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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

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Excidium II

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ofc the 3D is dated but the character designs are sound.
 

IHaveHugeNick

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That's what I said: If the characters are not interesting, that's one thing. But people are complaing about the character art, which wasn't great in PST at all.

You know, but this is where old shitty pixelated graphics have advantage. You couldn't really see shit anyways, so your imagination was filling the gaps, and your imagination wouldn't fill the gaps with bland boring shit. We don't have that luxury anymore with 4k resolutions and HQ portraits. It's the same problem that many long running franchises have. The graphics moved to XXI century and people don't recognize their favorite characters anymore.
 

Projas

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag.

HoboForEternity

sunset tequila
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Steve gets a Kidney but I don't even get a tag.
bYn7USk.png


lesse if this turned to regret or a pleasant surprise
 

Lady_Error

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ofc the 3D is dated but the character designs are sound.

Doing the portraits in 3D wasn't the best decision either.

Seems like people haven't actually looked at those in years or something:

ff8cb519c27ccb43bd7a5fec91c3021940cd2636f9c93009c8a4c3750f41a3e94g.jpg


The characters were the most interesting you can find in any RPG, but that art (especially the humans) was pretty bad.
 
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Excidium II

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ofc the 3D is dated but the character designs are sound.

Doing the portraits in 3D wasn't the best decision either.

Seems like people haven't actually looked at those in years or something:

ff8cb519c27ccb43bd7a5fec91c3021940cd2636f9c93009c8a4c3750f41a3e94g.jpg


The characters were the most interesting you can find in any RPG, but that art (especially the humans) was pretty bad.
Good for the time
 
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Lurker King

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While he was sinking Interplay he greenlighted 4 of the Codex Top 5 games of all time, despite the fact that they desperately needed money and most of the management thought those games won't as much as break even. So I'd say he had to have had pretty fucking good appreciation of RPGs all right.

He greenlighted everything and shoot in all directions, which is why they were desperately in need for money in the first place. Even a broken clock is right twice a day.
 
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Pillars of Eternity 2: Deadfire
It's disingenuous to not give Fargo credit for the games that were made on his watch at interplay. The shitty decisions made at ineXile do not change the past. Sometimes a pitcher just looses his fastball over time. Doesn't mean he didn't have it in his prime.
 

IHaveHugeNick

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He greenlighted everything and shoot in all directions, which is why they were desperately in need for money in the first place. Even a broken clock is right twice a day.

Except from the fact that pretty much everyone from BIS gives Fargo a lot of credit. But then they only actually worked under Fargo and made those games, so what do they know. Next time you meet Tim Cain or Jason Anderson, make sure you explain to them the error of their ways, I'm sure they'll be very receptive to your ideas about their life.
 

Fairfax

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It's disingenuous to not give Fargo credit for the games that were made on his watch at interplay. The shitty decisions made at ineXile do not change the past. Sometimes a pitcher just looses his fastball over time. Doesn't mean he didn't have it in his prime.
Fargo deserves credit for greenlighting these games, and in many cases defending them when other execs opposed them, but it's disingenuous not to give Fargo credit for everything else, including the company's numerous failures. Also, his most fortunate decisions are all from before Interplay's IPO, after which his involvement in good games was pretty much null.
 

Father Foreskin

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Even though ive been shitting on Fargo a lot he does have past merit. But starting 3 new projects everytime you finish one is a bad business strategy even if most of the budget is covered trough fig&publishers. If one game sells nothing there is no safety margin in the budget anymore. Fuck up customer relations or publisher relations and suddenly your taking it up the ass worth 3 games instead of one.
 

ga♥

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Okay, isn't the release day tomorrow? Where is the excitement?

Kind of sad that the run-up to release is like this, but then they haven't been doing much to excite us, have they.

PoE had Sawyer livestreams and stuff before release. With Torment you get the feeling that they all moved on to Wasteland 3 months ago and we've been kept waiting for some artificial reason.


Colin McComb did nice streams of him playing Torment on the GOG twitch channel... I thought you were the one who wrote about them in this thread for the first time?
 

Rev

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Brian Fargo does too many Kickstarters, therefore he also doesn't know how to recognize talent (or a lack thereof) among his developers or understand what they're doing? No.
It's not that, but "inXile's management is deeply flawed as their many problems have demonstrated, so their decisions and judgement calls shouldn't be taken as the Bible".
 

Urthor

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Pillars of Eternity 2: Deadfire
Honestly the issue with InExile in this iteration isn't Fargo as much as it is each of their games having a particular flaw.

Fargo's not doing a bad job in his role as an executive launching game n titles in a company really. There was a business case for Wastelands 2, a business case for Torment and a business case for Mage's Tale (and by business case I mean "oh yes Oculus we'll take some of your lovely money"). Bard's Tale 4 was the legitimate fuckup, Bard's Tale was not a franchise like the pseudo Fallout sequel or a pseudo PST sequel.

With Wasteland 2 it was the massive obese combat slog of encounter after encounter after encounter, and unenjoyable turn based combat really interfering with some really good RPG elements.

With Torment it's going to be the Numenera ruleset, which was selected by Colin McComb as a favour to a buddy without much thought, not working as it does in a GMed PNP environment. And with Bard's Tale 4 it's that that game only raised 1.25 million dollars for a 3D UE4 production and it was always destined to be a steaming pile of shit.

End of the day what it is is a symptom of InExile being a "new" studio, and Obsidian being a very old one with a lot of experience (not) delivering shit on time and on budget and how it should be to practice actually delivering games.

Honestly I'm fairly certain Torment will deliver on the writing and story, Codex circlejerk not withstanding I reckon it'll measure up. The original Torment wasn't exactly proust or Hemingway as much as our rose tinted glasses cast it as that, it was an amazing D&D adventure novel cast into an RPG, and Torment will probably meet that mark.


And it'll certainly deliver an awful lot less brown than the original Torment did and have reasonably attractive environments. Without a doubt though the development has been troubled and InExile have made serious wrong turns at times.
 
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