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Torment Torment: Tides of Numenera Beta Thread [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Aug 14, 2015.

  1. Transfiguring Roar Arcane Patron

    Transfiguring Roar
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    Shadorwun: Hong Kong
    I think they said it was going to be a 'crisis', so prob a little test of the battle system.
     
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  2. Stereotypical Villain Arcane

    Stereotypical Villain
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    I'm really grateful for the alpha key that Catawampus gave me. If the rest of the alpha is as good as the intro then... yeah, I'm going to take back everything I said about NuTorment (and buy it).

    The future is bright.
    :incline:
     
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  3. Fairfax Arcane

    Fairfax
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    I just can't ignore the medieval-tech-after-1-billion-years thing. I mean, one billion years in the future.
     
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  4. prodigydancer Arcane In My Safe Space

    prodigydancer
    Joined:
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    Get over it. Every futuristic setting is a projection of the past into the future, or even worse, an extrapolation of contemporary trends (torn out of their social, political, economic and scientific context). There's a limit to what can be imagined and even reaching for this limit is usually not practical. In a completely alien world you either have to explain everything (and not everyone wants to play a tedious lecture) or let the player stumble in the dark indefinitely and wonder where their place is in all that weirdness. The latter may be good for atmosphere but is also bad for gameplay. Even if you're making a classic adventure like Myst, bruteforcing unsolvable puzzles based on inhuman logic won't make people happy.
     
    Last edited: Aug 17, 2015
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  5. Metal Hurlant Cipher Patron

    Metal Hurlant
    Joined:
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    Codex USB, 2014 A Beautifully Desolate Campaign
    I'd like to know what the toilets are going to be like in a billion years and will we be still using toilet paper.
     
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  6. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
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    27,652
    [​IMG]
     
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  7. ArchAngel Arcane

    ArchAngel
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    I seem to remember lots of people wanting to play PoE
    Show Spoiler
    :hmmm:
     
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  8. epeli Arcane

    epeli
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    [​IMG]
     
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  9. ArchAngel Arcane

    ArchAngel
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    I hope WL2DC is better optimized than TToN :D
    I was able to run WL2 on my i5 750.
     
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  10. Brother None inXile Entertainment Developer

    Brother None
    Joined:
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    We kinda went over this during WL2 early releases: you can't really compare optimization for an in-development game to optimization of a released title. Optimization is naturally one of the last things you do in a game's production cycle, when all the assets, VFX etc are all in and final. What you're playing if you play the AST is essentially un-optimized and more importantly untested on different hardware/software setups, saying you have an i7 is not really meaningful there. As you've seen for WL2, this changes as development progresses.
     
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  11. ArchAngel Arcane

    ArchAngel
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    Yes, WL2 did have big differences between beta and release.
     
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  12. DosBuster Arcane Patron The Real Fanboy

    DosBuster
    Joined:
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    Location:
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    Codex USB, 2014
    All In-Game Maps (Sorry devs)
    Show Spoiler

    Map,
    TormentMenu = 0,
    HUD,
    AR_0001_Kholn_Village,
    DebugMenu,
    AR_0003_Kholn_Village_Cave01,
    ar_c4121_ShrineOfTheGreatChilaInterior,
    ar_c4111_VastInterior,
    ar_c4131_IoxusShantyInterior,
    ar_c4101_MemovirasCourtyard,
    ar_c4211_ChiurgeonSlump,
    ar_c4301_LittleNihliesh,
    ar_c4201_TradePost,
    ar_c4601_Ascension,
    ar_c4501_MemovirasFortress,
    ar_c4401_BloomsHeartExterior,
    ar_c4421_BloomsHeartInterior,
    ar_c4311_LostAnchorage,
    AR_B9111_G1KholnVillage,
    AR_X1131_Fathom13,
    AR_B9114_G1DesertRoad,
    AR_X1511_TheCalm,
    ar_c4221_OldSlaveBlock,
    blue_crisis,
    ar_c4141_DuelingArena,
    ar_c4321_CatenaInterior,
    ar_c4222_MurdenTreasureTrove,
    ar_c4511_MemovirasTower,
    ar_c4142_DuelingArenaIoxu,
    AR_D5231_JoliosPeak,
    AR_D5232_Menagerie,
    ar_c4413_ForgottenNiche,
    ar_c4412_CorpuscularMawChamber,
    ar_c4411_TheGullet,
    AR_C4202_TradePostRestored,
    ar_a1101_TheBrokenDome,
    ar_a1201_ReefOfFallenWorlds,
    ar_a2101_CircusMinor,
    ar_a2201_CliffsEdge,
    ar_a2211_TheFifthEye,
    ar_a2301_Underbelly,
    ar_a2311_DendraOhurCave,
    ar_a2321_CaveOfLastWords,
    ar_a2332_BuriedCrossroads,
    ar_a2501_Caravanserai,
    ar_a2601_GovernmentSquare,
    AR_A3201_KholnVillage,
    ar_a4611_CouncilTower,
    AR_X1011_Fathom1,
    ar_x1511_TheCalmBroken,
    AR_D5101_JerboaTown,
    AR_D5111_MorphlingGrotto,
    AR_D5112_AbandonedHovel,
    AR_D5121_TheMarina,
    AR_D5201_SunkenMarket,
    AR_D5211_OMJCenter,
    AR_D5212_GiashChamber,
    AR_D5221_OblevisReef,
    AR_D5131_LostSea,
    AR_D5301_MaralelsAsylum,
    ar_x1512_TheCalmRestored,
    ar_a2331_StichaLair
     
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  13. Kilus Educated

    Kilus
    Joined:
    Mar 18, 2012
    Messages:
    39
    I can't wait to play DebugMenu.
     
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  14. DosBuster Arcane Patron The Real Fanboy

    DosBuster
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    Codex USB, 2014
    thats what the code says, unless you have proof otherwise?
     
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  15. SniperHF Arcane

    SniperHF
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    AST B0 just downloaded here.
     
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  16. SniperHF Arcane

    SniperHF
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  17. SniperHF Arcane

    SniperHF
    Joined:
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    Tried it again, quitting the game managed to fix my issue with the skill checks. You can break the HUD easily by opening the options menu.

    It's very much like the first AST but you get a much better look at the environments. They are pretty lively, dancing mysterious objects, tubes with light passing through them, gravity defying droplets that fly upwards.

    One of the things that was interesting is when you examine an object in the dialog window you usually get the option of doing so again. Sometimes this actually produces results, sometimes not. Though that obviously incentivizes the behavior of just mashing it twice every time. In one instance I hit "wait for more objects to surface" during an item puzzle and eventually another object surfaced. I'm sure someone more enterprising than I will sit there and mash it a couple hundred times looking for Easter eggs.

    You first start off in a room with a bunch of machines. One of them taunts you. You can find a few items in there then head out into the larger map. There's the potential to use at least one of those items out there. Lots more object dialog puzzles then eventually you run into another party which ends the test.

    Don't forget to initiate dialog once you leave the small room as their options open up. Your two party members Callistege and Aligern also comment on what the other says sometimes and how you interact with the object puzzles.
     
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  18. Brother None inXile Entertainment Developer

    Brother None
    Joined:
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    Ah, yes, that is a known issue, at the bottom of our release notes you'll see some of the known issues in this alpha release.

    It was a fun couple of weeks producing this AST. Will keep an eye out and see what y'all think!
     
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  19. SniperHF Arcane

    SniperHF
    Joined:
    Aug 22, 2014
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    [​IMG]

    Show Spoiler

    [​IMG]
    [​IMG]
    [​IMG]
     
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  20. Fry Arcane

    Fry
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  21. TheEntitledOne Arcane

    TheEntitledOne
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    Jan 12, 2012
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    Map, portraits and UI look great, but the character models are a bit crappy.
     
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  22. Starwars Arcane

    Starwars
    Joined:
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    2,557
    Location:
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    That area looks nice, beautiful work there.

    I'm not a fan of the portraits though, not entirely sure why.
     
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  23. StaticSpine Arcane Patron

    StaticSpine
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    Shadorwun: Hong Kong
    She has several moving projections of herself floating around her constantly.

    Отправлено с моего Philips W336 через Tapatalk
     
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  24. SniperHF Arcane

    SniperHF
    Joined:
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    EDIT: This is now the corrected version with the effort pop ups working.
     
    Last edited: Aug 29, 2015
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