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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Dec 19, 2012.

  1. cvv Arcane Patron

    cvv
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    And most awesome yet.
     
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  2. Hobo Elf Arcane

    Hobo Elf
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    :incline: of Torment

    But what the hell is this Ninja Thief 4 shit? This is the new Garrett we are getting? A generic "badass" assassin, instead of, you know, a thief? A person who burglarizes houses and picks pockets for coin?
     
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  3. grdja Scholar

    grdja
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    You know very well that murder is ok (if done for Freeehdum!), but theft and burglary are not ok.
     
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  4. DeepOcean Arcane

    DeepOcean
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    Garret must be a protector of the poor against the tyranny of the Baron so they can put a checkmark at the side of "gamming as serious , social issue dicussion art form", he will be a leftie terrorist with ninja suit. Because, you know... killing is okay when it is for the revolution.
     
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  5. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    That's good, it means we are allowed to kill the dev team.
     
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  6. Chaotic_Heretic Dumbfuck! Dumbfuck

    Chaotic_Heretic
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    And the Publishers.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
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  8. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    :lol:

    The time limit in Fallout 1 never bothered me. The only way to run out of time would be to spend a bunch of days wandering around the desert for no reason, and what would be the point?
     
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  9. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Even with the deal with the Water Merchants which extend the time limit, that was plenty of fucking time. Still wish that carried a consequence for doing that though. :(
     
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  10. Kem0sabe Arcane

    Kem0sabe
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    Nothing wrong with a time limit as long as the game allows the player to continue playing after the end of the main quest, so we can mop up sidequests at a more leisurely pace, or introducing time limits only to certain phases of the main quest.

    Also, i enjoy when you get a hidden time limit, say the npc implies that an event is coming up but doesn't specify it beyond "maybe Thursday". It's ridiculous when you get a quest to save the village from a marauding band of ogres but then take weeks to mop up other content before deciding to trigger the exact spot on the map where the ogres will spawn.
     
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  11. Gozma Prestigious Gentleman Arcane

    Gozma
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    Gah, I am sneering

    You know what else the time limit in FO1 did positively? You actually played it to get and then to follow leads. I think I remember buying the thing from the librarian in the Hub to find the Necropolis vault on my first playthrough because the time limit creates a "wasteland detective" playstyle rather than tolerating Bethsoft aimless random-walk

    I pretty much guarantee every one of the complainers in that thread have no concept that "exploration" in a game can mean something besides meticulously lawnmowing all the fog-of-war off the world map
     
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  12. Brother None inXile Entertainment Developer

    Brother None
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    It shortened the mutants-finding-vault time limit, unless you're thinking of a more direct consequence?
     
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  13. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    Besides, if people don't like the time limit, it'll be modded out just as the FO1 timer was modded out.
     
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  14. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Yeah but that limit was patched out or something anyway
     
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  15. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech

    Ahhh I was un-aware of that consequence. :salute:

    I just still remember playing the very first time, and when presented with the deal with the Water Merchants I actually froze and panicked, because I didn't know if that would effect anything. I really had to think if that was a good idea or not. That was one of my most fondest memories of Fallout. <3
     
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  16. Brother None inXile Entertainment Developer

    Brother None
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    I think I usually played Fallout unpatched in the hopes of running into the infinite Ian bug, so I could kill him over and over and over

    Patching out time limits is decline.
     
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  17. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy

    :lol:
     
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  18. villain of the story Arcane

    villain of the story
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    I wonder how brief and if is the one responsible for the abysmally dismal writing and voice acting seen in the Aliens Crucible video:

     
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  19. grdja Scholar

    grdja
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    Time limits? Why not. Incline compared to modern "Daedra\Dragons\Reapers are invading, time is of the essence, see you in 2 years when you complete all side quests and are max level".

    Ofc not fixed "hard" limits. Allow player actions and choices to avoid time they have. In both directions. And try to make most of "time critical" events not be game overs (because that does require reloading a couple days old save or restarting the game; when you fail a main quest time limit I mean) but just "you are fucked now, deal with the consequences".

    But still, do remember that you are not making a FTL, you are making a nice adventure game with some combat. :) Honestly not ironic, I loved original Torment's position on combat.
     
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  20. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    VOTS stop replying to ancient posts with walls of text plz
     
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  21. villain of the story Arcane

    villain of the story
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    I can't. Hard facts need to be established to stop every time that piece of shit abortion called Aliens Crucible comes up with lamentations through rosy glasses. Even better if we can pinpoint who was responsible for what.

    And it was only six pages ago.
     
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  22. Roguey Arcane Sawyerite

    Roguey
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    Avellone was a writer on Aliens. :)

    It's actually incline because hidden player punches are stupid and dumb.
     
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  23. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    "You have 70 days to find the water chip, all we are all dead" is not a hidden player punch. The game tells you the limit and the consequence for failing upright. If you are dumb enough to consider that some kind of hidden feature, then you might enjoy other genre more, I fear.
    I do not mind limits when the game warns you about them (mind you, I consider a lot of things a far warning, like just non verbally nudging you about the urgency of your quest) at all.
     
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  24. Roguey Arcane Sawyerite

    Roguey
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    I'm not talking about the 150 day water chip time limit, but the "you have x days to get rid of the military base and cathedral or game over but we're not actually going to tell you how long you have" that was correctly patched out.
     
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  25. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    a) The limit was long, almost to the point of uselessness
    b) The "mutants are conquering peaceful settlements" feature should have warned you about the urgency of your quest to deal with the threat of Master and his Super Mutant servants
     
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