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Game News Torment: Tides of Numenera Podcasts

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Mar 28, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Brian Fargo; Colin McComb; InXile Entertainment; Torment: Tides of Numenera

    Since there's apparently not going to be a Torment: Tides of Numenera Kickstarter update today, I thought I'd take the opportunity to link to two recent Torment-related podcasts.

    The first podcast is an hour-long interview with Colin McComb at the blog Transmissions from the Ninth World, which as you might have guessed, is dedicated to Numenera podcasts. It's an eclectic interview, in which Colin tells the entire story of his career, from his beginnings at TSR all the way up to the Kickstarter.

    The most interesting part is Colin's description of the early beginnings of the Torment project. Apparently, Chris Avellone and superfan Steven Dengler spent months trying unsuccessfully to convince Wizards of the Coast to license the Planescape setting. And after Brian Fargo got involved, Colin and Adam Heine had actually considered rolling up their own setting for the game, before Monte Cook showed up on the scene with Numenera. Another interesting reveal from the interview is that the player character's Legacies will determine his focus and descriptor. The focus and descriptor may even change as the player character's Legacies shift over the course of the game.

    The second podcast is an interview with Brian Fargo on the radio show Video Game Sophistry. It begins at around the 24:30 mark of that episode and lasts about 18 minutes. Alternatively, you can just listen to it on YouTube:


    It's a general interview about the game and the Kickstarter campaign. One thing worth noting is that Brian emphasizes twice over the course of the interview that certain dialogues in Torment will be "like battles".
     
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  2. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    I just finished listening to this (the one with Fargo). Nothing really new to me, but just a good basic wrap up of torment as well as the KS process. Worth it if you want info on that.
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    The Colin McComb interview is really good. He talks about helping Qwinn with the Unfinished Business patch, heh.
     
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  4. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Really? Interesting. Well off I go. :)

    ~Qwinn
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Oh wow, the story of the project's genesis is pretty amazing. Apparently MCA and Steven Dengler actually spent a few months last year trying to convince WotC to license the Planescape setting. That was all before Brian Fargo decided to make a Torment game of his own. At one point (after Brian had decided to make a Torment game) they even considered rolling up their own setting, and then Monte Cook and Numenera showed up. What a perfect storm. :salute:
     
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  6. Jack █▓▒░ Patron

    Jack
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    Transcript please, it sounds really interesting.
     
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  7. hiver Guest

    hiver
    A- ha! Notch one point for me. heh heh.

    :incline: of Hiver.


    -edit- you know? that modest good looking fellow.
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    No transcript, but I'm updating OP with the most important details.
     
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  9. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Colin gives Thomas Beekers a shoutout. Is he allowed to say we now?
     
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  10. Roguey Arcane Sawyerite

    Roguey
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    Heh, no wonder they found that WotC announcement so amusing.
     
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  11. hiver Guest

    hiver
    The "i havent backed Torment" guy?

    No.
     
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  12. Jack █▓▒░ Patron

    Jack
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    Neat. :salute:
     
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  13. Brother None inXile Entertainment Developer

    Brother None
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    Mispronouncing my name as he does so. Coliiiiiiiiiiiiiiiiin!!!
     
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  14. CMcC Larian Studios Developer

    CMcC
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    [​IMG]
     
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  15. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    The funny thing is, years ago, when I learned of Brother None's real name, that was the first image in my mind. :lol:

    (Sorry BN) :(
     
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  16. CMcC Larian Studios Developer

    CMcC
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    Every time I read an email from him...

    :troll:
     
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  17. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    :lol:
     
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  18. Diablo169 Arcane

    Diablo169
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    God I hope Colin doesn't vanish entirely from here when the kickstarter ends. His posts always deliver :P
     
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  19. Dakion Barely Literate

    Dakion
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    Sooooo, that's not entirely true ;)

    Hey it's Dave, the co-host of TF9W and founder of Ninthworldhub.com

    Thanks for the shout out about the podcast.
     
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  20. CMcC Larian Studios Developer

    CMcC
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    That podcast was a lot of fun.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Hmmm yeah, you're right.
     
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  22. Dakion Barely Literate

    Dakion
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    It was fun because you were enthusiastic and very candid. And I'm sure Infinitron's description of the podcast as 'eclectic' rest wholly on your shoulders. ;)
     
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