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TOEE-style CRPG development

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
Microprogress update:

Continuing my neverending desire to keep putting off turn based combat implementation, I have implemented NPC waypointing and states that trigger off of dialogue changes. Talking to the Debug NPC and choosing the correct dialogue will now trigger her to stop patrolling her waypoints and switch to ambient dialogue when you next talk to her.

I also renamed my test party NPCs to my three new favorite people.

 

Jack_Deth

Augur
Patron
Joined
Dec 13, 2002
Messages
266
Insert Title Here
Nice work. It actually reminds me that ToEE allows characters to run through each other. That was one of the things that always bothered me in what is otherwise the best translation of the D&D ruleset in a video game.
 

overly excitable young man

Guest
Looks great! I'm already excited about every minor update.
Incline comes in little steps.
 

biggestboss

Liturgist
Joined
Feb 16, 2017
Messages
528
Thanks. I've actually paused development on this because I recently got into developing games for VR/Oculus Quest which is decline.
 

overly excitable young man

Guest
That's sad. But you surely will continue after the pause. You will.
I can feel it.
Have fun with the VR stuff in the meantime.
 

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