muds_animal_friend
Arcane
- Joined
- Apr 3, 2006
- Messages
- 1,386
I thought it'd be good to list any we're aware of here.
FRAPs caused CTDs for me in some areas.
The Baedish skill point bonuses don't apply for Baed mercenaries when they're recruited as of the first patch version.
The Rabble Rouser and Commander opportunity bonus points don't stack with each other. I've no idea if this is a bug or a feature, but there's little point in picking both Rabble Rouser and Commander as of the first patch version.
edit: I can confirm there's some sort of bug with the Commander talent. It works with Dalgleish, but not on any mercenary companion I gave the talent to.
Baedish Bard is probably the best starting character at the moment. Not because low level bards are good, but for later game min/maxing because that's the only character that'll have the three bonus points to spend on utility skills in the crafting tree. Also, none of the first four companions are bards.
Mercenaries start at the player character's level*, but with no additional XP so it's best to recruit them immediately after the PC has leveled up. The later story companions don't join the party at the PC's level, but they do level up if left in the adventures guild.
Activating skills either uses opportunity points or spell points. Due to limited opportunity points, it's best to plan on skill picks that support spell point using characters as the party grows. It's not viable to have a party of six rogues for example, as they don't use spell points, and there won't be enough opportunity point to make full use of them.
The longbow bonus to reduced the opportunity cost of Rain Of Arrows does not work as of the first patch version. That makes longbows pretty useless at the moment.
* As far as I can tell, but you can dump your main character at the adventure's guild and run with a party entirely composed of mercenaries. No idea if this breaks anything though.
FRAPs caused CTDs for me in some areas.
The Baedish skill point bonuses don't apply for Baed mercenaries when they're recruited as of the first patch version.
edit: I can confirm there's some sort of bug with the Commander talent. It works with Dalgleish, but not on any mercenary companion I gave the talent to.
Baedish Bard is probably the best starting character at the moment. Not because low level bards are good, but for later game min/maxing because that's the only character that'll have the three bonus points to spend on utility skills in the crafting tree. Also, none of the first four companions are bards.
Mercenaries start at the player character's level*, but with no additional XP so it's best to recruit them immediately after the PC has leveled up. The later story companions don't join the party at the PC's level, but they do level up if left in the adventures guild.
Activating skills either uses opportunity points or spell points. Due to limited opportunity points, it's best to plan on skill picks that support spell point using characters as the party grows. It's not viable to have a party of six rogues for example, as they don't use spell points, and there won't be enough opportunity point to make full use of them.
The longbow bonus to reduced the opportunity cost of Rain Of Arrows does not work as of the first patch version. That makes longbows pretty useless at the moment.
* As far as I can tell, but you can dump your main character at the adventure's guild and run with a party entirely composed of mercenaries. No idea if this breaks anything though.
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