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TL;DR... in space! Star Saga 1: Beyond The Boundary [CYOA/board game/RPG]

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
I vote for visiting the saloon and Cathedral as our next destination.
Sorry but the whole trading business turns me off, I will go along with the most convoluted well thought plan, thanks to the other players for being my commercial consultant.
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Sorry but the whole trading business turns me off, I will go along with the most convoluted well thought plan, thanks to the other players for being my commercial consultant.
Fucking storyfags.







:troll:
 

Monty

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Joined
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Location
Grognardia
We don't yet have a 'Ship-to-Ship Attack Contact' category weapon, so it would be good to get hold of the ram as well as the drone. So I vote for Azira's plan of action (although think we end up with 1 fuel and not 1 food residual cargo afterwards).

As soon as we find supplies of fiber and radioactives we should come back to get that cargo expansion.
 

Crooked Bee

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Following Azira's plan, we buy a Ram for 1 Crystals and 1 Munitions and trade 1 Fuel for 3 Food. Let's also visit the local watering hole while we're at it.

Paragraph 799

Entering the Dry Gulch Saloon you notice the sawdust on the floor and the peanut shells sprinkled across the tables. At least the place has atmosphere.

You strike up a conversation with the bartender and spend the next hour or so swapping stories.

Soon you are joined by an old codger who introduces herself as "Shorty". She listens to you and the barkeep for awhile, then gradually adds her own adventures to the stories that are flying fast and thick through the air.

You listen, fascinated, to what she has to say. Why, if only half of it were true, she would have lived a life filled with more adventures than most people dream of.

Shorty has been to most of the worlds in the immediate area, and even to some farther out. She is willing to give you some hard data on the Ghost Worlds.

You learn the following:

Supa is, of course, an agricultural world, providing all of its own Food as well as the Food for many of the other planets in the area.

Wellmet is probably the most important of the Ghost Worlds, in that it is the center for all of the smuggling activity into the Nine Worlds. Munitions are also available for trade there.

Para-Para is physically an unfriendly place, but the powers that be have built an enormous complex of enclosed cities and work areas; they do some sort of space-related research. You can trade for Fuel there.

Moiran is a seedy colony, with little to recommend it to anyone looking for a place to settle. Their trade commodity is Crystals.

Cathedral is a pitiful colony abandoned by anyone with any sense. Of course, humans being what they are, a settlement still exists there and they will trade you Fiber. The Final Church of Man had some interest in the place a long time ago, but Shorty isn't sure why.

Crater is a dangerous colony to visit, for they are overly suspicious of anyone who wants to land there. They have Tools for trade and probably something else of value. Why else would they have made their entire colony into a fortress?

Gen is Earth-like in size, but predominantly desert. There are two big cities near the ocean, and some sort of secret Brotherhood that no one will say much about. Their only commodity for trade is Culture.

Bugeye is aptly named, for its insect population is literally innumerable. The human colonies are located only in the polar regions, although there are some bug research projects in the muddy jungles. They are a good source of Fuel, which is traded generously.

Medsun has a human colony as well as an alien race inhabiting the planet. This strange set-up is, for some reason, quite successful—the two races are able to cohabitate with no ill effects. Not at all the norm for humans. They are willing to trade Culture with anyone who lands on their world.

Shorty also has a piece of information about Vanessa Chang that you may find to be invaluable. She has come across a story that says Chang had an alien spaceshuttle she was piloting back to Earth from somewhere out toward the core when she was forced to crash land on a planet called Fiara. Shorty has never been to that world herself to confirm if this story is true or not, but she tells you it may be worth your while to check it out, if you are ever in the vicinity.​

That wasn't painful at all. :)

For what it's worth, we've also learned that Vanessa Chang crash-landed on a planet called Fiara. Probably worth keeping the planet's name in mind.

Next we fly to Crater:

09starsaga_0016.png

Random events sometimes happen as we fly around the galaxy. This time, we're asked to consult text #877:

Paragraph 877

One of your favorite ways to pass the long lonely days in hyperspace is to call up on your ship's computer one of the best books you have ever read, entitled "Sigourney Rambeaux: Autobiography of a Real Time Explorer".

You settle back in your chair and prepare to enjoy several days of reading pleasure. During this time, you learn the following:

There is a planet by the name of Ethnar that Sigourney discovered many years ago. She didn't provide any useful information about the planet except that it was a good source of Fuel.

You are always interested in learning new things, and you make a note of the name of this world for future reference."​

On Crater, buy a 3-cargo bay drone ship, trading 1 Crystals and 2 Food for it.

09starsaga_0033.png

09starsaga_0034.png


Paragraph 280

Congratulations on your purchase of a remote-controlled, jump-engine equipped cargo drone. Below you will find supplements to the Rules and CGM Guide for using your drone.

Rules Supplement: Drones

Your drone is a small spaceship with cargo bays but no life support systems. It can carry as many units of cargo as it has cargo bays. Your drone can carry cargo only, not items or people.

Each turn you may give an order to your drone. You control your drone through your ship's computer and subspace radio. You can ask your drone to do one of two things:

1. Go to any planetary commodities market you have previously visited.
2. Go to any player, including yourself.​

Your drone's jump engine allows it to do either of these things in a single turn. The drone cannot go anywhere else because its intelligence is limited, and it needs detailed instructions from your ship's computer, including the exact coordinates of the place it is visiting, in order to carry out its orders.

If you send your drone to a commodities market on a planet, the drone can make trades there. It can trade any cargo it has in its cargo bays for cargo the planet has to offer, at the planet's exchange rates. Note that drones can go to commodities markets only, not item markets or other kinds of markets.

If you send your drone to a player (including yourself), the player's ship and the drone can trade cargo. This is a "drone meeting", and it is similar to a meeting between players. The nice thing is that by using your drone, you can arrange a trade with another player without you and the other player having to travel to the same trisector. You load cargo onto your drone, send your drone to the other player, and bring the drone back. This takes three turns, but your drone does all the work.

Whoever meets the drone will be able to trade whatever cargo they want between their ship and the drone. If you send the drone to yourself, you can redistribute cargo between your ship and your drone however you like, as long as you don't exceed the cargo capacity of either. If you send the drone to someone else, they will be able to decide what trades to make. If they want to, they can steal all of your drone's cargo. So you need to decide whether you can trust another player before sending your drone.

Due to the limitations of your ship's computer and subspace radio, you can only control one drone at a time. So, if you find a drone with more cargo bays than your current one, you can acquire the new drone, but you'll have to give up your current one.

Happy droning!​

Incidentally, that means we can't have more than one drone at a time, but we'll probably be able to replace the current drone for a better one later.

And off to Cathedral we go!

09starsaga_0037.png

Along the way, another event pops up.

Paragraph 824

Listening to your ship's radio makes you feel you are still connected somehow to humanity, even when all you hear is static. While in hyperspace, it is the only illusion you allow yourself.

Wait! Faintly in the depths of space someone is using their radio. Although you cannot connect with them, you listen anyway. At least you know there is still somebody out there.

There are actually two ships conversing but you are hard pressed to understand what they are saying. The static all but drowns out their voices.

What you can hear leads you suspect these people are smugglers. You listen in and learn something of interest. One of the smugglers has just returned from the Human world Moiran located outside the Boundary. They have a cargo of Crystals from there that are of very high quality.

You make a note of this information and listen for a while longer. Unfortunately you don't hear anything else of interest.​

After that, we arrive on Cathedral.

09starsaga_0055.png


Paragraph 448

he planet Cathedral is not easy to find. Its primary star system, a distinctive binary of yellow-white dwarfs, does not appear at the coordinates listed on your star map. Cathedral's stars, like all stars, drift slowly relative to the average galactic motion, but in Cathedral's case the drift is abnormally large. It takes five days of searching and scanning under conventional thrust to relocate the system.

Cathedral is a world of beauty. The light of its twin white suns, scattering through ice clouds high in the atmosphere, creates vivid rosettes of color when viewed from the warm surface. Fragile reddish ferns and trees are the dominant plants, sharing the dryer continents with grasses that grow in fields of blue and yellow.

But Cathedral is also a world of ruin. Of the Ghost Worlds, it is said, none has more ghosts than Cathedral. The humans that still live here call it the World the Gods Abandoned. All this you have heard from the spacers of Wellmet, who avoid the place.

There is only one landing port on Cathedral, though it looks from orbit as though there were once many more. Homing in on the only radio signals you can find, you land on the one serviceable artificial surface in the vicinity, near a small complex of crumbling concrete buildings. Nearby are large warehouses, some of them partly fallen but others intact. It is midday here, not oppressively warm, and nine or ten people are about. Your landing has attracted some attention among them; they stand and watch from among the warehouses.

Since the people do not seem inclined to approach your ship, you walk toward them to meet halfway. This excites them a bit, and they jabber to each other in a tongue that isn't quite Earth Standard. One of the younger ones strides out to greet you. You notice he is dressed in rough-textured homespun garments and carries both a hand laser and a homemade knife.

"Welcome, Astronaut. We are the spaceport folks and I am the speaker of your language that I know," says the youth. "My name is named Josuel. If trade is your journey, I'm the wheel and deal. It's good, traders are often showing up rarely." He grins as you struggle to sort out his words.

"Perhaps I can trade, if not now then on a later trip," you say carefully. "Tell me about this world." Josuel has to take a few moments to sort through your words as well. He seems quite proud to be able to speak with you at all. You gather that the other people here no longer communicate in Earth Standard.

"World? This world? This is no world, for why no one lives here. We are the no one. Long ago lived the ones that pray except for all the rest, they cried and there no more ships. Thataway the cities were, fell over—" he points in the direction of the major ruins in the area— "but no no-one anymore. People are trees men—" he points toward the densest forests— "we wheel and deal. Or is your visit for the Prophet?" Josuel pauses, a bit winded.

Further conversation reveals the following possible courses of action on Cathedral:

  • PGBEYM (3 phases) Trade with the spaceport people.
  • 9GDEQM (4 phases) Explore the ruins, which Josuel claims are uninhabited.
  • PWBGYE (4 phases) Go into the jungles where most of the people live and talk with them, hiring Josuel as interpreter.
  • 9WDGQE (3 phases) Examine one ruin of particular interest: the remains of a spaceship that Josuel says once carried the gods away and brought them back.
  • LGRE4M (3 phases) Speak with the Disciple who lives near the spaceport to learn more of the history of Cathedral.

Alright, let's see what they have for trade here.

Paragraph 611

The spaceport people are the only group on Cathedral organized enough to trade commodities on a large scale. They store trade goods in the old warehouses and maintain the few vehicles still capable of hauling loads on the decaying roads that connect isolated tribes. However, their greatest asset seems to be their ability to marshal and organize human labor. The only commodity that is abundant on Cathedral is a form of Fiber that the inhabitants make by pounding and boiling certain native plants.

Fiber: One of the twelve standard commodities that serve as the basis for interplanetary commerce. Fiber includes many kinds of generally useful synthetic and organic "soft" materials, such as plastic, rubber, and wood.​

This they bring by packloads to the warehouses, and are paid in metal implements and tools ranging in sophistication from scythes to tractors. The spaceport people will give you Fiber in the following exchange rates:

  • 2 Fiber for 1 Iron
  • 3 Fiber for 1 Fuel
  • 3 Fiber for 1 Tools

"What about Food or Medicine?" you ask Josuel.

"We have food, nearby have food, rats have plentiful food. Beyond here, perhaps folk need food. How about it? Warehouses can't walk. Medicine the same." You realize they don't have the ability to store or distribute large quantities of food or medicine. "Anyhow, with tools they cut their own."

The task of loading and unloading cargos is also performed by human labor. According to Josuel, tribesmen from the forest provide the labor, again in return for a share of the cargos.

You may select this option again.​

And it's voting time!

1. Do we trade and/or make use of our 3-cargo bay drone? If we do, suggest a trade route.

Using a drone takes up a week, so I'd rather we vote on this now and explore Cathedral in the meantime.

2. What do we do next, and in what order? You're free to suggest we do everything, of course, but please indicate an order of actions.

The available actions are:

  • 9GDEQM (4 phases) Explore the ruins, which Josuel claims are uninhabited.
  • PWBGYE (4 phases) Go into the jungles where most of the people live and talk with them, hiring Josuel as interpreter.
  • 9WDGQE (3 phases) Examine one ruin of particular interest: the remains of a spaceship that Josuel says once carried the gods away and brought them back.
  • LGRE4M (3 phases) Speak with the Disciple who lives near the spaceport to learn more of the history of Cathedral.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,769
We could trade 1 Fuel for 3 Fiber and then use our drone to trade 1 Fiber for 2 Culture on Medsun.

As far as our actions on Cathedral are concerned, I'd suggest first examining the remains of the spaceship, then speaking with the disciple, then exploring the ruins, and finally going into the jungles.
 

Monty

Arcane
Joined
Mar 24, 2012
Messages
1,582
Location
Grognardia
Good, a source of fiber, now we just need radioactives to get the cargo expansion bay.

We should trade the 1 Fuel for 3 Fiber.

Was going to suggest sending the drone to get 3 more fuel for 1 of our munitions but actually the plan Erebus suggested leaves us with no more than 2 of any commodity and more free bays so let's do that first. It seems that having the widest possible range is best, but at least the drone makes trading easier and in effect gives us 3 more storage slots.

As far as actions go, I vote for speaking with the disciple near the spaceport before we head off anywhere, then the ruins of the spaceship, other ruins, jungle.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,017
A)Trade 1 Fuel for 3 Fiber and then use our drone to trade 1 Fiber for 2 Culture on Medsun.

B)9WDGQE (3 phases) Examine one ruin of particular interest: the remains of a spaceship that Josuel says once carried the gods away and brought them back.
 

Stygian Lurker

Liturgist
Joined
Jan 28, 2011
Messages
577
We could trade 1 Fuel for 3 Fiber and then use our drone to trade 1 Fiber for 2 Culture on Medsun.

As far as our actions on Cathedral are concerned, I'd suggest first examining the remains of the spaceship, then speaking with the disciple, then exploring the ruins, and finally going into the jungles.


I agree with this, only I think that we should first speak with the disciple, and then examine the remains of the spaceship. The rest is OK.
 

CappenVarra

phase-based phantasmist
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Hold the press! :)

Thanks for checking the drone! In retrospect, any sane game would restrict the number of trading drones... There's just something about controlling a galaxy-spanning trading empire (of drones) that immediately called to me :oops:

I vote to speak with the Disciple first, and examine the wreck second.


As for trading, here's an overview of the situation I wrote to help with buying decisions:

Available commodities
- Fuel (Bugeye, Para-Para)
- Fiber (Cathedral)
- Tools (Crater)
- Culture (Medsun)
- Crystal (Moiran)
- Food (Supa)
- Munitions (Wellmet)


Inventory
Code:
Personal (5/13)
  - Attack (2/8)
      1. Contact: none (0/3)
      2. Projectile: Exploder, Blaster (2/3)
      3. Special: none (0/2)
  - Defense (3/5)
      1. Armor: Skin Armor, Laser Reflector (2/3)
      2. Mobility: none (0/1)
      3. Special: Phrrm (1/1)
Ship (3/13)
  - Attack (2/6)
      1. Contact: Ram (1/2)
      2. Projectile: Photon Torpedoes (1/3)
      3. Special: none (0/1)
  - Defense (1/7)
      1. Armor: Pulse Inverter (1/3)
      2. Mobility: none (0/3)
      3. Special: none (0/1)

Obviously, some categories are completely empty, and should be filled out as soon as possible.


Short Term Shopping List
(needs only available commodities)

- Stunner (Personal, Attack, Contact) [Crater] 1 Culture + 1 Munitions
- Entanglement Mines (Ship, Attack, Special) [Crater] 1 Food + 1 Fiber
- Stealth System (Ship, Defense, Special) [Supa] 1 Fuel + 1 Culture

All three items will be the first item in their particular category we bought, so we should really try to get them all.

- in total, we need: 2 Culture, 1 Munitions, 1 Food, 1 Fiber, 1 Fuel.
- we already have: 1 Fuel, 1 Food, 2 Munitions.
- we are missing: 2 Culture, 1 Fiber.

Processing in progress... Optimizing trading algorithm...
  1. Current (1 Fuel, 1 Food, 2 Munitions)
  2. Buy 3 Fiber for 1 Fuel on Cathedral (3 Fiber, 1 Food, 2 Munitions)
  3. Load 1 Fiber on probe, send probe to Medsun, trade 1 Fiber for 2 Culture, return Culture to ship (2 Fiber, 2 Culture, 1 Food, 2 Munitions)
  4. Load 1 Munitions on probe, send probe to Bugeye, trade 1 Munitions for 3 Fuel, return Fuel to ship (2 Fiber, 2 Culture, 1 Food, 1 Munitions, 3 Fuel)
  5. Goto Crater, buy Stunner and Entanglement Mines (1 Fiber, 1 Culture, 3 Fuel)
  6. Goto Supa, buy Stealth System (1 Fiber, 2 Fuel)
  7. Success!

Long Term Shopping List
(requires access to currently unavailable trade goods)
Code:
Personal
  - Attack
      1. Contact: Piercer, Molecular Disrupter
      2. Projectile: Disintegration gun
      3. Special: Hypnotic Gas Sprayer, Neuron Whip
  - Defense
      1. Armor: Force Field
      2. Mobility: Missile Toes
      3. Special: /
Ship
  - Attack
      1. Contact: Boarding Robots
      2. Projectile: Dimensional Eliminator, Nuclear Rocket
      3. Special: /
  - Defense
      1. Armor: Magnetic Deflectors, Stress Bulkheads
      2. Mobility: Warp Winder, Auxiliary Rockets, Turbo Navigation
      3. Special: /


Commodities Trading for Fun & Profit
(optional further actions, can be adjusted depending on market developments)
  1. probe-trade 1 Fuel for 3 Munitions on Wellmet (1 Fiber, 1 Fuel, 3 Munitions)
  2. probe-trade 1 Fiber for 2 Culture on Medsun (2 Culture, 1 Fuel, 3 Munitions)
  3. probe-trade 1 Culture for 2 Tools on Crater (1 Culture, 2 Tools, 1 Fuel, 3 Munitions)
  4. probe-trade 1 Munitions for 3 Fuel on Bugeye (1 Culture, 2 Tools, 4 Fuel, 2 Munitions)
  5. ...
 

CappenVarra

phase-based phantasmist
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Well, fucketh me, the XenForo rich text editor sure made a fine mess out of that :(
 

CappenVarra

phase-based phantasmist
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All right, after much gnashing of teeth and cursing, I've managed to edit the previous post to something resembling readable formatting. I'll see if I can come up with more improvements later...
 

CappenVarra

phase-based phantasmist
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Another important detail is do we hold on to the Primordial Soup, or so we sell it on the Wellmet Families market for 3 Radioactives and upgrade our cargo-bay by 3 units (out of possible 4 - each costs 1 Radioactive and 1 Fiber - which we can get easily). Considering they offer the same 3:1 exchange rate for Phase Steel (which costs 6 commodity units to buy), it would seem that's not exactly the most economical choice (but it gets us precious cargo space straight away). It also depends on how rare is the Primordial Soup in the universe at large, and whether it has other game uses - I get the impression we should hold on to those advanced goods when we manage to get them. And it would be silly to trade it away only to find a Radioactives market on the next planet we go to, at much better exchange rates...
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
I say we hold on to the soup. It's important enough to even have its own drawing. M:
I was thinking the same. Perhaps we can create our own life form on a far away planet and play God.









And then have a giant orgy with them.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,769
We should keep the Soup for now. The special commodities probably all have special uses.

Managing time must be quite an interesting challenge in multiplayer !
 

Monty

Arcane
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Mar 24, 2012
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Grognardia
Great work by CappenVarra.

I also say we should hang on to the primordial soup, it may have a special purpose and we should be able to trade for radioactives somewhere.

I don't think we can upgrade our cargo bay by three spaces anyway. I seem to remember the text stating that that particular expansion could be installed on only one of our possible expansion sites (assume we will find other expansions elsewhere)
 

CappenVarra

phase-based phantasmist
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I don't think we can upgrade our cargo bay by three spaces anyway. I seem to remember the text stating that that particular expansion could be installed on only one of our possible expansion sites (assume we will find other expansions elsewhere)

Ah, you are right:

You are interested in the possibility of purchasing a cargo bay expansion unit, which will allow your ship to carry one more unit of cargo. Your ship is designed to accommodate up to four such expansions: one to the forward section of your ship and one each to the starboard, port and aft.

Looking over what the Supans have, you determine that their expansion units should be able to fit on the port side of your ship. This suits you quite nicely, since you do not have an expansion unit fitted there as yet.

I overlooked that second paragraph when thinking about it. Thanks!
 

MMXI

Arcane
Joined
Apr 28, 2011
Messages
2,196
Indeed. It's a bit... worrying that we've almost explored all of the known ghost worlds yet we've only found one of four cargo expansion units. Hopefully we don't end up finishing the game before we find the rest.
 

CappenVarra

phase-based phantasmist
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So yeah, about that short term shopping list... I missed 1 item we can buy :oops:

Instead of editing the same post for the 20th time, I'll post the changes now. It's a bit longer, but gets us the first item in another category, so it should be worth it.


Short Term Shopping List
(needs only available commodities)

- Hypnotic Gas Sprayer (Personal, Attack, Special) [Crater] 1 Food + 1 Crystals
- Stunner (Personal, Attack, Contact) [Crater] 1 Culture + 1 Munitions
- Entanglement Mines (Ship, Attack, Special) [Crater] 1 Food + 1 Fiber
- Stealth System (Ship, Defense, Special) [Supa] 1 Fuel + 1 Culture

Processing in progress... Optimizing trading algorithm...
  1. current (1 Fuel, 1 Food, 2 Munitions, 1 Primordial Soup) 5/10
  2. buy 3 Fiber for 1 Fuel on Cathedral (3 Fiber, 1 Food, 2 Munitions, 1 Primordial Soup) 7/10
  3. probe-trade 1 Fiber for 2 Culture on Medsun (2 Fiber, 2 Culture, 1 Food, 2 Munitions, 1 Primordial Soup) 8/10
  4. probe-trade 1 Munitions for 3 Fuel on Bugeye (2 Fiber, 2 Culture, 1 Food, 1 Munitions, 3 Fuel, 1 Primordial Soup) 10/10
  5. goto Crater, buy Stunner and Entanglement Mines (1 Fiber, 1 Culture, 3 Fuel, 1 Primordial Soup) 6/10
  6. probe-trade 1 Fuel for 3 Food on Supa (1 Fiber, 1 Culture, 3 Food, 2 Fuel, 1 Primordial Soup) 8/10
  7. probe-trade 1 Food for 2 Crystal on Moiran (1 Fiber, 1 Culture, 2 Food, 2 Crystal, 2 Fuel, 1 Primordial Soup) 9/10
  8. goto Crater (stay on Crater?), buy Hypnotic Gas Sprayer (1 Fiber, 1 Culture, 1 Food, 1 Crystals, 2 Fuel, 1 Primordial Soup) 7/10
  9. goto Supa, buy Stealth System (1 Fiber, 1 Food, 1 Crystals, 1 Fuel, 1 Primordial Soup) 5/10
  10. success!
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Alright, I've done as CappenVarra suggested and will post the results in the next update, but for now, let's decide where we should fly next so I can also incorporate that in the upcoming update.

Where to next? (Galaxy map)

I'm waiting for at least 3 votes to come in.
 

Monty

Arcane
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Messages
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Location
Grognardia
I vote for the unnamed planet on the edge of the map to the East of Cathedral (can't make out the number, think it's 294)
 

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