Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

In Progress Torment on the Shards, Part 36 - Planescape-inspired CYOA

Discussion in 'Choose Your Own Adventure Land' started by Lithium Flower, Dec 8, 2016.

Tags:
  1. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    5,534
    Location:
    I'm on an actual spaceship. No joke.
    1B
    1E
    1I
     
    ^ Top  
  2. oscar Tacticular Staff

    oscar
    Joined:
    Aug 30, 2008
    Messages:
    7,416
    Location:
    NZ
    1B
    1E
    1H
     
    ^ Top  
  3. Storyfag Arcane

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    5,970
    Location:
    A Dark Place
    1B) Look-It-Up, the Censor aspirant
    1E) Sees-It, Lord-Foreman of the Gambit Badlands
    1I) Quiet, her chief of servants
     
    ^ Top  
  4. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,825
    Location:
    Copenhagen, Denmark
    Codex 2012
    1D
    1F
    1I
     
    ^ Top  
  5. Grimgravy Augur Patron

    Grimgravy
    Joined:
    Sep 12, 2013
    Messages:
    3,152
    Codex 2016 - The Age of Grimoire
  6. Gauldur's Bait Learned

    Gauldur's Bait
    Joined:
    Oct 14, 2015
    Messages:
    235
  7. Lithium Flower Prophet

    Lithium Flower
    Joined:
    Nov 29, 2016
    Messages:
    981
    You shall learn more about Look-It-Up and Sees-It.

    Belt and Quiet tie, so we will roll a Die of Fate for that. 1-3 means Belt wins, 4-6 means Quiet wins.

    Rolling... (open)

    ...the Die of Fate
    Result: 4; You will find out more about Quiet!


    Part 20 - Behind the Face

    You can't stand it. From the many flavors in your food to heavy perfumes to several conversations going on at once. You look across the table, almost scowling in disgust as your vision passes Wretch (who was, to your displeasure, brought to the table, treated like some precious curiosity by the non-freebooters), studying Lord Sees-It. The richly dressed beholder looks like he wants to be somewhere else right now. What is the reason for this bothersome event, then? Is he merely courting favor, or is there something else going on? Have you gotten yourself into some dull upper class affair, or does someone at this table really have an ulterior motive for coming here?

    After the first course and a few phony rituals, Loyalty makes a toast and claps her hands. Her servants enter the lush dining room, carrying in two chairs and a table. They are left in the corner of the room as Loyalty explains that the furniture set is made from some woody plant that only grows in the Twilight Beastlands, while her help quickly leaves the room, presumably so as not to spoil the atmosphere with their presence.

    So this is a gifting ceremony of some sort? How exciting.

    Everyone claps and makes delighted noises (though some merely pretend to, yourself included) as Lord-Foreman Sees-It badly feigns gratefulness. Lord Steel makes his toast, approaches a veiled object he had placed on a table in the corner of the room beforehand, and removes the cover. Underneath is a small cage, with a long, scaly beast within. Steel introduces the new guest as a “fuchsia”, apparently a sort of beasts that is always twinned, the two creatures being able to access each other's senses.

    You can hear Loyalty go: “Ooooh, is it named after the color of his scales? How vibrant, ah...”.

    You consider slitting your wrists with a dinner knife.

    Belt is last to offer tribute. His gift is a thin smallsword concealed in a cane, enchanted to only be drawn by the last person to willingly deposit their blood into a small receptacle on the handle. Lord Sees-It accepts the gift and servants bearing the second course – something freshly slain and with a dozen different sauces on it - arrive soon after. You are left guessing when it will be that the conversation becomes more pretentious than the food.

    ---

    It happens halfway through the second course, when everyone save for Steel's companions appear to be partaking in the same high-brow conversation.

    “Certainly!” Lady Loyalty replies to...something. “Oh, and Lord-Inquisitor? I do so hope you will tell us a bit about your past investigations!”

    “I suppose I can!” the herald, who had previously looked tired, suddenly seems lively. “One that I am most proud of occurred, when was it, perhaps a month or so ago. The Orb Shard, before being purged and absorbed, had cast a shadow over a neighborhood within the Plaza. A small group of idle rich had formed a cult of some sort in that time, their headquarters within one of the houses under the shadow. The vile heretics had organized a party in that blasted house, where they laced the drinks with sedatives and set fire to the place after the guests had fallen asleep, intent on sacrificing them all to the Shard above...Demiurge, protect us! Ah, finding about the event in advance took a lot of effort, but when the fire started we had already arrived and were able to save the majority of-”

    “Don't you mean a minority?”

    Everyone stares at Look-It-Up, who seems none the wiser after having interrupted Belt.

    “I've read that out of the thirty-two people lured to the house, only eight survived the fire. Thus a minority was saved. Less than half, thus a minority,” Look-It-Up continues, matter-of-factly.

    “P-perhaps you are mistaken, Book-Taker?” the Lord-Inquisitor stammers out after a considerable silence.

    “I seem to recall reading about the incident quite well, actually,” Look-It-Up answers, something like enthusiasm flaring up in his beady manus eyes. “I remember the excitement I felt when the report had been partially declassified. I remember being excited to read it for it was said that the townhouses under the Shard's shadow shrunk to a resemble a rectangle standing upright with the approximate dimensions of three by two by fifteen meters, with sloped roofs, ornamentation, and various aesthetic features having folded into the building, leaving the sides flat. I remember being curious if such a building would enlarge itself to accommodate a party of people, as is common in Demiurge's Plaza ward, despite the interference from the Shard above...alas, such information was not included in the report. After all, the Temple Guard detachment with an inquisitorial attache had only arrived after the building started burning, having been alerted by the smoke, and...hmm...”

    The manus spreads the fingers of his head and raises one of his many arms, stroking his hairy chin. He appears to be entirely oblivious to his faux pas and genuinely lost in thought.

    “A-are you alright, Lord-Inquisitor?” Loyalty asks with some concern.

    The herald has ceased eating, his lips tightly pursed, an empty glass in his hands. His face is bright red and his entire body appears to be shaking slightly. He does not respond except to nod. Only Lord Steel appears amused by this.

    “Uhm...” Loyalty goes, looking as uncomfortable as Belt. “Master Flagellant...I was curious, why do some call you the Philosopher of Pain? After, uhm, some great feat, no doubt?”

    You can't see the beholder open his lips as they are covered by his mask-like harness, but a harsh voice stabs into your ears. Still, it is slightly easier to bear than Lord Steel's.

    “I share a belief rare even among the Guard. It is only appropriate that I am named after my belief.”

    “Would you care to...tell us about it?” Loyalty says, desperate to redirect attention from the last conversation, though her voice is tinged with fear and uncertainty.

    Oh, Void take you all. You begin searching for a way out of this.

    “Many see the Demiurge in hope or goodness. I see him in torment. Is it through kindness or mercy that we fulfill the Demiurge's will and protect his creations from the Trickster? No, it is through pain that we inflict onto others and the pain that we inflict onto ourselves – the greatest tool given to us, or perhaps it is even more than that.”

    “If I may...” Sees-It interjects, “I understand hurting demons and heretics, but why would one want to hurt themselves?”

    “It is not the question of want,” the masked beholder replies and you notice that his tentacles are no longer gripping his knife and fork as eating utensils but as weapons. “As you say, pain is used against our enemies. Yet it is also used to discipline oneself. To discipline oneself is also to strengthen one's faith. Faith is power, but only when it is a true faith, one so strong that it taps into the energies of creation within the Void and becomes reality. Thus, pain is power and pain is reality itself. Why else do heretic wizards mutilate themselves in their rituals? Simple: because our beliefs are not real until they have hurt us; our faith is not true until we've bled for it. What's more is that pain is the one certainty we have, for no life escapes it. In short, pain is everything. Perhaps pain is even the Demiurge himself.”

    There is a crash as a glass explodes in Belt's hand, strained fingers jamming the fragments into his palms. Stains the color of his face appear on the tablecloth. Loyalty shrieks and Wretch begins making a series of horrible noises. Sees-It calls for a servant. You take this as your opportunity to escape.

    ---

    You find Deadliest in the hallway. He snuck out some time prior and appears to have stopped a servant carrying a tray of spirits in the meantime, helping himself to the drink. You join him.

    “Something happen?” the freebooter asks, then makes a noise that is sure to make his mother proud.

    You reply that you weren't paying attention and drink straight from the bottle, then thank the uncomfortable-looking buzzer servant for his assistance.

    Fuck, these clothes are too tight. You fumble around with your collar, loosening your cravat.

    “Strider?”

    You turn around, facing Quiet. Well, three's a company – you offer her the bottle you just drank from. She tilts her manus head and, after a moment of hesitation, takes the bottle and has a modest sip.

    “Mmm...not bad, though I reckon the Lord-Inquisitor might need a drink more than we.”

    No kidding. You ask her what's wrong with him.

    “Well, being humiliated by your potential replacement is tough...though his reaction still seemed too extreme, no?” she says, her gaze playful for but a second – she is trying to hide the fact that she finds enjoyment in rumor-mongering. “The Book-Taker appears to be harmless, book-smart but otherwise oblivious, though I doubt that the Lord-Inquisitor would react in the way that he did if Look-It-Up was no threat at all. There are rumors that the Book-Taker used to moonlight as a freebooter, secretly acting in the interest of Censors College. It could very well be that he is a master thespian, merely pretending to be socially impaired – though if you ask me, the simplest explanation is probably the most likely.

    Taking the Book-Taker out of the situation, I have heard that the Lord-Inquisitor is quite easy to offend...and there is a very good reason for that, of course."

    Impotence.

    “Precisely,” Quiet says. She is too shrewd for a head servant... “his position is of little importance compared to Inquisitorial lordships in other wards. Demiurge's Plaza, besides not exactly being a hotbed for Void Cultist, is primarily managed by the Auspicious Assembly – the authority of its Lords is mostly secondary. To be a Lord-Inquisitor of Demiurge's Plaza is to be a bureaucrat first, a public person second, an administrator third, and an inquisitor last. There is much vanity in the position, all of which Lord-Inquisitor Belt loves and very little of which he deserves. Somewhere deep inside he knows that, of course – hence the rage.”

    She might be correct in her assessment, but wouldn't that make Loyalty a “public person” first and a scribe dead last? You decide to confront her.

    “Oh, I do not mean to denigrate the importance of these positions – merely their vanity. The City wouldn't function without pencil-pushers – funny, that, with books being restricted and with Censors breathing down everyone's necks. And your assessment of the kindest Lady-Scribe is very much correct. She is a figurehead, much more so than other Lords of Demiurge's Plaza. Which is precisely why she has a capable individual paying attention to all her matters while she maintains a beautiful facade. The brain behind the face, so to speak.”

    A position that Quiet, a Lady-Scribe in everything but name, is very glad to fill, you are sure...but one with zero attention or vanity. You don't say this, but perhaps your eyes do. Behind her spectacles, Quiet's eyes look large, sharp, and beautiful. In them you see recognition of your own recognition.

    “Oh, one more thing. The Lady-Scribe invites you to accompany her in the garden this afternoon,” Quiet says and turns to leave.

    You must know one more thing: why did she come here? Much like you, she seems out of place.

    “A few reasons. How much do you know about Lord-Foreman Sees-It?”

    You confess to not knowing much. She looks past you, at the servant who appears to have his hands full with Deadliest, then steps close towards you and begins to speak into your ear in a gesture far more secretive than sensual.

    “It is thought that Sees-It has a secret hoard of wealth. Naturally, the Auspicious Assembly has doubts about the legitimacy of said finances. A group of thieves turned up with blueprints to the manor a while ago. They were apprehended and the blueprints were seized. They clearly showed an immense vault located on the fourth floor. Of course, the manor only has three floors...it could very well be a work of sorcery, perhaps the same kind that maintains cool temperature around the mance. As it so happens, there had been some digging done into the identity of the sorcerer registered as staying in the manor. He has been deceased for a very long time.”

    She steps away from you and walks away, soon disappearing around the corner. You can't help but wonder why she said all of that to you. Perhaps she expects you to return the favor?

    You turn back to Deadliest, just in time for a tentacle to whip you between the legs with great force. You fall to your knees, choking back tears.

    “Sorry, I was just checking if you were a man or a cunt. I was confused there for a second, with you standing there dressed like a cunt, talking about cunt things with that cunt and all.”

    You try to stand up, but your knees give in again. Your mouth opens involuntarily and you moan in a buzzer's voice. Then you just sort of sit stay like that as your lower body burns up.

    When the pain subsides, the first thing you can hear is the servant's outraged voice.

    “Ge- s-stop! You can't, not in here, please, the latrine is only down the hall!”

    You look up to see Deadliest Vile, the veteran freebooter, practically straddling the corner with his tentacles, pissing on the wall with abandon. You are reminded of the statue in the entrance hall, so you start cracking up. You don't manage to laugh, of course, as the pain causes you to choke up and tear up once again.

    You stand up and stumble away from the angry drunk and the soon-to-be-dead servant. What a day. How do you spend the rest of it?

    In the afternoon, you....(choose 2)

    1A) Try to get closer, if not get the trust of, one of the guests. It is evident that most of the people here see you as Steel's accessory and not your own person, after all. Specify whose favour you are after:
    a) Deadliest Vile, freebooter thug
    b) Look-It-Up, the Censor aspirant
    c) Steel, Lord-Foreman of the Gambit Badlands
    d) Head-Taker, his close friend/rival
    e) Sees-It, Lord-Foreman of the Gambit Badlands
    f) Belt, Lord-Inquisitor of Demiurge's Plaza
    g) Wretch, his pet
    h) Loyalty, Lady-Scribe of Demiurge's Plaza
    i) Quiet, her chief servant
    j) Step-There, your old companion
    k) Master Flagellant, also known as the Philosopher of Pain

    1B) Bribe a lowly servant to act as your informant. You know naught and it doesn't hurt to go out of your way to look for information. You approach a servant of a) Sees-It's b) Loyalty's c) Belt's and offer as leverage d) money you don't have e) threats and pain f) Steel's patronage.

    1C) Follow the invitation you have been given and walk the gardens with Loyalty. Why not, eh?

    1D) Conceal yourself in garden and wait there, watching, like a sleuth or a sex offender. The respectable guests are likely to come here in the afternoon, so this is an opportunity to learn more of them.

    1E) Walk the manor, trying to memorize its layout. Could be useful if you find yourself chased by an axe murderer tomorrow.

    1F) Do something else, please specify what.

    In the evening, you... (choose 1)

    2A) Drink with the others in the lounge before going to bed. The spirits might loosen their tongues, though you might get drunk yourself.

    2B) Just go to sleep like a normal person. It won't do to be impaired when you are meant to be vigilant.

    2C) Try to stay up through the night and look out for anything strange. You will keep watch at the door to your room, in case someone leaves their room at night. While you are no beholder, you might be able to catch a little of the noise coming from the other rooms, as well.

    2D) Try to stay up through the night and look out for anything strange. You will keep watch at the window of your room facing the back of the mance, anticipating that someone would be sneaking around there.

    2E) Do something else, please specify what.

    Notes (open)


    :updatedmytxt:

    -added the rest of the party guests to the Dramatis Personae section

    Last update I have referred to the Master Flagellant as a Censor, but after some thinking about it, it would make more sense for him to be a Temple Guard.

    Since a bunch of terms surrounding official titles and hierarchy of power have been brought up, and it has been a while, here is a few quotes from the second post explaining some jargon:

    "OFFICIAL FACTIONS
    The Demiurge's power is said to be unlimited, but his attention isn't. Thus it was necessary for him to relegate some power to his subjects. These factions have the Demiurge's approval to run the City. Their leaders and the seneschals of each ward form the Auspicious Assembly, which decide on matters of the City."

    "On leadership: the Auspicious Assembly elects a governor for each of the wards, called a Seneschal. The Seneschal then appoints a number of administrators, each to manage a specific area, who are called Lords and given a hybrid title to reflect their duties (Lord-Inquisitor, Lord-Commander, Lord-Surveyor, etc.)"

    As always, feel free to ask questions.

     
    • Brofist Brofist x 1
    • Prestigious Prestigious x 1
    ^ Top  
  8. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    5,534
    Location:
    I'm on an actual spaceship. No joke.
    1A)g
    1C)
    2A)
     
    ^ Top  
  9. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,825
    Location:
    Copenhagen, Denmark
    Codex 2012
    1C
    1E
    2B
     
    ^ Top  
  10. Storyfag Arcane

    Storyfag
    Joined:
    Feb 17, 2011
    Messages:
    5,970
    Location:
    A Dark Place
    1Ac
    1C
    2A
     
    ^ Top  
  11. Grimgravy Augur Patron

    Grimgravy
    Joined:
    Sep 12, 2013
    Messages:
    3,152
    Codex 2016 - The Age of Grimoire
    1C
    1E
    Though hiding like a sex offender has its appeal.
    2B
     
    ^ Top  
  12. Lithium Flower Prophet

    Lithium Flower
    Joined:
    Nov 29, 2016
    Messages:
    981
    So since these updates are getting longer and taking me longer to write, I decided to split this one up and release it in parts so that there are (hopefully) no more overly long waits and so that people don't lose interest. This is about one half of part 21 and doesn't have any choices.

    Question: should I split updates that are taking me a while to write up in the same manner in the future, or should I just finish and post the whole thing?

    ---

    You will take a walk with Mistress, then explore the manor to become familiar with its layout, before drinking with the others.


    Part 20.5 – Steel's People

    Being in the indoor garden makes you forget that you are in the middle of the Badlands. The sky above the glass ceiling is a pleasant shade of blue, hiding the Void from sight.

    The garden is huge, its walls almost overgrown with vegetation, tall plants forming walls of a green labyrinth. As a whole, the room feels more like a park – or a forest. There are all kinds of flora planted around, a collage of violets and reds and yellows everywhere you look. It doesn't take you long to find a different kind of beauty.

    “Oh, you came,” Loyalty says, delighted. “I was worried that an expert shardwalker such as yourself would not have time to spare for a boring woman like myself...walk with me, good Strider.”

    She looks much the same as she did in the entrance hall. You notice that she has reapplied makeup, perhaps because she cried when Belt bled all over the dinner table. She deftly slips her arm around yours and practically takes you away, your elbows intertwined.

    Walking arm-in-arm with a rich, pretty socialite in a posh garden, intoxicated by her perfume, was not exactly something you expected to ever be doing even a few hours ago. You almost forget the anxiety and discoveries of the other day, the mysterious objects Whisper left for you, and the fact that nothing about this whole situation seems right.

    Unsure as to what you should say, you remark that you expected the Lady-Scribe to be spending more time with nobler gentlepeople.

    “Haha, why, I find your profession quite noble,” she says, laughing nervously, and you wonder if you've said the wrong thing. “And besides, for all the anticipation I felt, I never expected Lord-Foreman Steel's voice to be so...hard to bear. And the Lord of the house seems so bored, like he cares not to speak with anyone at all! Oh, and the Lord-Inquisitor – why, after what happened, he frightens me!”

    She presses into your side suddenly, her warmth and smell almost overwhelming. You notice, perhaps for the first time, that she is leading you through this floral maze, and that the two of you have ventured quite far from the entrance.

    “Look at the sheer care put into this...” Loyalty whispers, her eyes running up and down the walls of the garden that are practically blanketed with hanging vines and the like. “It is almost as if he wanted every bit of these walls green.”

    Perhaps he has something to hide.

    “Perhaps he has a lot to hide. Or maybe he just wants somewhere to escape to...a place where one can one let go, break the rules without being found,” she whispers in your ear.

    Loyalty draws her arm back from you but stays close, assessing your surroundings. A dense wall of shrubbery separates you from the center of the garden. She turns back around to face you and bites her lip.

    “This should be secluded enough,” she says, a predatory look in her eyes.

    'Enough for what?' you try to ask, but suddenly find her tongue in your mouth and end up merely moaning into hers. Her right hand runs down the front of your body, stopping at the buttons of your breeches, her left disappearing under her skirt.

    Snip! Snip!

    She disengages from you and shoots an alarmed glance towards the way you've came. A buzzer gardener appears to be cutting branches just around the corner.

    “...or perhaps not,” she says quietly, and comes close to you again. “I will see you tomorrow, the evening before we depart, yes?”

    With that she plants a kiss on your cheek, straightens her enormous skirts, then hurries away. You don't move an inch, your mind blank. As if in a daze, your gaze starts drifting toward your feet. Hmm, that flower is very nice. Oh, what's that? A piece of delicate fabric, just laying there in the grass. You pick it up, examining the mysterious object. Why, it almost looks like under-

    Oh.

    Wait. What the fuck just happened?

    ---

    You walk the length of the manor, trying to get a good feel for its layout. The occasional guard you pass does nothing to give you trouble, though it does look like guests are barred from the third floor.

    After an hour or so of exploration, you feel as if you have a pretty good understanding of where everything on the first floor is, confident that you can move around the first two floors quickly without getting lost. The basic layout is one of four connected hallways, enclosing the space in the middle of the manor dedicated to the massive garden. Every hallway has a large room adjacent to it and a series of small ones. For instance, the spacious entrance hall is connected to the western hallway, whereas the northern hallway leads to the dining room. The large room of the eastern hallway is the kitchen (which have access to the back grounds, containing stables and a few sheds) and finally, the staff quarters are to the south.

    What you find strange is that every one of these large rooms appears to be the same in size, as if the building was designed in a utilitarian fashion with no regard to an individual room's function, or perhaps to convey some sort of meaning. Another mystery is the reason behind the smaller rooms – identical in size to the dressing room you've been to, each appears to serve a different function...or lack thereof.While some are clearly storage rooms or latrines, others are full of furniture and decorations, as if to simply fill the room's space.

    You return to the garden to clear your head. You spot Steel and Belt conversing near the center of the garden, the latter dragging Wretch along. Steel waves at you and you wave back. As you cross the distance to join them, something in the corner of your eye blinds you like. You turn and look upon the hull of an airship, raising your hand to guard yourself against the light reflected from it. It is made out of a uniform silvery metal and is small for an airship, resembling a big bucket, with the space on the top for a balloon and ballast. It sits on a raised marble slab which almost resembles a podium.

    That is when the scope of the garden hits you. This is the second time you've come to the garden, yet you are seeing entirely different sights.

    “Smallest patented airship design,” you hear a beholder's voice behind you.

    You turn around, facing Lord Sees-It, whose tentacles must have made too soft a sound on the grassy floor for you to hear. He appears to be paying no attention to you, looking at the airship instead, his many eyes squinting at the light.

    “It requires only two crew to fly safely, one if they know what they are doing. And the quality is quite excellent, let me tell you...”

    And so he does, spouting a few parameters and measurements that go over your head. This is the first time that you see him interested in anything. You glance around, hoping for Steel to come and save you, but all three people are gone now.

    “I was designing it at the same time as the decision to replace the floor with a skylight was made,” he keeps going, oblivious to the fact that he seemingly misspoke and said 'floor' instead of 'ceiling'. “That is when I decided to have a hole cut in the glass and turn the center of the garden into an airship dock. You can barely see the hole as the glass is very clear, but it is there.”

    Finally he levels his eyes at you and his enthusiasm instantly vanishes.

    “You are one of Steel's...people.”

    With that he simply turns around and leaves. Was it contempt that you've heard in his voice just now?
     
    • Brofist Brofist x 2
    • Prestigious Prestigious x 1
    • Salute Salute x 1
    ^ Top  
  13. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,825
    Location:
    Copenhagen, Denmark
    Codex 2012
    "The fuck" is exactly what didn't happen. Probably a good thing too, as I get Fatal Attraction vibes from her.
     
    ^ Top  
  14. Kipeci Magister

    Kipeci
    Joined:
    May 22, 2012
    Messages:
    2,806
    Location:
    Vicksburg
    You know, with her hand in his pants I was rather concerned about these words 'til it turned out to be the gardener.
     
    ^ Top  
  15. hello friend Arcane

    hello friend
    Joined:
    Feb 26, 2012
    Messages:
    5,534
    Location:
    I'm on an actual spaceship. No joke.
    My preference is for complete updates, ready when they're ready.

    The floor... curious. I wonder if the missing floor can only be accessed by airship.
     
    ^ Top  
  16. Grimgravy Augur Patron

    Grimgravy
    Joined:
    Sep 12, 2013
    Messages:
    3,152
    Codex 2016 - The Age of Grimoire
    No preference as to splitting updates.
     
    ^ Top  
  17. Lithium Flower Prophet

    Lithium Flower
    Joined:
    Nov 29, 2016
    Messages:
    981
    If I was clever and pretentious, I'd claim that the genital horror present in the scene was intentionally written to hint at Loyalty being a potentially dangerous character.

    Unfortunately, I am not clever.
     
    • Brofist Brofist x 1
    • Funny Funny x 1
    • Prestigious Prestigious x 1
    ^ Top  
  18. Lithium Flower Prophet

    Lithium Flower
    Joined:
    Nov 29, 2016
    Messages:
    981
    This is a big one and things actually happen.

    Part 21: Seeker's Curse

    The eastern hallway on the second floor connected to the lounge and many smaller rooms that were outfitted as guest bedrooms. A door to one of the said rooms creaked open as you crossed its length, Step-There's hairy face peeking outside.

    “Oh, Strider. I was just about to...” he begins, flustered. “Do you want to come in?”

    This is not like him. Step-There is usually reserved, more so than you. You oblige him and enter his room.

    “These are meant to be our rooms. Look strange, don't they, almost as if they were meant to be something else...”

    Step-There, being a curious seeker like yourself, has noticed as much but you are no longer listening to him, instead moving past the fine furniture and towards a blueprint framed on the wall next to a pane of glass serving as the window. Steel had many schematics, blueprints, and mechanisms on display in his manor but this is the first such thing you see in this mance.

    It is a voidship. No, an airship (as it is not built to withstand the energies trapped in the Void,) one that rivals even the Temple Guard voidships in size. Its shape is remarkably ugly, resembling a giant box tapered so its top is wider than its bottom. Your knowledge of mechanisms allows you to discern that in its center is a single huge chamber containing various magical and steam engines necessary to keep a ship of this size and weight above ground. The rest of the ship is more or less built around this massive chamber.

    “Something wrong?”

    You reply that you were only immensely curious.

    “Ah, yes...that is our's – the Seekers' – curse. You can sit down if you'd like,” the manus points at the only chair in the room and sits down on the bed.

    As he sits down, you notice that his many hands unconsciously grasp the bedpost. He is worried about something. His eyes are shifty, his head half-clenched, as if the manus is trying to hide his face from you. Sweat beads in his beard, matting his fur.

    “You haven't shown the courtesy of greeting me but perhaps that was good judgment on your part. Our history is rotten.”

    He should know that you don't hold anything against him.

    "But I do," he suddenly spreads the fingers of his head, looking up at you. "While the majority of the problems that had occurred were Whisper's fault, I blame you for bringing him along."

    Ah, yes. You recall your final journey together...

    Step-There wanted to walk the Cold Shard but had little in the way of coin and assets, so he reached out to you and you had to bring Whisper along. He had been your partner for so long, after all, and the awesome things you've discovered together forged a bond between the two of you.

    When a portal thought to have been stable unexpectedly stranded you in a dangerous situation, you expected Whisper to use his sorcery to help you. Whisper didn't even try to use his magic in your defense so that the expedition may be salvaged and he even refused to pull out. He had insisted to stay on the Cold Shard due to some obsession he had trouble explaining to you. As danger closed in, you had no choice but to flee without him. You were shattered and Step-There was furious.

    Then, months of crawling and bleeding and stealing just to make ends meet. Months of searching for Whisper and whoring yourself out to the factions. Then the letter, and the shack, and the white beast, and the orb of flesh...

    "So...how are the two of you?” the manus breaks the silence. “I heard that he eventually came back to Demiurge's Shard only to disappear again. I assumed that you had gone with him but then I found out that you took up freebooting. I wanted to find out before I...you know, before I also disappear.”

    You shoot a cautious glance at the window. Step-There picks up on it and pulls the blinds shut. You spot a blur of movement in the back garden seconds before the view is obscured by the blinds. Probably nothing to worry about – it is likely a servant or a beast moving about and it is dark out, after all...still, you can't help but to feel nervous, in part because of the manus' shaking knees. He looks at you, expecting an answer.

    You decide to...(choose 1)

    A1) Lie. Say that he has never attempted to contact you. The knowledge you possess is dangerous, and you don't know if Step-There has a hidden agenda.

    A2) Tell him part of the truth. Say that you got his letter and that he is very sick, likely dead, and that was that. Give him enough to seem honest, but don't mention anything about Whisper's belongings or Seamstress' shack.

    A3) Tell him the entire truth. About the ball of flesh and all. Step-There, despite his resentment of you, is probably more trustworthy than anyone else you've met so far.

    A4) Say something else, please specify what.

    “Fuck it, let's go drink.”

    You oblige, seeing as how you were going to do so in the first place.

    You can't help but wonder what it is that spurred him on to talk with you. Was it the “Seeker's curse” or something much more peculiar?

    ---

    The door to the lounge flies open before Step-There manages to reach it. The Lord-Inquisitor stumbles into the hallway, red in the face with drink and anger, pulling the leash connected to Wretch's harness, who whimpers and follows close. Step-There stumbles into Lord Belt, causing the latter to angrily mumble under his breath.

    “Fucking dirt...all them...going to get what's theirs...” is all you manage to make out.

    The lounge would have looked nice if the strange arrangement of the house didn't bother you still. Much of the room is full of fine tables, chairs, recliners, and so on. A single buzzer servant manages the bar area and carries drinks to and fro. Looks like the servants wear many hats, with them being so few in number.

    A well-groomed manus dressed in the uniform of the White Cloaks is reclining in the corner of the room. Head-Taker and Deadliest Vile sit around one of the tables close to the entrance and look very giddy, perhaps at Belt's expense.

    “I was wondering when you'd show up,” Deadliest says, addressing Step-There more so than you, and calls for four more drinks.

    ---

    ”Rolling...” (open)

    ...2d6+Constitution
    Relevant skill: Survival
    Result: 5; Partial Success with Heavy Consequences!


    “So do you ever stand on your hindquarters like one of then normal people?” Deadliest asks Head-Taker.

    “Only when I wield the axe. My jaw gets tired otherwise,” Head-Taker growls in response.

    After imbibing much alcohol, the beholder has turned a queer pink in color and now he kind of reminds you of a giant testicle monster. You let him know that this is what you think. Then you laugh like an idiot.

    Deadliest turns to you, then puts a tentacle on your shoulder. You suddenly feel very afraid.

    “You're alright, you know? Sorry about earlier,” he says, then slaps you on the back with the force rivaling the blow from earlier. Your face is now very close to the table for some reason.

    “Hello, uhm, gentlepeople,” a voice from above booms.

    Your head feels very heavy, so instead of raising it off the table you turn it and stare directly at the crotch of the speaker's pants. Huh, the pants of these guard uniforms don't have buttons...how inconvenient. You suddenly have the urge to visit the latrine.

    “I am Silver, the lieutenant of the White Cloaks. I hope that you are enjoying Lord-Foreman Sees-It's company and feel safe and secure with my men around."

    “Fuck off,” Deadliest says.

    The crotch sways out of your field of vision. The table shakes with laughter. You laugh also, hurting your jaw on the table. You think you may have chipped a tooth.

    Mighty tentacles wrap around your body and rearrange it so that your head is upright again. You plead with Deadliest not to hurt you. He promises that he won't.

    “Say, Step-There, perhaps a few more drinks for courage?” Head-Taker offers.

    “What are you talking about, beastlike? The manus is all wobbly.” Deadliest replies, confused. You nod in agreement.

    “I think that might just be your vision.”

    "Oh..." Deadliest says, then holds up a tentacle and stares at it for a few seconds, before adding, "yeah, I think you might be right."

    “I'm alright,” Step-There says, awkwardly eyeing his empty glass. “Well, I suppose I will call it a night...”

    Despite his words, he sits around for a minute or two before leaving the room. His departure reminds you that you wanted to go to the latrine, so you do.

    In the latrine, you think about Lady Loyalty. After an hour of fruitless thinking, you stumble around the hallway until you finally find your room, then collapse on the bed. A rectangle of blue on the wall manages to catch your attention somehow. Shit, its the schematic; you must have stumbled into Step-There's room. You should flee at once... you don't want him to think that you fancy other races or worse, that you are a pederast. You stumble outside and open the door to your right – your rooms are next to each other, so this must be it...

    “Uhm,” Step-There says, standing in the middle of the room. “Get out.”

    Your eyes wide. The traitor! You trusted him, and now he is in your room, probably digging through your belongings! You brandish your fists and advance on him, ready for a fight to the death.

    “No, seriously. Leave. Please?”

    The villain does not appear to be intimidated, so you start yelling at the top of your lungs. Grab-bastard! Thief! Rapist! What are you doing in my room!?

    “What? This is my room,” the thieving, raping grab-bastard replies.

    He lunges before you are able to strike, grabbing you with four of his hands, one on each of your fists and shoulders. Your spirit is broken; you have lost the will to fight.

    “Calm now, Strider. We got little slips with our room numbers on them in the afternoon, remember? Mine had a six on it, same as the number of this room. What has led you to the conclusion that this is your room?” Step-There speaks slowly, as if talking to a small child. What a fucking moron – there are clearly no children here.

    You mumble something about a blueprint.

    “A bluewhat?”

    You turn your head to the blueprint on the wall. Wait. Oh...

    The manus shakes his head. “There is one in every bedroom...” he says, then begins moving. With surprising speed he pushes you back to the door and deposits you outside.

    ---

    That night, memories...

    Terrified, strained breathing. Shaky appendages clutch weapons desperately. The three of you are in a cavern of meat, hot all over, the churning of gargantuan organs heavy on your ears. With every cut and chop, the flesh before you parts with a squelch. You strain and slash your way past the meat and bone and skin and carve out an entrance to a frigid world where a blizzard rages.

    The three of you emerge from the creature's carcass and fall to the snow beneath, hyperventilating. You are all slick with its lifeblood and its heat is escaping you, fleeing in the steam coming off your thick clothing.

    After a period of time that feels like eternity, you finally catch your breath and look back. The creature you just crawled out of is thrashing about in dying agony, seemingly constrained to the wall of ice behind it, unable to hurt you. The mad wind carries its howl. The blizzard is so heavy that you are unable to see the creature's features, only its monolithic silhouette and its flesh pale, turning into a crimson smear at the belly...

    “Whisper! Cast us a shelter or something offensive, quickly! They are coming closer!” Step-There shouts.

    You turn to look and see stocky silhouettes in the distance, moving towards you through the blizzard.

    “Whisper?! What are you doing, Demiurge take you?! Whisper!!”

    Whisper has already found balance on his tentacles and is ignoring Step-There's desperate shouting. The beholder is facing the creature that had just stopped moving. With no strength to stand you shuffle over to him on all fours and cling to his tentacles, asking him what's wrong.

    “We've killed it,” he replies in a voice you can barely hear over the sound of the blizzard.

    “It is too late, they are closing in! We must find a portal out – look, see how the snow parts to your left! It must be it!” the manus screams into your ear.

    You barely stand up and grab one of Whisper's tentacles, pulling him along. He lashes out at you, and you fall on your back. You look up, expecting to find him looking back at you, but he continues solemnly examining the massive carcass.

    Manus hands wrap themselves around you, dragging you away. You start pleading, tears in your eyes. Please, Whisper, let's go home now...it is so cold here. Step-There, come back for him! You hear me? I will fucking kill you if you leave him!

    Why, old friend? Why this, why now, why...

    ---

    You wake up in a cold sweat. It is still dark and your head feels like it had been run over by a dozen carriages all at once. Despite this, you have no urge to sleep.

    Last night was a mistake, you think as you rub your temples.

    You get up from the bed and pull back the blinds. The Shard's atmosphere casts a slight light onto the surface. You were probably drinking past midnight last night, so it must have been a few hours since then-

    There is a beholder in a servant's uniform lurking near the stable, looking up at the second floor of the house. You shut the blinds quickly and fall onto the bed, breathing heavily. Your heart races and so do your thoughts.

    You are positive you have seen every servant in the house, with them being so few in number, and all of them are buzzers. Could it be that this is a servant who only works outside...at night? But the servant's quarters you've been to are basically a barrack, with all the bedding in the open. You are almost certain there were no more than eleven beds, matching the number of buzzer servants...

    You spend the next several hours ruminating over this, unable to catch any sleep.

    ---

    Morning light shines through the windows of the library on the second floor of the mance, illuminating Look-It-Up's corpse which lies face-up, stretched out on the carpet. His clothing has been cut away, revealing a myriad of cuts all over the body. The throat – the wrist of the head – has been slit. So much blood has pooled underneath the body that the original color of the carpet is unrecognizable.

    All the guests are present, save for the Lady-Scribe, the interior guard separating them from Lord Sees-It who looks very much on edge. A single bespectacled buzzer servant is examining the corpse.

    “The cuts look like they were made by a small blade,” the buzzer says, “such as, uhm, a knife. The vast majority of them missed important organs. The bruising around the wrists indicate that he was bound by something like a thick rope with a smooth consistency. Cord, perhaps?”

    “And since not a single guard has heard a thing,” Sees-It says, giving Lieutenant Silver a deadly stare, “I assume that the deceased had been gagged.”

    You take a look at the guests. Deadliest and Head-Taker appear indifferent. Step-There, shaky. Steel and Quiet, contemplative. Belt, deathly pale. And Master Flagellant? Who knows what he looks like behind the mask, but his eyes tell you naught.

    “There must be signs of intrusion, surely...” Quiet says, almost to herself.

    “Before we continue, why isn't the Lady-Scribe here?” Sees-It says coldly.

    “She said that she does not wish to see a crime scene and that whatever you want her to know you can tell me.”

    “Fine, then,” Sees-It continues. “The Book-Taker showed me his library license yesterday and asked me for permission to use this room. I agreed – he is a Book-Taker, after all. Unfortunately, when the body was found the door to the library had been unlocked-”

    “You mean you let one of..these people have access to the library, too?!” Belt interrupts, outraged.

    “Don't be ridiculous, Lord-Inquisitor,” Sees-It replies, waving a tentacle in dismissal. “I have granted no one else access – incidentally, no one else had requested it. And I doubt that someone who is a Censor, and a Book-Taker to boot, would forget to lock the door behind them. Also, see how the chair is disturbed, there, by the desk? Looks like the Book-Taker had been sitting at this desk, reading with his back against the door. This leaves us with two most likely conclusions: either the lock on the door was picked and the killer snuck up on the Book-Taker, or the killer was someone the Book-Taker knew and trusted enough to unlock the door for them"

    You mention that you think you saw a beholder in a servant uniform by the stables last night. Sees-It gives you a strict look, then replies after a second: “That can't be possible. All the servants are accounted for, I assure you, and none are beholders. All of their uniforms are accounted for as well.”

    Could it be that you were mistaken? It was terribly dark, but you were quite sure it was the servant's uniform because of the light reflected from its brass buttons, the kind that none but the servants of the mance have. Of course, an outsider could have snuck onto the grounds of the manor, or perhaps one of the guests had changed clothing...

    “There is one more thing,” Sees-It continues, “Lieutenant Silver?"

    “One of my men found this...in the hallway near the door, tucked partially behind the carpet. It looked as if it was dropped there by accident,” Silver produces a small piece of monogrammed fabric from his coat pocket.

    “Is this not your handkerchief, Lord-Inquisitor?” Sees-It says, calmly.

    “What? No, it can't be, mine is right he-” Belt objects, rifling through his pockets uselessly, his face turning red once more. “This is ludicrous!! Such an accu- I'm a fucking Inquisitor! I won't stand for this shit!!”

    And with that, Lord “fucking” Inquisitor Belt leaves the room, pulling the whining Wretch along. The Master Flagellant follows him noiselessly.

    “Do whatever you please, just don't try to leave!” Sees-It calls after them. “No one is going to leave this house until the killer has been neutralized. The white cloaks outside have already been told not to let anyone in or out of the mance.”

    “What?! Are you insane, Sees-It?!” Steel exclaims, “you mean to trap us in here with a murderer on the loose?!”

    “I mean to protect myself. Perhaps this is a crime of passion or perhaps it is the first of many to come. Perhaps the killer is one of you, or your servants, or mine, or the white cloaks, or perhaps he is an infiltrator from outside. Ultimately, the possibility exists that they may be here to kill me. All I can to is erect a living buffer between myself and them. If their goal is to isolate me before striking, they will have to do so by culling the guests, which means more murders, which means more opportunities for the killer to make a mistake and reveal themselves,” Sees-It stoically explains.

    Steel says nothing for a while and merely looks down at the floor. When he looks up, his eyes are narrow and accusatory.

    “I see what you are doing now,” he says, “you are responsible for this, aren't you? I bet this was a set-up from the beginning. You want to kill me that bad, huh?”

    The guards separating Sees-It from the rest of the people in the room uneasily reach for their rapiers. Steel's men go for their blades.

    Lord Sees-It raises a single tentacle, stopping the guards. For the first time, a smile appears on his face. Then he laughs perhaps the most genuine and hearty laugh you have heard in a very long time. Then, he speaks:

    “First of all, you have some gall throwing accusations at me – you, who came here to rob me. Why is it that someone as fashionable as yourself is wearing the same cravat two days in a row? Did you really think that you could fool me into thinking that the thing around your neck wasn't a twin of that fuchsia you gifted me? It didn't take me long to realize that you had found a way to access its twin's senses. Presumably through alchemical means – your pupils are unusually dilated, aren't they? No, Silver, don't bother confiscating the thing – I am about to burn his little gift in the fireplace, so he is going to feel a rather unpleasant sensation if he chooses to keep it on. I assume that you were hoping that I'd stick that beast of yours into the vault, so that you would know its location? Please, Steel – you were never any good at playing the long con.

    Second of all, why would I want to kill you? That would imply I feel threatened by you – or feel any sort of respect, or strong feeling towards you whatsoever. Did you think we were rivals, Steel? Clearly you did, otherwise you would not have brought five men with ex-freebooter backgrounds with you as guests. Tell your men to sheath their steel, Silver – Steel brought his entourage here because he is a scared little herald who is afraid that I might hurt him, not for any offensive purpose. I know what you are, Steel. You are nothing but a Lost herald playing at being a Taker because your daddy was so good at it. You inherited his business and have done well running it, but you have not expanded territory in a long while, nor have you put any rivals into the ground. There is only one path left for you to walk, and I'm afraid it is a long and painful one: decline. Your are cut out to be neither Taker nor Lord-Foreman. I know what you are and so does the rest of the Enterprising League – and we've all been laughing at you for a very long time.

    Now, all of you – out. This is a library, after all.”

    ---

    Do you find time in the morning to report to Lord Steel?
    B1) Yes, and you tell him all your findings and thoughts so far.
    B2) No, you avoid him and tell him you've noticed nothing of interest if confronted.
    B3) You report to him, but omit something (please specify what)

    What do you do in the morning? (choose 2)

    C1) Consult with Deadliest Vile. The veteran freebooter's security expertise might come in handy.

    C2) Consult with Head-Taker. The strange lurk is something like a bodyguard to Steel and might be knowledgeable about killings of this sort.

    C3) Consult with Step-There. He seemed to have gotten to known Look-It-Up recently and may shed a light as to the killer's motive.

    C4) Consult with Quiet. The shrewd manus may have noticed something that you haven't, plus she may know if Loyalty is involved...

    C5) Critically analyze the killing from the information you have gathered so far. The pieces are all there, you just need to connect them.

    C6) Critically analyze a related matter – the queer layout of the house and how it may relate to the location of the vault. The pieces are all there, you just need to connect them.

    C7) Steal the key to Sees-It's library, then thoroughly search the scene of the crime and the library itself for clues. This is risky.

    C8) Steal the key to Sees-It's study, sneak up to the third floor, and infiltrate it. You might find something interesting there. This is very risky.

    C9) Do something else, please specify what.

    C10) Persuade one of the following to open up to you and reveal more than they otherwise would:
    a) Deadliest Vile, freebooter thug
    b) Lieutenant Silver of the White Cloaks
    c) Steel, Lord-Foreman of the Gambit Badlands
    d) Head-Taker, his close friend/rival
    e) Sees-It, Lord-Foreman of the Gambit Badlands
    f) Belt, Lord-Inquisitor of Demiurge's Plaza
    g) Wretch, his pet
    h) Loyalty, Lady-Scribe of Demiurge's Plaza
    i) Quiet, her chief servant
    j) Step-There, your old companion
    k) Master Flagellant, also known as the Philosopher of Pain
    l) One of Sees-It's servants
    m) One of Belt's servants
    n) One of Loyalty's servants

    Do you know who the killer is?
    D1) No, not yet.
    D2) Yes – someone who has infiltrated the mance from the outside.
    D3) Deadliest Vile, freebooter thug
    D4) Lieutenant Silver of the White Cloaks
    D5) Steel, Lord-Foreman of the Gambit Badlands
    D6) Head-Taker, his close friend/rival
    D7) Sees-It, Lord-Foreman of the Gambit Badlands
    D8) Belt, Lord-Inquisitor of Demiurge's Plaza
    D9) Wretch, his pet
    D10) Loyalty, Lady-Scribe of Demiurge's Plaza
    D11) Quiet, her chief servant
    D12) Step-There, your old companion
    D13) Master Flagellant, also known as the Philosopher of Pain
    D14) One of Sees-It's servants
    D15) One of Belt's servants
    D16) One of Loyalty's servants

    Do you know who the next victim might be, if anyone?
    E1) No, not yet.
    E2) Yes – no one.
    E3) Deadliest Vile, freebooter thug
    E4) Lieutenant Silver of the White Cloaks
    E5) Steel, Lord-Foreman of the Gambit Badlands
    E6) Head-Taker, his close friend/rival
    E7) Sees-It, Lord-Foreman of the Gambit Badlands
    E8) Belt, Lord-Inquisitor of Demiurge's Plaza
    E9) Wretch, his pet
    E10) Loyalty, Lady-Scribe of Demiurge's Plaza
    E11) Quiet, her chief servant
    E12) Step-There, your old companion
    E13) Master Flagellant, also known as the Philosopher of Pain
    E14) One of Sees-It's servants
    E15) One of Belt's servants
    E16) One of Loyalty's servants

    Notes (open)

    :updatedmytxt:

    -Added Silver to the Dramatis Personae section of the journal

    Reminder regarding libraries: books are controlled items, which means that people seeking to own/access books or build libraries need permits from the City Officials. Look-it-Up was a Book-Taker, which is a person responsible for investigating cases of lost & missing books, return overdue library books, all the meanwhile escorted by a Censor/Temple Guard joint force in an armored carriage or a dozen (basically a mix of librarian and SS officer).

    You get -1 to your next roll due to sleep deprivation and being hungover.

    As a part of this vote, you may write-in a belief move (or several) you wish to retroactively activate during the library scene.

    The mance counts as a dungeon for the benefit of your rover ability.

    Option C10 may be selected multiple times, for different people.

    EDIT: I should clarify that C and D choices determine what your character thinks. You are*not* defining the killer like you would a write-in shard, for example.

    D and E choices will be counted together as opposed to separately.
     
    Last edited: Apr 1, 2017
    • Prestigious Prestigious x 1
    ^ Top  
  19. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    7,825
    Location:
    Copenhagen, Denmark
    Codex 2012
    A2
    B1
    C5
    C10i
    D1
    E1
     
    ^ Top  
  20. Grimgravy Augur Patron

    Grimgravy
    Joined:
    Sep 12, 2013
    Messages:
    3,152
    Codex 2016 - The Age of Grimoire
    A2
    B1
    C4
    C6
    D1
    E1
     
    ^ Top  
  21. Lithium Flower Prophet

    Lithium Flower
    Joined:
    Nov 29, 2016
    Messages:
    981
    Somewhat predictably for a CYOA, I am going to fridge this one due to wanting to concentrate more on my jobs and other obligations (still running the PnP campaign using the same setting and system and I hope you guys understand that it takes priority over this). Maybe when things settle down I might continue this, or perhaps start something new - we will see. Thank you for participating everyone. It is a shame that we didn't get around to exploring any of the other shards, but I hope you've enjoyed what was there. This CYOA did help me hammer out a few mechanics and was a nice writing exercise all around, so for that I am extremely grateful. :salute:
     
    • decline decline x 1
    • Prestigious Prestigious x 1
    • Salute Salute x 1
    ^ Top  
  22. Gauldur's Bait Learned

    Gauldur's Bait
    Joined:
    Oct 14, 2015
    Messages:
    235
    Understandable. :salute:Really enjoyed this so far even though I recently didn't participate actively.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)