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Together in Battle - the next strategy RPG from Telepath Tactics developer

Discussion in 'General RPG Discussion' started by Infinitron, Feb 6, 2020.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    https://sinisterdesign.net/products/together-in-battle/





    Show Spoiler
    https://sinisterdesign.net/announcing-together-in-battle/

     
    Last edited: Apr 13, 2020
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  2. Luka-boy Arcane

    Luka-boy
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    But will you be able to save the game in the middle of a battle?
    :hmmm:
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
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  4. Craig Stern Sinister Design Developer

    Craig Stern
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    Infinitron is correct; mid-battle saving is supported. :)
     
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  5. Razzoriel Genos Studios Developer

    Razzoriel
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    How does the robot have feelings, emotions and need food?
     
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  6. Craig Stern Sinister Design Developer

    Craig Stern
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    I assume you're asking about the bronze golem shown in the title art? Golems don't consume food or form relationships with other characters--but they're also very expensive and cannot be acquired by normal recruitment, so you're unlikely to end up with more than one or two of them in your group.
     
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  7. Deadman Arcane Patron

    Deadman
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    I would play this game on my smartphone.
     
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  8. ColCol Arcane

    ColCol
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    Telepath tactics, even with some of its issues, is good enough to justify a day one purchase of this game.
     
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  9. Craig Stern Sinister Design Developer

    Craig Stern
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    Thanks ColCol! :)
     
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  10. Viata Arcane

    Viata
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    I believe every game should either have a "save at any point" or do something like JRPG that only allows you to save in some location(church in Dragon Quest series): save and quit option. Whenever you load, you delete that quick save so the only way to have permanent saves is saving in those location, but the "save and quit" option gives people an option to play the game even when they have a short free time.
     
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  11. Craig Stern Sinister Design Developer

    Craig Stern
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    Yeah. Supporting that was a priority for me this time around!
     
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  12. Craig Stern Sinister Design Developer

    Craig Stern
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    Hey folks! Are you going to be at PAX East next week? Well, so is Together in Battle! Why not stop by Booth 18066 and give it a try?

    [​IMG]
     
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  13. Craig Stern Sinister Design Developer

    Craig Stern
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    All right--one of you asked for video, and here it is! The game remains in alpha, so bear in mind that what you see here isn't final:

     
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  14. Grauken Arcane Patron

    Grauken
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    Those portraits are Deviantart-tier, otherwise, it looks better than I expected
     
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  15. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Dem faces
     
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  16. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    The mechanics look amazing, but something seems very off to me about the presentation -- almost as if you're making choices designed specifically to turn players off from your game rather than attracting them. Examples, in roughly chronological order:

    - The pan across the lizard man's naked torso. Maybe I'm just not your target demographic.
    - The cheap, seemingly default font used for the interstitial texts.
    - The use of ! after everything, which reads as if you're making fun of the features you're offering, even though the features are actually meaningful. (This jumps out especially on "FEEELINGS!"
    - Prominently highlighting a character surnamed Gigglemore. Again, maybe I'm just not your target demo.
    - I realize you're doing the RPGMaker thing of composite anime character portraits, but the goofy to not-goofy ratio seems off. Also, again, perhaps this is your demographic, but if you compare your portraits to the rosters of any successful RPG, I don't think you're doing a good job of providing characters that players are likely going to want to play. You should, of course, hew to your values on these things, and I think in general you're trying to present non-traditional heroes, but I guess I'd say that no one looks very appealing when I compare to rosters in Wesnoth, Shining Force, etc.
    - Same goes for the romance options. You know your demographic best, but it might not hurt to include one male human protagonist wooing a female human protagonist. Cf. "Aphrodite has developed something of a crush on Baron Parchsprout."
    - Previously noted concerns re: how sprites and background tiling mesh. It seems like even a very low investment could improve things like how terrain types interact. (Particularly involving elevation changes.)
    - FWIW, the robed lizardman looks like a platypus to me.
    - Showing the throw animation in a way that specifically highlights it using the wrong "landing" animation when you throw someone into a pit.
    - Closing on an awkward romance scene.

    I guess what I'm a bit baffled by is that you seem to be making a game that requires the player to be into both twee, ironic, non-traditional dating sims (e.g., Dream Daddy, Hatoful Boyfriend, etc.) and complex, systems-rich turn-based tactical battles. I've long believed the best thing about indie game design is that developers don't need to worry about the commercial side of things and can just express themselves. This game seems like an earnest expression of your own preferences, so you might as well make it and just see what happens commercially. If you want to succeed commercially, I think you would want to tailor the non-combat aspects of the game to those things that grognards are more likely to enjoy -- in other words, more traditionally heroic characters, more traditional player-pandering in terms of narrative and party interactions, etc. As it stands, limiting your self to that tiny overlap between two already small circles of players seems likely to yield a commercial flop (though I think you might be able to get Marc Laidlaw to cover it, he actually seems to really enjoy those two things based on what shows up in my twitter feed).*

    * Disgaea may have shown that players will buy a game with systems-rich turn-based tactical battles and a "this is all a joke" ridiculous story, but Disgaea is very appealing in terms of its audio-visuals.
     
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  17. Alpan Magister Patron

    Alpan
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    Grab the Codex by the pussy Pathfinder: Kingmaker
    There is also the quite bombastic music; that, with the points you've made, leaves no doubt whatsoever in my mind that Craig Stern is absolutely psyched about this game. On one hand it's the indie ideal; on the other, like you say, it may be of questionable commercial viability.
     
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  18. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Ah, I always watch videos with the sound off, so I didn't notice music.
     
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  19. Craig Stern Sinister Design Developer

    Craig Stern
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    Aesthetic critiques noted.

    The one thing I'll say is that this isn't a dating sim. You're not playing as these characters (outside of battle, they're largely autonomous)--you're managing them, giving them advice, helping ensure their morale doesn't dip too low, etc. Very little of what you see in the trailer actually involves romance; they're mostly just growing more familiar with each other and building friendships. (I get that the use of little hearts to denote that might seem misleading, though I've yet to think up a better symbol to get that sort of non-romantic-relationship-building across.) I''ll work on getting this all across better in future marketing!
     
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  20. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    ¯\_(ツ)_/¯ If anything that may make matters worse. Requiring the player to manage photo-booth-mustache-man's romance with platypus-lizard-man in order to avoid maluses in the combat aspect of the game -- rather than just including that content as a minigame a la Bioware -- strikes me as more invasive and frustrating. Of course there will be a cadre of players who will think it's hilarious when the floating bomb woos the embarrassed looking gargoyle, but I just wonder whether that cadre is substantial enough to make it work. I know "this zany thing happened in Rimworld / DF / Prison Architect" is a popular genre of reportage, though, so perhaps I'm underestimating things.
     
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  21. Craig Stern Sinister Design Developer

    Craig Stern
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    Inter-species romance isn't supported in the game; there's no Hatoful Boyfriend stuff here.
     
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  22. Jinn Arcane

    Jinn
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    Please get completely different character art and portraits. It was a huge turn off in Telepath Tactics, and is even worse here. Same with the font.

    Gameplay wise, things are looking like they're of to a great start!
     
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  23. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    Maybe reconsider the hearts that explode out of people in the various dialogues shown around 2:10 mark? The lizard-human bedroom scene talking about the beautiful stars combined with heart explosion certainly seems like romance minigame, same with the gargoyle-human "late night sparring" session followed by the heart explosion. And is "Baron Parchsprout" a person?? I assumed he was one of the fireballs or something. (Or the lady-lizard pairing at ~20 seconds that follows "Friendship and Romance.")
     
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  24. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
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    How about better art & presentation but going all in on the inter-species romance and dating sim aspects? :positive:
     
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  25. Darth Canoli Cipher

    Darth Canoli
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    On top of everything MRY said, i think you should add an option to skip battle animations or better to speed them up x2 or x3.

    I guess i'll probably love the tactical battle part (according it's not sluggish) and hate the NPC interactions.
     
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