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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Dec 19, 2012.

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  2. Brzęczyszczykiewicz Arcane

    Brzęczyszczykiewicz
    Joined:
    Oct 13, 2012
    Messages:
    1,156
    Project: Eternity
    Many sci-fi and fantasy RPGs use imperial system even if it doesn't make any sense. Going by description I see it more as don't use imperial system.
     
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  3. hiver Guest

    hiver
    I havent said anything about peoples rights or wrongness of their wants.

    Thanks, just saw its up so ill go and see.

    -

    Hha`..!


    and i get a comic too. nice.

    Fathoms are seriously starting to kick the Endless paths ass.

    - dives back..-
     
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  4. J_C One Bit Studio Patron Developer

    J_C
    Joined:
    Dec 28, 2010
    Messages:
    15,324
    Location:
    Hungary
    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    Well hopefully we will have our first trailer soon (at least that's what they said in the documentary).
     
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  5. Gondolin Arcane

    Gondolin
    Joined:
    Oct 6, 2007
    Messages:
    4,186
    Location:
    In the Playground, reading LPs
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  6. abnaxus Arcane Patron

    abnaxus
    Joined:
    Dec 31, 2010
    Messages:
    15,807
    Location:
    Fiernes
    George Ziets is a Richard Ashcroft lookalike.
     
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  7. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,068
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Holy shit, the guy doing the TNO voice in the videos is Alexander Brandon of Deus Ex soundtrack fame.
     
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  8. hoverdog dog that is hovering, Wastelands Interactive Developer

    hoverdog
    Joined:
    Jul 8, 2010
    Messages:
    5,591
    Location:
    Jordan, Minnesota
    Project: Eternity
    Updated my journal. :thumbsup:
     
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  9. hiver Guest

    hiver
    Updated my Update.

    :bravo:
     
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  10. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Messages:
    11,254
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    If Pat Rothfuss joins the writing team, Roguey is going to (pretend to) blow a fuse.

    I don't care much for the guy either but it will be a nice publicity boost for sure, he has a huge fandom.
     
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  11. hiver Guest

    hiver
    Preferences over Patrick novels mean nothing.
    I had several objections to this or that in the story of Kvothe - but thats a different story.
    He has a very, very good way with words - he is top quality writer and using his talent and skills in Tides is going to create awesome.

    Plus he has a proper view of games. Fallouts, Planescape, loves text adventures.
    And he hates same things that we do.

    Plus yes, a large publicity boost.

    thats THREE positives. I dont see how you could do better than that.
     
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  12. Orma Arcane Patron

    Orma
    Joined:
    Aug 10, 2012
    Messages:
    1,668
    Location:
    Paradise Place
    Torment: Tides of Numenera
    I can't stand reading community idea page, too many retarded ideas.
     
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  13. Brotherman Bill Arcane

    Brotherman Bill
    Joined:
    Dec 31, 2009
    Messages:
    6,728
    Ahahaha oh wow

    [​IMG]

    I'd cancel those pledges were I you, wouldn't want to achieve *that* goal.
     
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  14. Rake Arcane

    Rake
    Joined:
    Oct 11, 2012
    Messages:
    2,969
    :bro:.
    This.
    I don't realy like his novels, but he is one of the best writers out there in writting quality.
     
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  15. Globbi Augur

    Globbi
    Joined:
    Jan 28, 2007
    Messages:
    342
    Brother None, can we get a high resolution of the Fathoms images?
     
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  16. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Messages:
    11,254
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Hopefully he will have no hand in plotting.
     
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  17. Gondolin Arcane

    Gondolin
    Joined:
    Oct 6, 2007
    Messages:
    4,186
    Location:
    In the Playground, reading LPs
    I was going to say that, having realized that Rothfuss is responsible for that Kvothe crap I tried reading once, he's not worth it as a stretch goal. But then I remembered that Raymond Feist's shit stories worked far better in Betrayal at Krondor (a computer game medium), than in his books. So there.
     
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  18. hiver Guest

    hiver
    evdk

    and others jumping to conclusions:

    Maybe you could read this:

    http://blog.patrickrothfuss.com/2013/03/concerning-games-torment-and-a-sense-of-play/

    not that i give a flying fuck about what you think, but read.
    (has a bit of clarification about what Patrick will be doing too)

    A small part of that:


    On Sunday, a tall dark stranger came up to me and said, “You’re Pat Rothfuss, aren’t you?”
    “Yup,” I said. We shook hands and I read his badge. “Nice to meet you Colin,” I gestured to the vast panoply of geekery around us. “How do you fit into all of this?”
    “I write games,” he said.
    “Role Playing stuff? Computer games?”
    “Both,” he said. “I worked on Planescape back in the day…”
    “The computer game?” I asked.
    He nodded.
    “Planescape Torment?” I asked.
    He nodded again.
    “You are fucking kidding me,” I said. “I was just talking to someone about Torment. That was one of the best games I’ve ever played.”
    He looked at little surprised at this, “Wow,” he said. “I….”
    “The narrative was brilliant,” I said. “It’s been ten years, and I haven’t known a game to come close to it.”
    “Well…”
    “I mean you had honest-to-god open-ended character development that was an integral part of the main narrative,” I said. “Nobody else has ever pulled that off as well. It was amazing.”
    “It…”
    “I still remember the interaction you could have with some of the NPC’s,” I said. “You actually had to be clever talking to them. You could offend them and piss them off. The writing was solid and smart. You had a branching narrative that still felt cohesive and engaging. I’ve never seen that handled so well except for maybe in the early Fallout games.”
    “…”
     
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  19. evdk comrade troglodyte :M Patron

    evdk
    Joined:
    Mar 31, 2004
    Messages:
    11,254
    Location:
    Corona regni Bohemiae
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    His enthusiasm is catching.
     
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  20. Rake Arcane

    Rake
    Joined:
    Oct 11, 2012
    Messages:
    2,969
    Pat is an excellent writter and his tastes are :obviously:. But as evdk said, his plotting is weak. To be honest i enjoy his blog more than his novels. But as himself said, he can do one area and be involved in a character arc, things he is good at. So i think he is a good addition to the team, and a chance to have writting on par or even better than Planescape's in this game. So, :incline:
     
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  21. belated Augur

    belated
    Joined:
    Mar 17, 2011
    Messages:
    287
  22. hiver Guest

    hiver
    if more credentials are needed, a little comic from Pats blog.
    he did the writing of course.

    [​IMG] [​IMG]


    [​IMG]

    i think that settles it.
     
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  23. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    82,068
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  24. Cosmo Arcane

    Cosmo
    Joined:
    Nov 6, 2010
    Messages:
    1,334
    Project: Eternity
    Before that my enthusiasm for this project was based on hope and abstract factors.
    But Georgie boy came by and showed me a glimpse of actual game storytelling.


    :love:indeed...
     
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