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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Dec 19, 2012.

  1. hiver Guest

    hiver
    There was a bit of a clarification on "considering" yesterday, i think.
    That one means they are considering it.

    :salute:

    :lol:


    -edit-
    It also means they took that suggestion, moved it into a document that is shared by the team and all further updates, worthy updates in that thread are added to that particular document.
    Its pre-production time people. 9 months of it.

    -of course... i might have just hallucinated this last part-
     
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  2. Adam Heine Arcane Developer

    Adam Heine
    Joined:
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    Messages:
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    Location:
    Chiang Mai, Thailand
    *yawn* Because I was sleeping.

    Seriously, I've been doing most of the forum replying lately (I wasn't always, but I am at the moment, and probably will be until I go whining to Kevin, "It's too much work! Make Brother None do it!").

    Broadly speaking, your interpretations are correct:

    WILL DO = Absolutely will do. (These are usually the things we had in our vision doc to begin with)
    PLANNED = Almost certainly will do, but we're in pre-production, so you never know.
    CONSIDERING = We have read this idea and it's worth talking about. (Or, like in the case of the MCA idea, it means, "We want this too, but, you know.")
    NOT PLANNED = Almost certainly won't do.
    WON'T DO = Absolutely won't do. (Again, usually from our vision doc)

    So CONSIDERING basically means "not no" (sometimes with a comment to clarify what, exactly, we're considering). For Stretch Goals, it usually means someone in the chain is considering it. For Game Ideas, Colin and Kevin and I will probably look through all the ideas after the KS campaign is over and see what we can/should use.

    There are a LOT of good ideas in there, and it's hard to keep up with them all. So sorry if the system isn't perfect.:M

    (I kinda love that parrot).
     
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  3. Murk Arcane

    Murk
    Joined:
    Jan 17, 2008
    Messages:
    12,635
    Increase in developer presence is much appreciated, thank you guys/gals/both (all of you [both from inXile and from other development groups]) for your time and open communication.
     
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  4. Kattze Andhaira

    Andhaira
    Andhaira
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    Jan 10, 2011
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    4,726
    Location:
    Babang Ilalim
    Now that I got my paycheck, it's time to contribute to the furthering of incline. :salute:




    I wish I could transfer what I gave for PE to TToN.
     
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  5. Surf Solar cannot into womynz

    Surf Solar
    Joined:
    Jan 8, 2011
    Messages:
    8,628
    :hmmm:
     
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  6. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,843
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
  7. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Messages:
    11,256
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    You remember what what sayeth the wise Alaundo, don't you.
     
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  8. norolim Cipher

    norolim
    Joined:
    Nov 21, 2012
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    904
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    Pawland
    Let's Bioware Torment
    Yeah, this had to start eventually, didn't it...I'm actually surprised it took so long.
     
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  9. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,843
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Flagged

    Oh, and by the way, they seem to have increased the number of votes.
     
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  10. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,843
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
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  11. norolim Cipher

    norolim
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  12. FeelTheRads Arcane Patron

    FeelTheRads
    Joined:
    Apr 18, 2008
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    13,454
    :lol: Good stuff. :4/5:
     
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  13. hiver Guest

    hiver
    yeah, sure...like Vince doesnt have anything better to do then post such shit.
     
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  14. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,652
    I don't have an account there.
     
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  15. MetalCraze Arcane

    MetalCraze
    Joined:
    Jul 3, 2007
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    Location:
    Urkanistan
    That's not me but I endorse this idea.
    Our Vault Dweller knows what he's doing and I have faith in his suggested design improvements to Torment.
     
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  16. Blaine Cis-Het Oppressor Patron

    Blaine
    Joined:
    Oct 6, 2012
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    1,872,375
    Location:
    Roanoke, VA
    Grab the Codex by the pussy
    Vault Dweller isn't exactly the most original name in the entire universe. It's simply an homage to Fallout/Fallout 2. I'm sure Blaine is taken on some other forum, somewhere.
     
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  17. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
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    82,843
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    No, you don't get it, that teleport/quick travel suggestion is a direct parody of Age of Decadence.

    Anybody wanna fess up? :lol:
     
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  18. Rake Arcane

    Rake
    Joined:
    Oct 11, 2012
    Messages:
    2,969
    Why did you make me go to Torment forums?
    I just saw some dumbfucks saying that first person view is better than isometric, bring Witcher 2 in the argument 2D vs 3D and asking inXile to use CryEngine 3 :stupid:
     
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  19. CrustyBot Arcane Patron

    CrustyBot
    Joined:
    Dec 29, 2011
    Messages:
    813
    Codex 2012
    https://torment.uservoice.com/forum...uggestions/3759764-ability-to-trade-knowledge

    :greatjob:
     
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  20. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,843
    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    I rather like this one: https://torment.uservoice.com/forums/197950-game-ideas/suggestions/3751191-multiple-villains

    I like plots that have multiple antagonist factions who fight each other as often as they fight you. It was one of the good things about NWN2 OC.
     
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  21. Brzęczyszczykiewicz Arcane

    Brzęczyszczykiewicz
    Joined:
    Oct 13, 2012
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    1,161
    Project: Eternity
    One of post singularity RPG systems I've played(BLAM!) used memories/knowledge as basic currency.
     
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  22. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    I suppose I don't. The suggestion seems entirely generic and could easily fit pretty much any game.
     
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  23. hiver Guest

    hiver
    Incline isnt being helped by watching it from side lines.
     
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  24. Blaine Cis-Het Oppressor Patron

    Blaine
    Joined:
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    Grab the Codex by the pussy
    Care to elaborate?
     
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