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Game News Torment Kickstarter Update #6: Meres, Castoff's Labyrinth and Brian Mitsoda!

Discussion in 'RPG News & Content' started by Infinitron, Mar 13, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Brian Mitsoda; Colin McComb; InXile Entertainment; Kevin Saunders; Torment: Tides of Numenera

    Today's Torment: Tides of Numenera Kickstarter update begins with the second episode of Colin McComb's video series. This one has more details about the game's story and premise, and in particular its "body-hopping" mechanic. They're not quite spoilers, but the purists among you may want to avoid watching it. Here's the video and a summary:


    Colin describes the Meres, which are the devices by which you’ll inhabit the bodies of other castoffs. You’ll learn about the Meres early in Torment and they will be one of the tools at your disposal to solve various situations – or simply to explore more of the world, your heritage, and the nature of the Tides. Many of the Meres will be optional content, and they are one of several ways in which the story is modular and reactive – which Meres are available to you at different points in the game will depend in part upon your choices.​

    The update goes on to describe in further detail the 2.5 million dollar stretch goals that were recently achieved. The description of the "Castoff's Labyrinth" dungeon is particularly interesting:

    Death in Torment will not be the same as “game over,” and there’s more to it this time than waking up in a mortuary. Your body is mostly immortal. Your consciousness, on the other hand, is a twisted place. When you die, your consciousness travels somewhere else, to a labyrinth of the mind.​

    The Castoff’s Labyrinth is a strange realm, a dreamlike maze of jungles, stairways, tunnels, and ruined cities. It’s your mind, but you wouldn’t know it from all that’s in here (I mean, what the hell is that dead, tentacled thing the size of a mountain range?). When you die in the game, you could always just reload, or maybe find the easy way out of the maze and back to your body, but you’d be missing out – it’s our goal to make gameplay after death compelling enough that you won’t even think about reloading. ​

    The Castoff’s Labyrinth is a bizarre and interesting gameplay area, one of haunting exploration and discovery. As it grows, its secrets become deeper and more complex. Its depths are called Fathoms, and each brings new secrets and -- for the determined -- new rewards. What types of secrets and rewards? One will be lost cyphers: Each time you die, a new cypher (a single-use numenera) appears in the Labyrinth that you can take back with you. As the Labyrinth gets bigger, more of these random cyphers will become available the deeper you go. More types of secrets are attached to upcoming Stretch Goals, some of which are described below.​

    For every 3000 backers beyond 45000, Castoff's Labyrinth will receive an additional level ("Fathom"). However, this dungeon won't exactly be about hack-and-slash, as you shall soon see.

    The most exciting part of the update is the new 2.75 million dollar stretch goal. If that funding goal is reached, the veteran Black Isle, Troika and Obsidian designer Brian Mitsoda will be joining Torment's writing team, as requested by fans. I hope this doesn't interfere with Dead State too much, Brian!

    Besides that, the new stretch goal will also add additional features to Castoff's Labyrinth. Here's the description:

    At this Stretch Goal we will also add Reflections of Companions and NPCs to the Castoff’s Labyrinth. These Reflections have different dialog and information than their living counterparts, and you will learn secrets about them that would otherwise remain hidden. (But are these secrets really about them? Or are they about you?) The more Fathoms within the Labyrinth, the more Reflections there will be, and the deeper their dialogues become.​

    Finally, we are adding another Castoff Labyrinth feature to the $3m Stretch Goal: Secret Meres. These Meres (dependent upon the Fathoms) are hidden within the Labyrinth and are accessible only from your own mind.​

    Finally, the update also reports that a new Stretch Goals forum has been added to the Torment website, for suggesting additional stretch goals. Now that the pace of funding has slowed down, there are going to be a lot more of them.
     
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  2. CWagner Scholar

    CWagner
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    We need Vault Dweller as combat designer as a stretch goal so we can make sure that nobody misses out on the Castoff’s Labyrinth :lol:
     
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  3. likaq Arcane

    likaq
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    MITSODA MITSODA MITSODA MITSODA MITSODA


    FUCK YEAH FUCK YEAH FUCK YEAH FUCK YEAH

    :yeah::yeah::yeah::yeah:


    [​IMG]



    :love:
     
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  4. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I hope there is options like in PS:T where you could ask people to kill you so you could get in the Mortuary.
     
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  5. Koschey Arcane Patron

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  6. Infinitron I post news Patron

    Infinitron
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  7. Jaesun Fabulous Moderator Patron

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    Yeah! Vault Dweller Brian Mitsoda!

    :yeah:
     
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  8. hiver Guest

    hiver
    Now, this is a very good update.

    Liking all im reading in it. All these concepts, the Meres, the Labyrinth with all of its functionality and all the rest - all great.
    But it does bring some questions.


    Labyrinth seems almost too ambitious, with all of the fathoms and reflections of your companions...

    But, when you take into account that we may "die" hundreds and hundreds of times... im not sure there can be that much content inside it.

    Of course, since combat isnt the focus maybe there wont be that many chances to die... but on the other hand im pretty sure the players will kill themselves in order to get all of the content and cyphers from it.
    (this makes me conclude that cyphers are something like glyphs or runes instead of something materialistic, of course)
    And then you can also get secret Meres, which is a great concept on its own.

    - You guys might want to consider limiting this in some way.

    It seems in this game dying has only benefits.


    Also...
    I suppose there will be some kind of explanation why our body is practically... err... immortal, (as in you dont die of old age or sickness but can by killed, right?) - but.. doesnt that go against the "what one life matters?"


    Pretty good ideas about new stretch goals, all around.



    Good point.

    Though it is much, much, much easier to make your life matter if you are immortal. Surely.
    You do loose a sense of urgency - which was something very clearly communicated in PST.


    Another thing is this dying business doesnt really fit with being immortal. - I mean...its all to easy and brings only benefits, which i pointed out already.

    But keep in mind im not simply criticizing. Im asking for additional explanations and info so it all makes better sense.



    So youre telling me Cyphers i will find in my mind are objects made of matter that i will get to take out of my head?

    o_O



    -edit-



    I know. But other then mentioning that it hasnt been elaborated at all - which is of course not that strange this early in the project.
    But sure, bigger direct danger from that end would serve as a sense of urgency booster.
     
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  9. Koschey Arcane Patron

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  10. Volrath Arcane Patron

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    I'm very butthurt about Brian Mitsoda. Release Dead State first ffs.
     
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  11. Jaesun Fabulous Moderator Patron

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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    This has 9 months of pre-production Volrath.
     
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  12. Excidium P. banal

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    Don't think Mitsoda is all that stuff but that's neat for him and the people who like his writing. Working on all those cancelled projects must have been a pain.
     
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  13. Indranys Savant

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    Boy oh boy, Biowhores will have a massive butthurt indeed.
    TToN will allow players to truly make their way 'inside' the body of the loved ones while Bioware games never able to achieve such a intimate and personal experience. :smug:
    And without the need to sexually abuse them too.

    :thumbsup:
     
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  14. Scruffy The janitor Patron

    Scruffy
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    Codex 2012 Torment: Tides of Numenera Codex USB, 2014
    Obligatory

    Show Spoiler
    :mhd:
     
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  15. clemens Arbiter Patron

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  16. Infinitron I post news Patron

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  17. Volrath Arcane Patron

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    Gives me a page not found.
     
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  18. Kosmonaut Lost in Space

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    Damn, I wanted to give my six votes for that, but you are allowed to use three votes maximum per thread.
     
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  19. KickAss Augur

    KickAss
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    You know what would be totaly awesome? If the Strugatsky bros chould've written some part of the game. Too bad it's impossible.. :(
     
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  20. garren Arcane

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    Hehe, Brian Mitsoda :brodex:

    First vampires, then zombies, now the pseudo-undead castoffs (insert undead punch line here)
     
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  21. Jaesun Fabulous Moderator Patron

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    And Stop signs.
     
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  22. Kosmonaut Lost in Space

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    :mob:
     
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  23. Infinitron I post news Patron

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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    What's wrong graphicswhoredex? :martini:
     
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  24. ~RAGING BONER~ Learned

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  25. Carrion Arcane Patron

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