-based phantasmist
Patron
Joined
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Messages
2,912
Location
Ardamai
But Lesi somehow understood, that by careful replacement of parts, she could exclude said kill switch from the flare, making one eternally lit flare out of two normals. It was brilliant!
Wait, what?
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Wait, what?

Exactly that. Basically, if you use a stack of flares on anything via inventory button, all of them will become lit, and one of them will become permanently lit. But it must be a stack, not just one flare. So you put all of your flares into a container of some sorts, then you take them out in pairs, then you lit them. You wait for a couple of hours until non-eternal ones fade away, then you put them back in container to stack them properly, take them back and voila! The dish is ready - eternally lit flares with whopping 1 AP cost of the aimed throw.
 

DarthBehemoth

Learned
Joined
Oct 4, 2010
Messages
567
Location
Netherlands
Hey, no game is perfect... Also this LP is great. Not only did it make me replay F2, but also with a fem character for a change.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
I didn't mean it made the game worse - quite contrary, actually, it gives you another valid style of playing through it. With optimized build and at least one henchman I wouldn't even be afraid to ironman F2 this way. Hmm, actually, I feel sorta writing a mini-guide about this crap so let's do this. Under the spoiler, Pope Amole fallout 2 awesome throwing mini-guide:

First question to answer here is why would you bother with throwing at all. Surely there are plenty of better weapons and, even if it is viable, it doesn't mean it's that good. Well, it's easy - if you're an hardcore fallout 1-2 fan like me, chances are you've already used every combat tactic possible - it's not like there's that many of them. You have a long-range sniper, making eye shots from a galaxy far, far away with either gauss rifle or YK rifle (both have their merits - YK does somewhat more damage, gauss is more accurate). You have a fast shot cowboy build where it's either 5-6 shots per turn with some kind of a pistol (alien blaster is the king here) or 2-3 shots with some kind of a big gun (you can go burst route with bozar/avenger/vindicator or AoE mode with flamer/rocket launcher; AoE mode, although hardly being popular, is my favourite way of murdering your path through Fallout 2). And you have a melee build, where it's either super sledgehammer or mk II powerfist (powerfist being superior) to either eye or head. And that's all - not as much as it seems.

So that's the main advantage. Not the only one, however. For the starters, let's discern what our tools will be. Unfortunately, here it comes down to one thing - flares. Thrown melee weapons are just horrible - they have ridiculously overpriced AP costs, they deal extremely low amounts of damage. I guess designers idea was them being great thanks to the melee damage bonus applying, but even if you go full retardo mode here - like, 10 str, heavy handed, bonus unarmed damage at lvl 3, - you'll still have 3-16 damage with throwing knives, what's that against an 8-20 of an easily available hunting rifle? And with hunting level you're not fucking up you late game, to boot. So flares it is.

Well, grenades might also seem good - I mean, with fast shot 40-90 aoe plasma damage for 3 AP doesn't look that bad, but there are too many conundrums with this kind of build. First, with fast shot you lose aimed throws so you lose flares, and going through an entire game with just plasma grenades is... Possible, but grindy - you'll have to rush the car, then ride around san fran for hours, grinding, grinding and grinding those hubbologist/marauder encounters. Sounds like fun. Second point is that, without good critical chance, your attacks barely do shit against endgame enemies, and there aren't any real ways to give stable crits to grenades. You're bound to 25% chance from 10 luck + 3x more criticals and that's that - yeah, don't even think about finesse because, unless you hit constantly to the eye (which with grenades you won't), it actually harms you more than it helps you. In exchange for its 10% crit chance, in gives 30% extra damage resistance to enemies, meaning that even the meager leather jacket will absorb half of the damage your plasma grenade will do. Not to mention that fast shot + finesse deprives you of gifted and you need those stat points. So grenades are no-no - even as a throwing characters, you'll rarely use them and mostly those will be impulse ones.

What makes flares so great is that, with their 1 ap cost of aimed attack and 1 damage dealt, they're all about criticals and their side effects. So, in terms of mmo speak, you're not a damage dealer - you're a disabler character. Well, you can kill stuff - at your peak you'll throw at least 10 flares per turn, if it's to the eyes, it's 9,5 hit, each with either 95% or 100% critical chance (the formula here is somewhat unclear, ufnortunately - aimed shots have an obscure bonus to their critical chance, and it either equals the attack penalty or the attack penalty+5%) and 20% of instant death, 1,8-1,9 dead Enclave patrolmen per turn. Not half as bad. However, what shouldn't be forgot is head criticals - see, they have a lesser crit chance bonus (40-45%), but instead of greater damage multipliers (useless for us) and blindness debuff (not as useful on harder difficulty - many of endgame enemies will still continue to attack and hit you), each nonlethal critical to the head (under the effect of better criticals, obviously) either knocks the enemy out or has a good chance to do so. So, with crit chance 35% (luck 10, finesse, 3x more criticals) and those 10 aps, you'll make 9,5 hits per turn, causing 7,125-7,6 criticals. That's 1,4-1,5 instant deaths, 1,8-1,9 enemies going through "roll en or get knocked out" check (enclave soldiers have 8 EN, so that's , 0,36-0,38 knockouts), 3,56-3,8 enemies going through "roll en-3 or get knocked out" check (1,78-1,9 enclave soldiers in the cold) and 0,71-0,76 immediate knockouts. So, in total, it's 1,4-1,5 enclave soldiers dead instantly and 2,85-3,04 enclave soldiers counting birdies. Meaning that, with slight luck, you'll bring down enclave patrol on the first turn you'll encounter them. Not bad, huh?

Also, with good critical chance, attacks to arms and legs become viable. I mean, with other weapons, you'll often kill the critter before you cripple him seriously (unless we're talking about really fat ones like deathclaws). but with flares, you can easily break his legs and arms, leaving him wiggle on the ground helplessly. Of course, after that you'll have to kill him to get our xps, you can't just wait for him to experience a slow, excruciating death, but hey, everything has its flaws, right?

Another advantage of this strategy is that it's a real enabler for generally considered weak NPCs. Like, in fair firefight Goris, robodogs or even Sulik fall quickly to those power armoured fuckers, but if you let them work on unconscious bodies... Of course, high-powered NPCs like Cassidy or Cat Jules (restoration project stuff, but mind you, throwing works only under restoration project) are still better, but it's more about you always wanting to have, say, Lenny in your party, but never being able to put him to any use. With throwing - heh, anything goes with throwing.

Now for the downsides. As I've said, throwing goes only with RP - without it and its "highlight items" button, you just won't be able to pick up most of your flares after a combat. Even with it, sometimes they'll fly away to unreachable places - either behind the textures or to the exit grids. And picking them up is somewhat of a chore - you'll throw 20-30 per encounter minimum, so that's 20-30 pickup actions (well, that's for Lesi in her solo adventure, maybe it'll be easier with npcs) each combat, sometimes even more. Can become quite tedious. Another problem is flares being relatively uncommon - yeah, you can find them in many shops, but usually in quantities of 2-3, so quite an amount of time will pass before you'll gather those 40-60 normal flares to make 20-30 eternally lit ones. But then, you'll have this time available as you won't be much of a threat in combat before lvl 9 - without better criticals you're pretty much nothing, so you have to rush it ASAP (as you can see, I'm totally grinding here with lockpicking, doctoring and quest performing). Final issue is accuracy - you'll have to invest lots of points before you'll be able to hit those eyes and heads reliably, especially when throwing from maximum distance.

For the build - traits are obviously finesse & gifted. If gifted is too powerful to you, well, I don't even know what to advice. Skilled doesn't cut it as you need lots of perks for this build. Jinxed doesn't quite work on hard difficulties - enemies miss you way too rarely, even if you buff up your armour class somehow. Chem reliant... Well, if you want to be either jet or buffout junkie (which might be quite beneficial if done right) it can save you some time, so you might consider that (too bad there's no flower child in F2). Kamikaze is another fine option without gifted, as you'll need 20 sequence to fight enclave soldiers. But then, there are always mentats to buff your PE. One-hander - could be useful but that's if it applies to flares. Theoretically, it should. Small frame can also be considered, but you'll need that carrying space in the early game, so I'm iffy about it. If you ask me, using throwing weapons is already a big enough limitation so you can take gifted without breaking your game.

Stats... Well, there's so freedom here, so I'll go about minimum ones you need:

Strength should be no less than 3. You probably won't need more earlier, but it can be pretty convenient to have it.
Perception is 6 at least, 7 better. Yeah, you're not a sniper, but it's all about combat sequence - sequence is crucial. You can buff yourself with mentats, but it is quite rare until san fran, so you'll use it only on major occasions. And, in an ironman run, you really need 18+ sequence to escape from dangerous random encounters.
Endurance - honestly, you can easily do with 2, even on ironman. You'll suffer in the beginning, but take lifegiver at levels 12 and 15 and after a couple more level-ups you won't even notice that you have endurance 2.
Charisma - traditional 2, but in RP henchmen are quite powerful (with manual control) so you can aim for more. 4, 6 or even 8 can be viable.
Intellect - definite 10. You'll need tons of skillpoints with this build.
Agility - if you don't like drugs, then 9 (so you can use the +1 ag buff that RP adds). If you wanna go drug routine (which can be quite beneficial), you can go 5 even - +1 ag, then 2 buffouts and voila! 10 ap. Also note that, unlike with other characters, you have a very good scaling - I mean, for sniper 10 ap is 2 attacks, but 9 ap is only one. Since your attacks will cost only 1 AP, you won't suffer as much from having 7 ap - still 7 attacks.
Luck - 8 if you wanna take zeta-scan, 10 if you don't (larping reasons or don't want to risk in an ironman run).

So, with gifted a stat line of 3 7 2 2 10 9 8 leaves you with 6 points to distribute however you like.

For perks:

Lvl 3 - only more or less useless perks here. Awareness gets recommended often, but as you don't care that much about HPs of your enemies, it's not that great for you. Cautious nature can work in an ironman run, but I've never tried it. Earlier sequence is decent enough, it's like +1 PE for you. Here and now can be considered, if you're rushing through ironman, but take it on level 5, not 3, so you gain an extra 2k xp. Strong back can be an excellent ironman investment, although with controllable NPCs it's not nearly as valuable as it was in vanilla F2 (because even if you're knocked out, they can inject super-stims into you). Strong back is really convenient. Thief gives you lots of skillpoints (and, since you need to rush lots of skills at the start of the game, it's not a bad choice). Finally, toughness is not great, but workable.

Lvl 6 - choice here is smaller, but perks are much better. It's either bonus move (2 points of free move per turn increase your tactical capabilities greatly) or more criticals (criticals are your bread and butter and you don't have better means of increasing their chance). If you really, really want to have a big party, you can also take magnetic personality here.

Lvl 9 - better criticals. No discussion, just better criticals.

Lvl 12 - lifegiver. Also very little discussion here - until you want to save/load like mad (or have 10 EN, but it's much easier to take lifegiver perk here than to take 10 EN), you really need lvl 12 lifegiver.

Lvl 15 - if you're ironmanning, it's definitely another lifegiver level. If not... Well, you need all action boy, bonus movement and more criticals that you can get, so start getting them.

That'll keep you busy 'til level 30, and after that... Well, after that doesn't matter that much, you'll reach the peak already.

Note that I'm not mentioning living anatomy here - while it gets praised as a way of dealing 50 dmg per round (minimum), it's actually quite useless. You're not about damaging enemies, you're about disabling and insta-killing them. And there's another nifty (but not that great) trick that you can pull with flares, but I won't tell it yet so I wouldn't spoil the future of my LP.

Now part V of LP: betrayal at VC.

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Discovery of eternal flare led to another rather excessive celebration, so Lesi's jet addiction spiraled downward. This time, she remembered but one thing - a fevered conversation with some kind of knightly order, scouting wasteland for supposedly holy and powerful relic. They also pointed her towards GECK, but she couldn't quite recall their directions, besides, no way in hell this whole meeting was true.

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Waking up on a street of unknown, foreign looking city, she thought that perhaps, in some areas, she had overliberated herself. The notion was fleeting, though - her attention quickly switched to some dirty men, doing some fancy fighting (as if they could do anything else) in front of the crowd.

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Still, Lesi was never against studying her enemy, so she asked one of those fighters to teach her a couple of moves.

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As a "proud" member of primitive, inferior gender he agreed, probably hoping to get some access to her body in return. As if they care about anything else. Obviously, Lesi squeezed him dry for the info, then left him out in the cold.

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Returning to better known territories, Lesi found herself in the middle of a gang war. She considered this a great opportunity for some large scale flare testing - after all, killing that robed freak was neat, but not nearly enough.

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Lesi waited for one gang to bring down another, then struck in their unsuspecting back rows, knocking down three of their members almost instantly.

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Flares worked like magic, and the only problem was a relative shortage of them - she was forced to switch to the spikes in the middle of combat. But even spikes were enough to puncture those mobsters' thick, uneducated skulls.

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In Reno, first thing she did was selling a bottle of abbey's hootch to that worthless religtard Tully. Fool gulped the liquid greedily and a sly smile crawled to Lesi's lips as she remembered corpses of rats & roaches she saw floating in abbey's stil. You're welcome, holy father.

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She needs to pull tricks like that more often, thought Lesi.

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Then she decided to infiltrate patriarchal & rapist gangs of Reno, so she could rip them apart from the inside. And what better way was to do this than helping an abused, neglected & misunderstood wife of one of these gangs leaders?

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Besides, instead of putting his wife on the first place (where she belongs) and following her wise guidance, all that bastard could do is rationalize an extremely appropriate death of his junkie son. He was forced to take it, how pathetic it sounded.

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But hey, there were worse ways of gaining truth than doing a half-assed investigation.

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Since Lesi had to pretend that she was actually spending time on it, she looked for some other work to do. She heard a leader of another gang was hiring - this time the job was to find an execute a swindler of some sorts.

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And what a swindler he was! Leaving a honest, hard working girl without her share of money! How dared he! Lesi compensated the bastard's fault, knowing than she'll make him repay it tenfold anyways.

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In the casino where the creature was hiding, she remembered she had a scientifically advanced exploration device. With its help...

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She found a couple of grenades here. It was somewhat icky, but weapons as magnificent as grenades were well worth the revulsion.

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Casino basement was full of vermin of all shapes...

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And sizes.

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Lesi's grand quest was tearing apart the conspiring body of male patriarchy...

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And in this case it became quite literal. Ah, another job well done.

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Since she was already here, at the graveyard, she decided to deprive dead abusers of their illicit goods. In the process, she stumbled across this Wright kid's grave - seems like it was truly poisoned. Well, the creature was still dumb enough to inhale said jet, so it served him right.

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And from another grave a zombie arose, muttering "bra-a-ains" and dragging his rotten hands towards Lesi's tender body.

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"Die again, rapist", she screamed, throwing flare after flare at it. Only after it's head was torn off clean she understood that it was, in fact, an ordinary ghoul. Ah, no big loss, though Lesi, calming herself down.

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Back in town, she was offered another job - to beat some money out of lousy drug store owner. To subjugate a male while getting paid for it - can there be a greater joy?

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Then she had another meeting with the abused wife - and of course Lesi couldn't do anything but agree to help mrs. Wright straighten her husband. Words couldn't describe how great it felt to finally meet woman who felt similarly - that men need to be straightened by strong woman's hand, so strong that if they refuse to get straightened, they will get broken.

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In this case, however, it is only the Wright's still that will get broken. But not without leaving a pleasant surprise to its future customers.

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As she poisoned this batch of alcohol, Lesi imagined that ugly drunkard Tully, always with bottle in his hand. Enjoy it, old man. Enjoy it, all men who drink and then molest and abuse women.

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Waiting enough time for this batch to get distributed, she broke a couple of vital, nigh-irreplaceable details of the still, then ran to the exit. She was noticed and a couple of shots were taken at her, but that wasn't nearly enough to stop her and, what's important, as she hid in the dark, her face wasn't seen.

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Finishing business with mrs. Wright, Lesi decided to find her son's true killer - he could've been a worthless jet junkie, but no one hurts mrs. Wright in any way and lives. Why, if she had been, like, 20 years younger...

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Showing the jet canister she found in little Wright's room to one of the local pushers, she learned the source of his poisoning - the jet was spiked.

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Knowing there wasn't much dealers capable of producing such stuff here, he went straight to the source of the problem. She busted Renesco once - it wasn't that hard to bust him twice. He quickly confessed to everything, telling Lesi that Salvatores who were behind everything.

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She wasn't eager to deal with them right now - first she uttered fake words of gratitude and got another job from them. She even managed to squeeze a high tech (but still inferior to her flares) pistol for herself (well, not really - she just knew a manchild who would shell out some good money for this crap).

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Said job proved her worst assumptions - local gangs were under the hairy palm of cryptopatriarchy, instilling the rape culture under the cover of darkness. Lesi had to show a great measure of self-control to abstain from slaughtering them immediately, but she endured, knowing that one day she might need to exploit this connection.

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Then it was another errand, this time for a competing gang - a simple delivery job.

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Or maybe not so simple, because this place was a true horror upon the earth - those bloody rapists held women captive here! Sure, they tried to bribe them buy keeping them constantly jetted (which made Lesi a little bit envious for a moment), but they've kept them against their free will! What sort of nightmare was that? Lesi pretended to be a researcher (not that she wasn't competent enough, it's just that subjects as shallow and valueless as chemistry or physics barely interested her in right of where the true science began - gender studies) to investigate further.

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She managed to meet with the master of this place - a small time patriarch with delusion of grandeur. Dipshit thought he knew something about science...

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But Lesi quickly showed the slime his exact place in the food chain, coming with a bright idea of solving the jet problem (well, metaphorically speaking - it was never a problem, she could always get off it if she wanted to, just a matter of Lesi exerting her great willpower). She thought about massacring this place for breaking the women's rights, but, grudgingly, she delayed the punishment for a while - she still needed her cover.

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To uphold it, she did another job - no biggie, just a small time racket.

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Then things became interesting, as one local boss has asked her to smother another.

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She decided to stir up situation some more, sowing seeds of discord into patriarchy's ranks.

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During her next meeting with boss Salvatore, he made Lesi proposal that he thought she couldn't refuse...

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But he thought wrong. The light of her flares outshone the light of their illicit lasers...

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And soon she was alone in the room with mr. Salvatore.

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However, mere death would be too little a punishment for a prominent rape culture promoter - Lesi thought of something real long and painful.

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Old man was breathing through an oxygen tank, so she replaced it with a poisoned one that she got for this special occasion.

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Then it was just a matter of sitting comfortably on his bed (damn, that mafioso bastard could afford himself a real comfy bed), watching the old man to crawl on the floor, pleading for his life repetitively. Oh, the things people promise you out of desperation, true music for ears... The show stopped too soon, though - Lesi hoped he'd last at least a minute or two longer.

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Disappointed, she descended into his bar for an additional entertainment. After all, why would you go to bar if not to get entertained?

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Now, if only these guards were not such pansies and wouldn't drop in a moment - with her first throws she killed two and knocked out a third one.

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She definitely needed to get at least a dozen more flares, though - throwing them all away, she was forced to switch to the plant spikes which, in all their eco-friendly awesomeness, were not quite as brilliant as flares.

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So that was the gang that kept terrorizing the entirety of this city? Huh. Lesi felt she had more balls than all of the Reno's mobsters combined.

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Returning to boss Mordino, she learned that he planned to use her all way along - do the dirty job by her hands, than leave her out in the cold (and, in his plans, probably soon to be assassinated by Salvatore remnants). What he hadn't predicted was that she had a little plan of her own...

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Which involved rushing to him momentarily and pumping a good dose of jet into him. That's what you get for enslaving women, fucker, Lesi whispered to his ear gently, pretending it all was just a quick romantic affair. Then, as the boss was succumbing to inevitable heart attack, she hurried away from casino and out of the town.

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Her trip to vault city was surprisingly clear, with sole exception of encountering a large scorpion family (for about a minute Lesi pondered whether it was the scorpions or the family who were large).

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Inside of VC, she forced the moronic doctor to procure a jet antidote under her strict guidance. It was true that Lesi could knock it off whenever she wanted to, it was as easy for her as knocking out a New Reno gang, but same couldn't be said for complacent and uneducated miners of Redding. And while she was rather deaf to their shallow and conservative plights, she wanted to get that city out of Reno's rape culture influence (and straight into the grasp of glorious Vault City).

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On her way out, a great coincidence occurred - she saw a Vault City caravan, almost ready to take off to Redding. It was an opportunity to reach her destination while protecting Vault City's goods and furthering on its cause - what could've been better?

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And shortly after the start of their journey things turned out to be even better - their caravan met a vault city patrol in process of exterminating slaver scum. Lesi hopped from joy, preparing to fight alongside her dear VC comrades.

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The nightmare began when, instead of fighting each other, both slavers and patrolmen began to prey on Lesi's caravan fellows.

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This surprise attack was so sudden and unpredictable, that soon only Lesi and one other girl (no men could've survived an ambush like that - only a girl) remained standing and conscious. Lesi couldn't believe her eyes, but there wasn't a time to believe- she had to act and to act fast if she wished to survive this.

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Bringing the patrolmen down with her flares, she then jetted herself twice and, feeling a bit sad, gulped down a dose of jet antidote. It was like losing a part of herself, but in this fight she needed all the strength she could muster and with no ill side-effects. Then she took out some frag grenades she saved for a special occasion...

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And mourned her loss by blasting the hell out of those thugs.

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Whom she couldn't kill fast enough, she crippled, and so they crawled away into the darkness of night, attempting to preserve their worthless, treacherous lives. She let them hope for a while as she was dealing with yet able-bodied combatants.

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Once only stragglers remained, she hunted and finished them off one by one. Girl was a great help, too. After the carnage was done, Lesi came close to inspect her. Wasn't exactly her type, but it's not like there were any other survivors and Lesi felt strangely aroused from this whole affair - was it the joy of getting through it in one piece? The double dose of jet mixed with an antidote? The end of addiction? Lesi thought about it for a while, as she was stripping down that girl's metal armour (damn, this thing had tons of straps). The girl seemed way too compliant, it seemed she was traumatized by this whole ordeal, but Lesi didn't mind - in fact, she liked submissive partners. Soon, the armour was on the ground, Lesi's own protective garments followed and the two had a beautiful sex in midst of broken bodies.

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Grim thoughts caught up to her as the caravan (if it could be called so now) reached Redding - getting screams and shouts instead of payment was one thing, and quite predictable, but this vault city patrol attack... Lesi couldn't quite grasp it. Was it a honest mistake? Was it a tiny bit of corruption, just a couple of patriarchy infiltrators, lurking in the shadows of glorious city? Or was it a great system, a whole flock of sheep, each one of them a wolf in clothing?

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Distressed and confused, she delivered jet cure to the local doctor - it was more by inertia than anything else, as now she hardly understood if she indeed was fighting patriarchy or was just another unwitting pawn of it.
 

baturinsky

Arcane
Joined
Apr 21, 2013
Messages
5,526
Location
Russia
1. Highlighting items with shift works in patched vanilla F2 too.
2. With Skilled, you can just delay taking first perk to level 6, second to 9 and third to 12, so you don't lose good perks until level 15, and you only lose one good perk by level 24.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
1. Fan-made patch, you mean? Or was it present in the official game?
2. I know, but it doesn't work with throwing character - you're not rushing to sniper/slayer after which it's, like, whatever. You really need all those more criticals and action points perks, and even a loss of one hurts (not to mention that lvl 3 strong back is really good for a junkie character - helps you not to become overburdened during withdrawals). Besides, I'm playing restoration project and I'm squeezing xps out of doctor/lockpicking and fight everyone I encounter - I'll be lvl 36 when I go to the Enclave (at the very least), and that's 3 perks lost for pretty much zero gain.
 

CappenVarra

phase-based phantasmist
Patron
Joined
Mar 14, 2011
Messages
2,912
Location
Ardamai
Well, at least he has a knife on his corpse. Continue your other LPs then, I'm a fan.
 

Thor Kaufman

Arcane
Zionist Agent
Joined
May 14, 2007
Messages
13,953
Location
ඞ Rape for Justice! 卐
Probably the best Fallout 2 lp I ever read, great stuff. Keep fighting the good fight, sister. :cuntfist:
I've seen an explanation of "but you betray Lara if you help Tyler!" so that's why karma loss, but it's fucking weak - you betray Tyler if you help Lara, where's the difference?
I always understood it as betraying trust and loyalty by betraying your word you gave her gave you minus karma, especially since The Den seemed pretty "street" and lawless, i.e. the only thing you could count on is another person's word.


btw is it possible to distribute the skill points for your RPCs like Vic yourself? It seems I can spend my own skill points on them during combat but I don't know how that will work on their respective levelups
 
Last edited:

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
I used the dropbox to host them and it decided to kill all the links. Sorry, mates.
 

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