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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Aug 14, 2015.

  1. karfhud Savant

    karfhud
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    Care to share the screenshots that display these same assets? I did a quick browse through the available screens and honestly didn't find any :) As for the over-the-top specular values, well, it kind of makes sense for a sunken location, doesn't it? ;)
     
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  2. agris Arcane Patron

    agris
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    use your eyes, there's about 4 architectural features repeated ad nauseum in that shot :) as for your poor attempt to justify bog-standard CGI plastic shininess that hasn't been tuned by a human, try harder. :)
     
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  3. Kev Inkline Arcane Patron

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    [​IMG]
    Leaving this here so no one has to dig it up.

    https://www.facebook.com/Torment.in...30841.144749.552507144764814/622300137785514/

    How could you even in theory cut that off and decide not to tell anyone about it? Jed Master Radek has it right.
     
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  4. Rev Arcane

    Rev
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    I don't know man, there's a really high competition with all the other shit they pulled off in the last two years. :M
     
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  5. Rev Arcane

    Rev
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    Btw, thank you Zombra for the parrot-rating. :salute:
    Always wanted to farm those, but somehow I always get other ratings.
     
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  6. Fairfax Arcane

    Fairfax
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    ~3 months before release. Swen said he regrets it, but they were overbudget and decided to focus on fixing bugs and adding NPC reactivity.
     
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  7. Rev Arcane

    Rev
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    That's because Swen is a bro and a decent human being, while Fargo is a fraudster.
    Really, despite whatever we can think of the games that came out of this KS thing, the only ones (of the so called RPG renaissance, at least) that pulled this kind of shit repeatedly over time are inXile. Obsidian, Larian, HBS, even Stoic for fuck's sake all managed to come out cleaner than them.
     
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  8. Bester ⚰️☠️⚱️ Patron Vatnik

    Bester
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  9. karfhud Savant

    karfhud
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    Ah, that's what you mean, the asset repetition within that very screenshot. That's nothing out of the ordinary, regular practice; the meshes still seem to be unique to this place.
     
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  10. agris Arcane Patron

    agris
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    exactly, this isn't a polished map that took significant amounts of manpower to develop. the existence of this screenshot doesn't indicate something is or is not in the game.

    karfhud look at the asset diversity of maps in the beta, you'll see a stark difference.
     
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  11. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Why are you talking about a screenshot when there's a trailer showing live footage of that area
     
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  12. IHaveHugeNick Arcane

    IHaveHugeNick
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    You've made a typo there.
     
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  13. Bester ⚰️☠️⚱️ Patron Vatnik

    Bester
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    It's exactly the same level assets-wise, only minor changes. The lighting is better undoubtedly, but that repeating things are still there. Lazy.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Yes, but the point is that the map is so low-effort they could easily afford to cut it. If there's recent gameplay footage, they probably didn't.
     
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  15. agris Arcane Patron

    agris
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    That's a fair point, although I would think inXile would be embarrassed to ship the game with that map looking the way it does. The asset reuse screams 'low-effort', to borrow your phrase.
     
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  16. Bester ⚰️☠️⚱️ Patron Vatnik

    Bester
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    They wouldn't just be cutting the map, but they'd also be cutting the swimming controller, which is a heap of work. That is if they even have this controller. Maybe they're cutting cause they have no time to make one.
     
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  17. ushas Savant

    ushas
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    Do you mean that they cut already done content (why, for future DLCs?) or that it hasn't been done in the first place (thus decided for cutting way back)?

    Any of those options are much worse without any official announcements and explanations. I almost dread of finding out upon the release.

    Like, there is not going to be backers update about cutting the Italian localization? Did they think Italian backers would not need to know that they may be potentially unable to play or enjoy the game? Even when one gets the full refund eventually, how it just seems, from outside it may even look like inXile/Techland was trying to withhold the information as long as possible - practically having ideal loan.
     
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  18. Kev Inkline Arcane Patron

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I guess Double Fine to can be said having behaved in a similar manner, even though DF-9 was early access.

    Surprisingly, guess who are running Fig?

    If I really want to put a positive spin on it, and assume everything's fine(*), inXile fail at least communications hard.

    (*)
    [​IMG]
     
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  19. Fairfax Arcane

    Fairfax
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    It wouldn't be the only low-effort area in the game, really.

    I thought this one from the trailer was pretty bad. The rock surfaces are so low-res, and the whole scene is just bland. The gutters are all look exactly the same, they just pasted 6 of them without adjusting much of the background.

    [​IMG]

    The gutter's base is bright because of the liquid gold thing, but the surface around it isn't, so it looks like it's hanging above the rocks.

    The environment art is very inconsistent. Here you have rocks that look straight out of a 2006 game:

    Here it looks much nicer and more like you'd expect in a pre-rendered handcrafted background:

    But still not even close to a good PoE environment:

     
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  20. agris Arcane Patron

    agris
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    Ugh. That inconsistency is going to be hard to ignore while playing.
     
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  21. Kev Inkline Arcane Patron

    Kev Inkline
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    A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I don't think it's close to any PoE content, tbh.

    Although it's sufficiently good for me.
     
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  22. Bester ⚰️☠️⚱️ Patron Vatnik

    Bester
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    Yeah.

    Fargo's team doesn't have 3d and 2d artists. Obshitian doesn't have writers, animators and composers.

    If we merge them, throw out Feargus and Fargo out on their asses, dismember Sawyer by horse, replace the management with Cain-Anderson-Boyarski, the company could make kickstarter titles indefinitely.
     
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  23. Jedi Master Radek Arcane

    Jedi Master Radek
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    I think inXile is in financial troubles and desperately needs money. Fargo is a smart guy. No way he would place short term gains above the long term gains and destroy his biggest asset - good will of the backers. All money he gains now by withholding those information will be lost tenfold in the future by losing the trust. Wasteland 2 Early Access was a success and brought a lot of money. Fargo when planning the Torment budget must have thought ToN EA will bring similar or not substantially smaller amount of money. When ToN EA failed (when I checked it last there was like 10k owners and most of them must have been backers) there was a shortage of money, stuff was cut and the deal with Techland was made.
     
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  24. Fairfax Arcane

    Fairfax
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    You overestimate how much people care and can even remember that stuff. Unless you go full Molyneux, most people are willing to forgive all that stuff as long as they like the game and/or the developers. Fargo is aware of it:

    He was talking about being a producer, but it's the same principle. It's why fans are willing to be continually scammed by AAA studios like Bethesda and BioWare. As long as you make a portion of your fanbase feel good about it, they're willing to do your job for you without being asked. They'll actively defend these decisions and attack those who criticize the studio.

    The long term gains for them (console market, more casual players) are worth a lot more money than the vocal minority who cares about this kind of fuckery. If the game is moderately successful, the new, non-KS players won't give a damn about undelivered promises, and if they like the game, their praise will drown most of the criticism, and InXile will keep doing the same things.
     
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  25. TheSentinel Arcane

    TheSentinel
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    Just passing by to laugh at any retard that actually donated money to Brian Fargo.
     
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