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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Dec 19, 2012.

  1. norolim Cipher

    norolim
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    That's true and therefore, again, 2D will probably be a better solution if they want stunning scenery. That doesn't mean that it can't be done in 3D (isometric included) with great results. It can, but it will cost much more thatn 2D. And that was my argument.
     
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  2. Kem0sabe Arcane

    Kem0sabe
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    Damn, now that you put it like that it's actually funny. :salute:
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    No, in the top-down/isometric sphere, 3D costs less than 2D. Do you realize that every single one of those "stunning sceneries" needs to be modelled in 3D anyway, whether it's 2D or 3D in the final product?
     
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  4. norolim Cipher

    norolim
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    Well, not necessarily. I don't know the details of how exactly the 2D scenery is produced, but I imagine that after the modelling phase it doesn't look nearly as good as the final art. It is through artists' touch up on the pre-rendered image that the final look is achieved. And this, I think, is less time consuming and costly, when considering that in case of 3D all the diversity and detail has to be achieved in the engine and detailed elements have to be placed in the environment manually and must look good from many directions (camera can usually be rotated in 3D). But, if you know more about the process, feel free to prove me wrong. I'd be glad to learn sth new about it.
     
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  5. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    That's my point. In a top-down game the camera can't be rotated very much. You can't go into over the shoulder mode and look at things up close, from the side, etc. Making a good looking 3D environment under that constraint is cheap.
     
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  6. norolim Cipher

    norolim
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    To illustrate my point about raw prerendered looking meh before touch up, here is a familiar example:
    Show Spoiler
    [​IMG]

    Have a look at the last 2 images. The raw-prerendered one doesn't look nearly as good as the last one.

    I see your point. I'm still not entirely convinced though, because I believe that you can't just cut corners in 3D, only because the scenery will be viewed from a distance. With today's resolutions I think you still have to do a fairly good job with your 3D isometric environment. But of course costs of doing 3D iso will be much lower than in case of over the shoulder...will it be lower than 2D pre-rendered? I'm not sure, but you may be right.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  8. Aeschylus Prestigious Gentleman Swindler Patron

    Aeschylus
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    Approved by anyone with half a brain.

    He gives good answers. It's nice to have someone talking about philosophy in games who knows that "Beyond Good and Evil" isn't just a video game.
     
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  9. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  10. General Maxson Arcane

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  11. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
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    Project: Eternity Torment: Tides of Numenera
    CMcC - Harrison's Viriconium stories are worth putting on your reading list, if they aren't already. To me, they're the best match for the tone that I'm imagining Torment will have among the various dying earth style settings.

    Re Torment appropriate philosophers: Schopenhauer is the shit. What is one life worth when tearing away the Veil of Maia reveals that all of existence is unitary and continuously eating itself alive? Tough to say!

    Also, are you dissing Kant just to be edgy?
     
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  12. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    3 votes from me as well. :obviously:
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://torment.uservoice.com/forum...-pants-on-head-drown-in-the-rain-2-2-kumquat-

    :lol:
     
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  14. CMcC Larian Studios Developer

    CMcC
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    Duly noted, and thanks for the recommendation. I'll pick up Viriconium stuff today; I have to admit I haven't read that.

    It's been a long time since I read Schopenhauer, so rather than pull something out of my ass and pretend to be better informed than I am, I'll look again. There should really be an image here for :todo:.

    As for Kant: It's hard to say if I'm dissing him to be edgy. I disliked him back when I was all into Nietzsche, since Nietzsche's work was such a reaction to his. How much I actually dislike him now might be partially ingrained because of the early N influence, and I'll have to re-read Kant to give him a fair shot from a non-angry-kid perspective. Note that I legitimately prefer Hegel to Kant, if that gives you an idea of where I'm coming from.
     
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  15. Lancehead Liturgist

    Lancehead
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    :lol: Voted.
     
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  16. CMcC Larian Studios Developer

    CMcC
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    Also voted.
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  18. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
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    Well its been about ten years since I've read him, so obviously I have no general opposition to ass-pulls. I also don't necessarily think he's right exactly, more that he's compelling. He's kind of like Nietzsche in that his appeal is somewhat aesthetic.

    But shouldn't a Hegelian have come around to synthesis of Kant and Nietzsche by now? :rimshot:

    I went through stages with Kant, first loving him because it was a freshman metaphysics course and I could only kind of understand what he was getting at, making his work a kind of rational gnosticism (something that Scopenhauer is even better at), then resenting him for what seemed to be an unnecessarily opaque way of writing that made his ideas seem more abstruse than they were, and then coming around again and appreciating him for his historical role. I think he's like Descarte, in that if I look at his work in a historical context he becomes much easier to appreciate; both were trying to lay the conceptual groundwork for modern empirical science by articulating the way in which our senses (and for Kant, the mind itself) are, at best, fundamentally limited tools for correctly perceiving reality, let alone understanding it, without the aid of other conceptual tools like science.
     
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  19. mondblut Arcane

    mondblut
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    This is the secret to understanding RPGCodex:

    1. Lament the lack of another Torment for a decade.
    2. When one finally appears on the horizon - troll it to death.

    Codex, you never disappoint :lol:
     
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  20. Aeschylus Prestigious Gentleman Swindler Patron

    Aeschylus
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    See, this is why I have such high hopes for this game. For Project: Eternity Josh Sawyer goes and posts extended diatribes on game design on the SA forums, but for Torment Colin McComb comes and trolls on the Codex. :salute:

    p.s. I have high hopes for P:E too.
     
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  21. hiver Guest

    hiver
    That was really nicely written suggestion. Great punch line. I was loling for several minutes.
     
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  22. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    I think you will be pleasantly impressed with the progress.
     
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  23. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
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  24. Stabwound Arcane

    Stabwound
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    Anyone who got legitimately butthurt over the apology needs to go get an autism test done and/or move from mother's basement.
     
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  25. Kirtai Augur

    Kirtai
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    I know a couple of autistic people and even they thought it was funny. I think it's mostly the people who've had their sense of humour surgically removed and/or hyperactive self-importance glands that's the most butthurt.
     
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