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Development Info Tim Cain at Reboot Develop 2017 - Building a Better RPG: Seven Mistakes to Avoid

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Apr 22, 2017.

  1. DraQ Prestigious Gentleman Arcane

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    Segmentation fault
     
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  2. DraQ Prestigious Gentleman Arcane

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    So Daggerfall has had all the answers all along?
     
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  3. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Character creation, not character development.
     
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  4. Ruzen Learned

    Ruzen
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    I don't believe he said that. He said Arcanum's Char UI was the problem.
     
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  5. Gangrelrumbler Arcane

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    He correctly identified the problem with character creation - it can be overwhelming at first, especially to players who are new to the genre but his answer is totally retarded. The problem was already solved years ago, by simply removing character creation from the game, and just let the player develop he's char after he's familiar with the basic game systems. Gothic did it and is loved both by average gamers and Codexers alike. Sure it takes away a lot of charm from the game but is better then gutting your entire stat system. I mean seriously? Numbers are too complicated for his target audience? Is he making a game for people too dumb to play Pokemon or Diablo? Because they are one of the best selling game franchises and they do use numbers.
     
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  6. Ruzen Learned

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    About the "charts instead of numbers" discussion: I think he only meant as a visual representation preference. BUT in the end, everything is a mathematical equation. It's pointless for It to be a chart, graph or in basic form number.
     
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  7. DavidBVal 4 Dimension Games Patron Developer

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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    Yes, he says creation, but then goes on about simple, numberless systems, and about how numbers ruin the fun. I think the message is clear here.

    Truth is, most good RPGs will require a dedicated player to restart and create a new character after he figures out the system. There's nothing that can replace actual experience about how a system works. I think Arcanum is not the worst in that regard, considering most builds are playable and you only have to assign a handful of points, it won't truly decide everything. Also you will quickly test combat and see what works and what doesn't (compared for instance to D:OS, in which you assign tons of points for several levels, with barely any combat to actually test and understand what those improvements bring you).

    Also, people don't hate numbers. "normies" never stop talking about horsepower, gas prices, discounts, taxes, baseball stats... what people hate is being forced to make lots of choices they don't understand, or being forced into reading when they want to be playing.
     
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  8. DraQ Prestigious Gentleman Arcane

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    Shared pool is awful because it forces player to make decision based on information they don't have.

    Fallout's charsheet was good because it was a simple transaprent interface between you and your build. You had clearly labelled buttons that manipulated clearly labelled concepts displayed to you as clearly labelled numbers. Since the mapping between intuitive concepts and manipulated values was so transparent you didn't even need to grasp the underlying math.

    Arcanum's charsheet OTOH forces the player to play an obtuse guessing game of ranking unlike concepts relative to each other based on obfuscated rules.

    Fuck this shit.
     
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  9. DraQ Prestigious Gentleman Arcane

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    Most RPGs will make many players *want* to do that, but only shit ones may *require* that.
     
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  10. Lurker King Self-Ejected The Real Fanboy

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    This game will be much worse than Pillars. I can't wait to see the butthurt. Every cycle of decline is worst than the last. PoE is worse than BG2, T:ToN is worse than PS:T, etc.
     
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  11. Jedi Master Radek Arcane

    Jedi Master Radek
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    I think auto level up would be more appropriate.
    But I agree very much with an idea. You can have a complex RPG which will offer an easy route for casuals and custom building for gamers.
     
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  12. Quillon Magister

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    This game will be in a different league than Pillars. But its possible codex will compare it to VTMB or even NV and crush it nonetheless.
     
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  13. DavidBVal 4 Dimension Games Patron Developer

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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    Yes, assigning the initial points feels as an uninformed choice but how is that different from having separated pools? Are multiple pools automatically more informative? Seriously, it is just 4 points, you wanna make a melee? raise a bit your STR, one in melee, one in dodge. Wanna be a smart talky guy? obvious choices too, a bit of CHA, persuassion. A mage? a few points at mental stats and there's a spell called harm, intuitive enough. Spell descriptions even list required WP. Of course I know the game well now so I am very biased but Arcanum feels as easy to grasp for me, compared to most RPGs of a similar complexity.

    By the time you are level 7-8, which is about 5% of the game, you understand perfectly what each choice implies, don't you? and you still have almost all the 64 points ahead of you to use into whatever build you want to go for, even if you assigned a few "wrongly". "Perfectionists" like most of us will probably restart anyways, but Arcanum doesn't require at all that you do, you can throw away the first 10 points and still reach the late spells, max ther elevant stats, etc.
     
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  14. Roguey Arcane Sawyerite

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    What if it has good writing and C&C? Witcher 3 was voted the best RPG of the last five years after all.
     
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  15. an Administrator Self-Ejected

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    Shekels
     
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  16. Beastro Arcane

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    Wtf can't people be allowed to fail in games anymore?
     
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  17. Excidium II Self-Ejected

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    Half the skills being just a cosmetic number on the char screen sure is a fun challenge to overcome.
     
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  18. DavidBVal 4 Dimension Games Patron Developer

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    All character creation choices should be equally good.

    [​IMG]
     
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  19. Beastro Arcane

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    CK2? Numbers?

    It's about the least numbers heavy Pdox game made....
     
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  20. Excidium II Self-Ejected

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    What's left @ Obsidian sure is gonna impress in that department.
     
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  21. Latelistener Cipher

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    "Every build should be playable" and "every skill should be useful" are kinda different things.
     
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  22. Excidium II Self-Ejected

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    If it's useless why the fuck is it in the game? This is the kind of thing that showed how CRPGs are designed backwards.
     
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  23. DraQ Prestigious Gentleman Arcane

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    Of course. They don't force you try to rank general and specific concepts against each other.
    You know what kind of character you want to make, you know what are your pools for innate and learned abilities and you know the pool of potential additional quirks you may want to have.

    Once you decided that you want a gifted, smart, science-y kind of guy you were done without having to decide whether he should be more smart or sciencey
    - and what would it even be supposed to mean? If I wanted to larp Michael Jordan I would have to decide if my character is going to be more tall or more black?
    :retarded:

    If you can ensure that in your system then every build should be playable.

    Trap builds serve no purpose. They serve no purpose to the advanced players (who can instantly spot problems with a build and avoid it). They certainly serve no purpose to the noobs. So what are they? Something noobs can fail with? Noobs are plenty good at failing even without that.
     
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  24. Kalin Arcane Zionist Agent

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    Just a reminder that Arcanum actually had auto-leveling schemes for retards, plenty of character types available.
     
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  25. FeelTheRads Arcane Patron

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    Well, again we get to the "what is useless" question and the old problem of the skills in Fallout.

    I'd say Science for example is not useless, if you can do some things that otherwise you couldn't without putting points in it.
    Some would say that it's useless if you can't finish the game with a build focused on science and there aren't science checks at every corner.

    I'm assuming you meant usable not necessary. It's quite absurd to want all skills to be necessary.
     
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