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Development Info Tim Cain at Reboot Develop 2017 - Building a Better RPG: Seven Mistakes to Avoid

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Apr 22, 2017.

  1. Grauken Arcane Patron

    Grauken
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    Carpenter's decline is rather impressive, sort of, so many great movies and then it all went to shit
     
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  2. valcik Arcane

    valcik
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    A lot of things you've listed here appeared in V:TMB.

    CtH depending on player's skill rather than stats;
    non-linear approach to quests;
    reactivity based on character's background, stats, or skills;
    antagonist being common guy treated and manipulated by NPCs accordingly..

    Less complexity in character sheet is a bad news, I'd take any game similar to V:TMB anytime though. Such a flawed gem!
     
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  3. Aenra Guest

    Aenra
    Deaf ears and all, but..

    In theory, this isn't necessarily a bad thing. I mean if you ever day-dreamed of being say, a wizard when you were young, i bet you didn't 'pause' your fantasy every 10 minutes, did you?
    "O.K., now i will add one point to my intellect and 'save' me". "I will have level 3 fireballs usable now!".
    No; you just.. larped it in your head, something continuous, organic, with some basis on your current reality (verisimilar). Maybe you imagined of having found an artifact or equipment, maybe coming upon or stealing a grimoire, absorbing another's soul/powers and so on.

    So in terms of actual RPing, i don't see a problem with this. Again, theoretically. Just because we're used to number crunchers doesn't mean they are the way to go about this.

    Now, if Tim and Co end up fucking it up in practice, different story.
    But unless you all know something i don't, said practice is some years away; so why all the bitching?
    You could just as well have a complex combat/learning system but no stat numbers. Or, as he mentions, being able to hit most enemies despite your thac0 without dumbing anything down. Hit and 'win' don't have to be synonymous. Maybe you will need a higher skillset, maybe better equipment, maybe both; for some enemies. In a non-scaled, hand-placed NPCs RPG, i don't see what the problem is if you have some/most NPCs "hittable". You can hit them, yes; doen't mean you can defeat them.

    So again, i'd personally wait.
     
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  4. Delbaeth Learned

    Delbaeth
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    [​IMG]
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    VTMB itself could have been viewed as a huge betrayal by an audience conditioned to view Troika as an isometric RPG dev, but I guess things were different back then. (Or were they?)
     
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  6. Aenra Guest

    Aenra
    Bullshit. A good RPG was and is a good RPG for most folks.
    People were happy they got it, people would have been even happier if it was more polished.

    (individual preferences, especially when so strong and specific, are not a valid indicator for what other 'people like')

    edit: btw, i did get your point; i said bullshit because i know there are people that actually -did- think like that.
     
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  7. FeelTheRads Arcane Patron

    FeelTheRads
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    What action RPGs are better with player skill for aiming? That's also dumb. Maybe first person crap like Oblibian?
    Diablo and clones are action RPGs and they'd definitely not be better if aiming was based on player skill.
     
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  8. jungl Learned

    jungl
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    I swear all old video game developers are having worse ideas as they age. fallout 1-2 UI is clean and easy to understand. I had no trouble figuring it out when I was 14 or whatever. Arcanum is sloppy and does suck but that how it is going to be when you have a bunch of useless filler skills/spells/talents. Fallout 4 ui is shit navigating through it is a slog and so many useless perks that make no sense considering how much stat points they require.
     
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  9. Darkzone Arcane

    Darkzone
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    Dead Gods is quite good and in my opinion the last good thing from Monte. T.Cain is going more for a "Torment: TheCodex on NoNumbers (TToN) with the incarnation of sour the entropy of cRPGs".
     
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  10. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I mean first person/third person action-RPGs, not isometric hack-and-slash Diablo clones (which I don't think are called action-RPGs as much these days)
     
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  11. Delbaeth Learned

    Delbaeth
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    Don Mattrick about Xbox One's launch (2013): "We have a product for people who can't get online, its called Xbox 360"
     
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  12. santino27 Arcane

    santino27
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    The problem with heroes is that time and reality always bring them down.
     
    Last edited: Apr 24, 2017
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  13. Delbaeth Learned

    Delbaeth
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    I agree, funny that it was the very last thing labeled Planescape I bought (to be fair, it was the very last Planescape thing I didn't have except Ral Partha miniatures and the rest of Blood Wars CCG) and thus, the very last D&D book I bought.
    An end on many levels.

    I wasn't angry at Obsidian developing Amored Warfare, sometimes you have to eat. But if they are going to Beth's levels...
    It could turn to something not bad, but since VTMB, there were 2 ES, 2 Beth's Fallout, although NV, 4 ME and 3 DA.
    I would be ok with something more like Alpha Protocol though.
     
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  14. FeelTheRads Arcane Patron

    FeelTheRads
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    I was asking what Tim Cain meant. I assume the same thing as you, but you never know.

    Even though they often have more stats, skills and more character development than any Oblibian, let alone Skyrim.
    But they're not RPGs really, because you don't get to choose whether to save A or B and then find out you can actually do both for the ultimate RPG experience!
     
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  15. Jedi Master Radek Arcane

    Jedi Master Radek
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    :negative:was never so appropriate :(
     
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  16. Paul_cz Arcane

    Paul_cz
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    All this dooming and glooming, if there is one fucking dev on this planet that gets automatic benefit of the doubt (until proven otherwise), it is Tim Cain.
     
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  17. FeelTheRads Arcane Patron

    FeelTheRads
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    That's about it for hope from the old ones, eh?

    Anything else except the Ultima Underworld and Gold Box vapourwares?
     
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  18. Joined on the 4th of July Arcane

    Joined on the 4th of July
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    I like when some games hide numbers (Nahlakh, King of Dragon Pass)
    I dislike when some games shove numbers in my face at inappropriate moments* (Morrowind, Crusader Kings 2)

    And that's all games I do like.

    #IStandWithTim
    :gangster:
    Show Spoiler

    (* diplomacy in Morrowind and any CYOA decision in CK2)
     
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  19. Wizfall Arbiter

    Wizfall
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    Painful video to watch.
    For the lazy just look the segment starting at 00:30 when it said Fallout 1 character creation screen was awful, painful i said...
    And his Fallout 4 critics (still too complicated my god) and geometry idea...unless you have tons of data to "digest" his geometric idea is more confusing than simple numericals values.

    His only good point is path of Exile critics, otherwise very wrong interpretation of Einstein quote IMO

    Why can't we have a cRPG game developer behaving like the equivalent of AC/DC : always do the same king of thing you are known for doing well over and over and over and over because it's GOOD and it WORKS (if you like that of course).
    Now i know game industry and music industry is not the same but still...just use the improvement of technology to make things better (enhance interface, increase options, improve graphics) but don't mess with the fundamentals !
     
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  20. Roguey Arcane Sawyerite

    Roguey
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    http://www.rpgcodex.net/forums/index.php?threads/vampire-bloodlines-interview.1510/
    http://www.rpgcodex.net/forums/inde...views-vampire-the-masquerade-bloodlines.2007/
    http://www.rpgcodex.net/forums/index.php?threads/vampire-bloodlines-previewed-at-echoplayer.3430/

    A bit of concern, but no doom and gloom pessimism. It was still a PC-exclusive from the people who made Arcanum after all (though Classic Codex's disdain for Deus Ex is pretty funny).
     
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  21. Zorba the Hutt Arcane Weasel

    Zorba the Hutt
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    Ah well. Guess there's still Whalenought, Styg, Cleve and VD. And J_C.
     
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  22. FeelTheRads Arcane Patron

    FeelTheRads
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    Was thinking that actually.
    Just sounds like one more of those ideas that are currently in fashion and that are supposed to make something easier but end up making it more confusing and awkward to use for everyone: see many UI "innovations" in software and games.

    2 > 1 is too complicated. How about we represent 2 by a circle and 1 by a triangle!!!!!!!!!!! And then, get this, we say that the circle is better than the triangle and force the player through 5 hours of tutorials to learn which shape is better than the other!!!!!!! Duuuuuuuuuuude innovation!!!!
     
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  23. Marten Broadcloak Learned

    Marten Broadcloak
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    Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
    Of course the location of the camera is not the problem here, and there can be great CRPGs in third-person. That doesn't prevent a chill down our spine when we hear Tim Cain is working on a TPS/FPS console game.
     
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  24. naossano Cipher

    naossano
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    Did Tim and Feargus switched bodies ?
     
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  25. Darkzone Arcane

    Darkzone
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    Be glad if your journey ended with "Dead Gods" and not "Faction War". "Faction War" (1998) was released later than "Dead Gods" (1997). I view "Dead Gods" as an glorious end of this "Silver age of DnD". Perhaps "Dead Gods" would be good as a background for a cRPG. "Return to the Temple of Elemental Evil" is viewed by many as the better module, but i think that this is only because RtToEE is more Tolkienesque.

    I have also no problems with other kind of games if they are made by cRPGs developers, like Obsidian. But i hope for an interesting isometric cRPG with a good RPG System, a very good story, interesting NPCs and Enemies. And everything (AoD and Underrail excluded) was a let down since NWN2 MTB. Wasteland 2 was boring and i never had the feeling of playing an RPG. PoE was totaly uninteresting and the system feels for me like a MMORPG system. DOS has only a fun combat system. TToN is also not giving me a feel of playing an interesting RPG, perhaps this is due the writing or the Numenera System. And now T.Cain is speaking about 2 triangles and their permutations for RPG character stats.
     
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