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Titan Quest Anniversary Edition

Discussion in 'General RPG Discussion' started by Morgoth, Aug 31, 2016.

  1. Morgoth Arcane

    Morgoth
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    Last edited: Aug 31, 2016
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  2. Rean Codex Grammar Police Patron

    Rean
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    It is really nice to see old games get supported like this (free for owners of the original).

    Personally, I was never able to get into Titan Quest. I have the same problem for all the other ARPGs I've tried over the years, including Diablo. So much emphasis on click-clicky-combat, not enough story or quests. The game still looks nice though, and I'll always remember seeing those early screenshots and thinking the game could have been truly great.
     
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  3. Brancaleone Learned

    Brancaleone
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    What a changelog.
     
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  4. Aothan Magister

    Aothan
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    yea a new company bought the rights to Titan Quest and have since been updating and reworking a lot of skills in-game mechanics and all else
     
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  5. 4249 Prophet Patron

    4249
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2
    Wut. I hadn't even heard that Nordic were still working on TQ. Some of the changes seem pretty drastic. Welp, got the update free on Steam and I think my saves from the last time I played TQ are still intact, so might as well give it a try. Downloadan.
     
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  6. Zboj Lamignat Arcane

    Zboj Lamignat
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    Wow, for whatever reason they went all hardkorr on this game. The shaman from the first quest is completely unbeatable until you come back later with a few levels gained. Most non-standard enemy variants (harpy crones, skeleton hoplites etc.) are more dangerous than bosses were in vanilla. You spend all your time gathering and selling all the junk to have enough money for healing potions. I took the warfare skill tree for reference.

    Not sure if incline.

    But seriously, I'm guessing it's not a planned design, just lack of competence and testing.

    Anyway, the game is as boring as it was. Nice graphics and good character system remain its only saving grace.
     
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  7. Hobo Elf Arcane

    Hobo Elf
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    Probably the most important change.
     
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  8. Makabb Arcane Shitposter Bethestard

    Makabb
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    :shittydog:






    Restored and improved multiplayer functionality, including new features like a built-in voice chat and NAT resolving for best multiplayer connectivity
    Support for more resolutions, larger camera distance and scaleable UI size
    Improved performance and general stability
    Support for modders through new modding options and a fully integrated Steam Workshop
    Complete balance rework with improvements to all Masteries, damage types, unique items and sets
    Countless bug fixes and other improvements, including ten years’ worth of community fixes
    Increased challenges and rewards for larger parties and on higher difficulty levels
    Dozens of new heroes and bosses to encounter Improved enemy and pet AI
    Quality of life features like higher stack limits, quick item pickup, a larger stash and a speed setting
    Reduced cheating with curbed exploits, removal of test items and mod comparison in multiplayer
    Steam Friend Invites
    Steam Achievements

    for 5$ on steam
     
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  9. Lord Azlan Arcane Patron Shitposter

    Lord Azlan
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    Bravo! There could not be any better news than this.

    Probably the best Diablo clone ever has now been improved.

    Why play anything else ever again?
     
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  10. Makabb Arcane Shitposter Bethestard

    Makabb
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    The Diablo 3 we deserve
     
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  11. Lord Azlan Arcane Patron Shitposter

    Lord Azlan
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    Worry that the vast amount of positive Steam reviews are published having only played 0.4 and 0.5 hours played.

    Some negative reviews saying bugs and crashes, some changes to combat and a rather intelligent guy saying how could you possibly improve on perfection. Which is a really good question. Just finished downloading it.
     
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  12. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    This thing got two handed weapons yet?
     
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  13. Unkillable Cat Prestigious Gentleman LEST WE FORGET Patron

    Unkillable Cat
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    Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
    It doesn't say that the new release fixed the game's two biggest problems:

    # It's tedious right up 'till the endboss.

    # The endboss (and subsequent expansion chapter) is a Wall of Difficulty that puts people off playing the game.

    But still, cool thing that they're supporting it 10 years later.
     
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  14. Makabb Arcane Shitposter Bethestard

    Makabb
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    Never played this and started playing and it feels like a good ol diablo 2 clone,,,, i wish blizzard remade diablo 2
     
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  15. Aothan Magister

    Aothan
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    about seven Icebolts as I just found out, wanted to go Defence mastery first but decided to go Storm mastery for ranged abilities because of the general increase in difficulty
     
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  16. rezaf Savant

    rezaf
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    I dunno, as I recall it was less the difficulty of the end boss and more the horrible balancing of the different classes.
    First time I reached Titan I couldn't beat him, no matter what. It was impossible.
    Second time (with a different class) I mopped the floor with him - at least he was relatively doable.
    Third time I couldn't even put a dent in him (I think it was a summoning based class).

    Some of the minor bosses were also insanely difficult depending on your build, even in basic difficulty.

    I wish there was another game like the original Diablo. It was fun in single player, had enough content to keep you entertained but not so much that it was impossible to get stuff without trading with other players.
    I'm referring to, for example, gathering sets - in D2 and D3, you have to grind an ungodly amount of hours for a serious chance to complete ANY set. Lower level sets are completely useless this way, because by the time you grinded enough to get all parts, you'll have outleveled them with half a dozen different characters...

    Another thing I loved in D1 and not so much in games like Titan Quest (basically all Diablo-likes after D1) is the world itself.
    D1 was still closest to it's roguelike roots, with just the little village and otherwise a dozen (or whatever it was) dungeon levels, completely random generated, themed by their depth.

    Even in the original sequels ... D2 was still random, but less so than D1, and D3 is static with just some randomized locations.
    :decline:
     
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  17. ArchAngel Arcane

    ArchAngel
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    With Grim Dawn existing there is not reason to play this.
     
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  18. Makabb Arcane Shitposter Bethestard

    Makabb
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    while d1 had better atmosphere, d2 overall had better replayability and with expansion it was ace
     
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  19. Renevent Arbiter

    Renevent
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    I can't believe there's people who couldn't beat the Titan lol...he was beatable with every combo (even pet classes) even in his first (and harder) iteration where you had to destroy his alters first. I actually don't know why they removed that, was a cool boss mechanic.

    Anyways I started playing it again last night. I don't know though, it's hard for me to not compare to Grim Dawn while I'm playing. There's things in Grim Dawn that are vastly improved over TQ, like blood and gore, better combat and controls, quality of life improvements, expanded crafting, and technically better graphics. That said, booting up TQ for the first time in ages there's some things that really struck me at how much better TQ is in certain aspects. While Grim Dawn probably has improved graphics capabilities, the levels/environments/etc look vastly better. Grim Dawn's levels looks like a really well done mod in a lot of areas. Also, the music in TQ is much better as well.

    I'd like to play TQ again, and almost felt the itch, but I probably will wait. It has workshop support now which is sweet, so hopefully stuff like the soulvisor mod get's on there.
     
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  20. Lord Azlan Arcane Patron Shitposter

    Lord Azlan
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    Saved games also seem to work in the new Anniversary Edition. Good stuff.

    Thought of getting Grim Dawn a few times - but is it that much better than TQ. Maybe Xmas sale.
     
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  21. Cynicus Augur

    Cynicus
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    Lord Azlan, if you like TQ then you'll like Grim Dawn unless the grimdark setting turns you off. Personally, I prefer GD to TQ overall.
     
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  22. Renevent Arbiter

    Renevent
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    There's things in Grim Dawn that have been vastly improved. Combat is faster, bloodier (TQ had no blood at all), improvements were made to the controls, you could rotate the camera, gameplay was expanded with better crafting, more items, etc. I'd say there's things in TQ that are better, too, though, as mentioned before the maps in TQ look nicer, are more varied, and are more professionally done. The music is also better. And while in GD there's more skills/higher tiers, I kinda like the classes and skills in TQ better.

    Overall GD def is a better and deeper ARPG.
     
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  23. Doktor Best Arcane

    Doktor Best
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    They both lack server sided multiplayer though, which is a shame because id vastly prefer to play in a safespace without cheaters (i know its too costly for the publisher, but a man can wish...)
     
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  24. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Might give this a go. I've played TQ through quite a few times. Grim Dawn I don't like as much, partially because it runs like shit.
     
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  25. Sacred82 Dumbfuck! Dumbfuck

    Sacred82
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    I like the setting.
     
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