Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Titan Outpost is a combat-less isometric sci-fi RPG set on the moon of Saturn

Discussion in 'RPG News & Content' started by Infinitron, Feb 9, 2018.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    72,852
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Click here and disable ads!
    Tags: The Boar Studio; Titan Outpost

    Titan Outpost is an upcoming isometric sci-fi RPG by RPG Codex veteran poster Frank "MF" de Boer. It's set in the far future of 2077 during an energy crisis, in which the player is tasked with setting up a mining outpost on Titan, the sixth moon of Saturn. Like No Truce With The Furies, Titan Outpost will not have any combat system, but will instead feature innovative dialogue mechanics as well as logistical elements inspired by the original X-Com's Geoscape and Cryo's Dune. The game has an official website, but MF has been posting development updates in his hosted forum here on the Codex, where he set up shop last July. Although there have been plenty of screenshots of Titan Outpost, the latest update offers us our first look at live gameplay footage. It's a demonstration of the aforementioned dialogue mechanics, in what is planned to be the game's introductory tutorial quest. A good excuse to finally post about it on our front page. Here's the video and a description:



    It is the year 2077. Humanity is in the midst of an energy crisis and the future of civilisation is in peril.

    Your mission is a last-ditch effort at satiating your species’ ever-growing thirst for fuel. With unmitigated growth, environmental change was inevitable. Earth’s equator is slowly becoming a lifeless desert. Endless fields of solar arrays gave us some breathing room, but collective efforts at temperature regulation only compounded our energy problems. We colonized the moon in 2060 and the demand for energy only grew larger.

    In crisis, people united. Europe, West-Russia, The United States, Japan and most South American countries united to form the International Autonomous Space Association. You work this supranational organisation.

    A cold war has arisen between your employers and the economically powerful Chinese, who are working on colonising Mars and also have a presence in the Saturnian system. On frosty Titan, this war will literally be very cold indeed.

    Harvest the moon’s abundant hydrocarbon resources and uncover its mysteries. Explore the orange moon, visit lakes of methane and establish a mining operation. The extremely cold climate will be your biggest enemy. Or will it?

    Features


    Titan Outpost is an isometric, single-player role-playing game set on Titan, the sixth moon of the planet Saturn. Humanity is engulfed in an energy crisis and you are there to harvest the moon’s precious resources and uncover its mysteries.

    There is no combat in the game. Titan itself is your biggest enemy and your character will need to use a variety of skills to handle missions. In an atmosphere so uninvitingly cold that methane is a liquid, every choice matters and every step counts.
    • The PICA character system features four attributes -Physical, Intelligence, Charisma and Awarenss- and six skills, ranging from science to exploration.
    • Branching storylines and multiple quest solutions.
    • Discrete time system, where every passing second determines unfolding events and the game world continues while your character sleeps. The game would be considered turn-based if it had combat.
    • Logistical elements , think original Dune adventure meets the strategic layer of X-com.
    • A rich backstory with a combination of realistic science-fiction and cold war tension.
    • Over twenty locations, a hundred if you count all the lakes.
    • Build and expand your base, it’s not called Titan Outpost for nothing.
    • Research exciting new technologies, ranging from new ways to keep warm, generating more power or making Titan ever so slightly more like Earth.
    • Multiple factions: You can decide to join the Chinese, work for independent contractors or stay loyal to your employer.
    • 70s aesthetic.
    Looks very cool. We'll be keeping an eye on this one.
     
    • Brofist x 11
    • incline x 9
    • Informative x 5
    • hopw roewur ne x 4
    • Salute x 1
    ^ Top  
  2. Abu Antar Tweet, tweet Patron

    Abu Antar
    Joined:
    Jan 19, 2014
    Parrots:
    5,457
    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    It will be interesting to see how much your attributes and other choices in character creation (if there are any) actually alters your playthrough and makes it worth playing more than once. In a game like this, choice and reactivity will be the bread and butter of the experience alongside solid writing.
     
    ^ Top  
  3. Grampy_Bone Cipher

    Grampy_Bone
    Joined:
    Jan 25, 2016
    Parrots:
    1,105
    Location:
    Wandering the world randomly in search of maps
    No combat = not an RPG
     
    • Disagree x 9
    • Shit x 5
    • [citation needed] x 4
    • Agree x 3
    • Acknowledge this user's Agenda x 2
    • Brofist x 1
    • hopw roewur ne x 1
    • incline x 1
    • Edgy x 1
    • Prestigious x 1
    • Racist x 1
    • Old x 1
    ^ Top  
  4. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
    Joined:
    Mar 29, 2010
    Parrots:
    13,328
    Location:
    Ottawa, Can.
    Yikes dude... get some royalty-free artwork if you need portraits
     
    • Agree Agree x 7
    • Funny Funny x 3
    ^ Top  
  5. mustawd. Magister

    mustawd.
    Joined:
    Dec 7, 2017
    Parrots:
    1,694
     
    • Old x 3
    • Brofist x 2
    • decline x 2
    • [citation needed] x 2
    • Agree x 1
    • Disagree x 1
    • WTF am I reading x 1
    ^ Top  
  6. YES! Hi, I'm Roqua Dumbfuck

    YES!
    Joined:
    Feb 26, 2017
    Parrots:
    2,088
    What is shown looks good, but I rather beat some bitches rather than play construction worker. I'll pick it up and try it, but I got to say I am not into tycoon type games and I am leery on if a game without combat can hook me. I've been surprised before so I will go into it with an open mind. I disagree that no-combat equals no rpg, but since rpgs are about creating a story, and stories are about conflict, and punching someone in the face falls under conflict resolution, it seems pretty obvious that be given as an option. But, to me, rpgs are about rpg systems coupled with rpg content (the ability for me to interact with others and make decisions to make my own story) this would qualify as long as the no-combat isn't just a huge contrivance that makes no sense.

    To long; didn't read - Since I dislike games that have no content and are all combat, I may end up disliking an rpg that has no-combat possible - but I may like it too. As long as it isn't obviously an artificial construct like Anime cut scenes in slightly interactive movie games.
     
    • Agree Agree x 1
    ^ Top  
  7. sser Arcane Cuck

    sser
    Joined:
    Mar 10, 2011
    Parrots:
    1,865,447
    Coercing that lady to do her job is way too close to real-life office politics for me. I'm out.
     
    • Funny Funny x 11
    • Despair Despair x 4
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  8. Goral Arcane Patron The Real Fanboy

    Goral
    Joined:
    May 4, 2008
    Parrots:
    2,508
    Location:
    Poland
    Looks a bit like some visual novel with 1 or 2 dialogue options at most. It doesn't look like it will have much of replayability value (like Shadowrun games). And with no combat I wonder if it will be any fun to play...
     
    • Rage Rage x 1
    ^ Top  
  9. shihonage You see: shelter. Patron

    shihonage
    Joined:
    Jan 10, 2008
    Parrots:
    6,851
    Location:
    location, location
    Bubbles In Memoria
    Looks like an iPad game
     
    • retadred retadred x 1
    ^ Top  
  10. mustawd. Magister

    mustawd.
    Joined:
    Dec 7, 2017
    Parrots:
    1,694
    So I guess this non-combat type of rpg is a new genre? First there was Walking Simulators, now there are Talking Simulators.
     
    • Funny x 3
    • Agree x 2
    • incline x 1
    • Despair x 1
    • butthurt x 1
    ^ Top  
  11. Bohrain Learned

    Bohrain
    Joined:
    Aug 10, 2016
    Parrots:
    658
    At least the persuasion system isn't fully deterministic so there's some meaningful choice involved instead of just clicking anything with [charisma] tag. However, it could be all in vain if the game doesn't prevent you from save scumming.
    I'm not so sold on no combat. If playing both Planescape and T:ToN taught me something it is the fact that even lousy combat has some value in breaking the pacing in a game that is mostly about reading dialogue and making the occasional choice.
     
    ^ Top  
  12. thesheeep Arcane

    thesheeep
    Joined:
    Mar 16, 2007
    Parrots:
    6,906
    Location:
    Tampere, Finland
    Yeah, that's unfortunately true.
    I'm not saying it can't be pulled off, but a game where all you do is clicking on text answers in dialogues is little more than an adventure book (without combat).

    Now, there will also be some sort of base building/improvement/survival aspect, so it depends on how it all comes together in the end.
    I'm curious.
     
    • Agree Agree x 1
    ^ Top  
  13. Jedi Exile Arcane Patron

    Jedi Exile
    Joined:
    Oct 10, 2010
    Parrots:
    933
    Project: Eternity Shadorwun: Hong Kong
    Looks interesting, but :prosper:
     
    • hopw roewur ne hopw roewur ne x 2
    ^ Top  
  14. Urthor Scholar Patron

    Urthor
    Joined:
    Mar 22, 2015
    Parrots:
    1,032
    Pillars of Eternity 2: Deadfire
    I don't see why construction/puzzling by a different name can't be used as the pace breaker in a CYOA/dialogue focused RPG, and lul Codexers complaining about now having the latest hottest graffics. I'm super looking forward to this game, I'll judge it when it comes out in 2021 but everything about the concept is neato.
     
    • Brofist Brofist x 2
    • Agree Agree x 2
    ^ Top  
  15. Bohrain Learned

    Bohrain
    Joined:
    Aug 10, 2016
    Parrots:
    658
    Combat tends to have a base system that can produce wide variety of scenarios that always play out a bit differently even if you know the optimal strategy. Puzzles on the other hand tend to have separate systems for each given scenario, which usually demands more development time per scenario and thus limits the aggregate amount, while also usually being more deterministic in nature which weakens replay value.
     
    • Brofist Brofist x 1
    ^ Top  
  16. *-*/\--/\~ Savant

    *-*/\--/\~
    Joined:
    Jul 10, 2014
    Parrots:
    483
    In before the $20 Combat DLC. :D
     
    • Funny Funny x 2
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  17. MF The Boar Studio Developer

    MF
    Joined:
    Dec 8, 2002
    Parrots:
    532
    Location:
    Amsterdam
    Thanks for the kind words!

    I'm abroad this week but I'll try to answer some questions.

    It matters. Just an example: Val, who was supposed to be your assistant, changes profession based on your character's skillset at char creation. They're complementary skills that your operation now lacks and this changes the dynamic for your playthrough. You can also align yourself with different groups and some have mutually exclusive quests.

    Yeah, these are the first two that I made. They're easily the worst of the bunch, Karl in particular is a bit...special. I've gotten better at it and might redo Karl at some point. The problem with stock art is that it's hard to find anything that is good, consistent and suitable for my cast of characters. Tried commissioning some, didn't work out. Besides, I enjoy making them. It is definitely not my strong suit, though. I'll show you a newer one when I get home next week.

    Hear, hear. I'm not going out of my way to create a pacifist game. Sometimes violence is an option. Titan is a new frontier and there's a cold war going on. It's just that there is no traditional combat system as core gameplay. Combat is not the main focus.

    Haha, come on, could be cathartic.

    It's not. Check the other development updates.

    Next development update!
     
    • Brofist x 12
    • Acknowledge this user's Agenda x 1
    • incline x 1
    • Salute x 1
    • Informative x 1
    ^ Top  
  18. imweasel Arcane

    imweasel
    Joined:
    Jan 7, 2013
    Parrots:
    3,937
    Location:
    Calavera Café
    These days men can self-identify as women and adventure games and simulations can self-identify as RPGs.

    :happytrollboy:
     
    • Brofist Brofist x 1
    • Funny Funny x 1
    • :( :( x 1
    ^ Top  
  19. YES! Hi, I'm Roqua Dumbfuck

    YES!
    Joined:
    Feb 26, 2017
    Parrots:
    2,088
    I'm highlighting this from the dev since it addresses what people are complaining about.
     
    ^ Top  
  20. HeatEXTEND Arbiter

    HeatEXTEND
    Joined:
    Feb 12, 2017
    Parrots:
    1,558
    Location:
    Nedderlent
    Godspeed
     
    • Thanks! Thanks! x 1
    ^ Top  
  21. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
    Joined:
    Jan 18, 2018
    Parrots:
    1,301
    Grab the Codex by the pussy
    It is already good because:
    • It will generate endless discussions between storyfags and combatfags
    • Looks genuinely weird enough to justify copious amount of butthurt and misguided criticisms.
    • It tries to improve non-combat systems in cRPGs.
    The narrative premise is childish, but I can deal with it
     
    • Brofist Brofist x 2
    • Prestigious Prestigious x 1
    • Creative Creative x 1
    ^ Top  
  22. Nael Arcane

    Nael
    Joined:
    Dec 12, 2005
    Parrots:
    11,366
    Location:
    Indy
    As a hardcore spacefag, I just have to say...

    :d1p:
     
    • incline incline x 2
    • Brofist Brofist x 1
    • Salute Salute x 1
    ^ Top  
  23. Tuco Benedicto Pacifico Arbiter

    Tuco Benedicto Pacifico
    Joined:
    Jun 6, 2010
    Parrots:
    451
    I don't want to say I necessarily hate the idea, and it may even make perfect sense in this context, maybe even be the only reasonable option for the sort of game they want to make...
    Still, developers who brag about "no combat in their RPGs" often strike me as hipsters who hate fun and want to attempt some pretentious statement about the maturity of videogames as a medium.

    To which I would say "Fuck your maturity".
     
    • Agree Agree x 1
    ^ Top  
  24. aratuk Savant

    aratuk
    Joined:
    Dec 13, 2013
    Parrots:
    370
    Undoubtedly there are some assholes like that, but I think often there are one-person projects where the developer simply doesn't enjoy devising, implementing, tweaking, and balancing combat mechanics, but does enjoy getting into the other stat-based systems that typify RPGs. So it's a case of, "I don't want to do it, and there's no one else to do it, so it's not in the game," and whatever violence occurs is then the result of dialogue options or something, rather than to-hit modifiers, dice rolls, range, visibility, armor, weapon types, initiative, racial modifiers, et cetera.
     
    • Brofist Brofist x 1
    • incline incline x 1
    ^ Top  
  25. Irxy Arcane

    Irxy
    Joined:
    Nov 13, 2007
    Parrots:
    1,152
    Location:
    Schism
    Project: Eternity
    Looks interesting. Hope this doesn't end as a boring office simulator though.
    The original Dune was a great game.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)