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TOEE-style CRPG development

Discussion in 'Codex Workshop' started by biggestboss, Sep 16, 2019.

  1. biggestboss Savant

    biggestboss
    Joined:
    Feb 16, 2017
    Messages:
    519
    Microprogress update:

    Continuing my neverending desire to keep putting off turn based combat implementation, I have implemented NPC waypointing and states that trigger off of dialogue changes. Talking to the Debug NPC and choosing the correct dialogue will now trigger her to stop patrolling her waypoints and switch to ambient dialogue when you next talk to her.

    I also renamed my test party NPCs to my three new favorite people.

     
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  2. Tavernking Don't believe his lies Shitposter

    Tavernking
    Joined:
    Sep 1, 2017
    Messages:
    402
    Keep up the great work man, excited to see the next update
     
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  3. Jack_Deth Liturgist Patron

    Jack_Deth
    Joined:
    Dec 13, 2002
    Messages:
    253
    Nice work. It actually reminds me that ToEE allows characters to run through each other. That was one of the things that always bothered me in what is otherwise the best translation of the D&D ruleset in a video game.
     
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  4. Red Panda Ho, ho, ho Dreijudlihodiho Patron

    Red Panda
    Joined:
    Oct 24, 2019
    Messages:
    1,335
    Looks great! I'm already excited about every minor update.
    Incline comes in little steps.
     
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  5. biggestboss Savant

    biggestboss
    Joined:
    Feb 16, 2017
    Messages:
    519
    Thanks. I've actually paused development on this because I recently got into developing games for VR/Oculus Quest which is decline.
     
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  6. Red Panda Ho, ho, ho Dreijudlihodiho Patron

    Red Panda
    Joined:
    Oct 24, 2019
    Messages:
    1,335
    That's sad. But you surely will continue after the pause. You will.
    I can feel it.
    Have fun with the VR stuff in the meantime.
     
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