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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Dec 19, 2012.

  1. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    It did not matter in PST at all. The latter parts sucked because their combat heaviness was getting in the way of the story, not because the combat was not JA2 levels of awesome.
     
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  2. Delbaeth Learned

    Delbaeth
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    And even Evans said during the KS campaign, that combat will be tactical and challenging, even though it wouldn't be the main part of gameplay.

    Maybe the RTwP crowd isn't the original PST crowd, but more the BG crowd, wanting a new BGEEHDAwesomeLol in Numenera Setting.
    They are completely missing the point. Combat should be like a verbal sparring match. Just like a roll check like others. So TB.
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
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  4. hiver Guest

    hiver
    then youre an extreme binary moron.

    Torment was never just a story game - an interactive novel - it was bad combat system that mad it look so.


    -edit-

    Torment was always meant to be a full game and not having any combat in it would have diminished it, as it will diminish this new Torment game - in case such a thing could happen - which it wont.
    what fucking legacies can you make if by some divine intervention all difficult stuff is removed from you why the fuck am i even trying to explain anything to a bloody fucking moron...
     
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  5. Comrade Goby Arbiter

    Comrade Goby
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    Project: Eternity
    Where now are the horse and the rider? Where is the horn that was blowing?
     
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  6. hiver Guest

    hiver
    The logic of "one feature was done badly so lets remove a whole part of the new game". ffs...
     
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  7. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    ban from codex for rtwp tbh
     
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  8. FeelTheRads Arcane Patron

    FeelTheRads
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    Saying what does the combat matter is pretty much like wanting a part of the game to suck because OMG TEH HORROR people are arguing about the subject . If you're a monocled gentleman, you just don't care. :roll:
     
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  9. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    RtWP jump by 100 in 5 mins :retarded:
     
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  10. Livonya Augur Patron

    Livonya
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    This voting thing is depressing, but honestly I was afraid that by this time RTwP would have double the votes of Turn Based. I just hope Turn Based doesn't lose by more than a small percentage. If it turns out that twice as many people vote for RTwP then that is a huge problem. If they are even marginally close then that is a huge victory for Turn Based.

    Turn Based just doesn't have a fair chance. I doubt if most people have even played a Turn Based RPG. Turn Based is just such an underdog. If Wasteland 2 is a good game then this kind of vote would be more fair in the future. But right now Turn Based just doesn't have a good game to point at.

    ToEE is the best you can point to and that game wasn't finished and incredibly buggy. The only other Turn Based RPGs are really low budget games that most people never played.

    We just need one decent game to come out that is Turn Based and then the tide will change.

    I hope Dead State or Wasteland 2 will be good games... if they aren't then they will just end up as more nails in the coffin.

    Age of Decadence will certainly be a good game, but I can't see that game as appealing to the wider public so I don't think it will help the Turn Based cause.
     
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  11. LivingOne Savant

    LivingOne
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    This,right near the vote options,probably doesn't help.'tards might be reading it as an endorsement to rtwp:negative:
     
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  12. FeelTheRads Arcane Patron

    FeelTheRads
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    Who the fuck is this genghis guy?
     
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  13. LivingOne Savant

    LivingOne
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    A random guy dumbass following Fargo on twitter
     
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  14. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    oh shit what can we do to turn this campaign in TB favor?
    make Fargo wear a TB t-shirt next video interview?
     
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  15. Athelas Arcane

    Athelas
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    That's actually funny.
     
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  16. Gozma Prestigious Gentleman Arcane

    Gozma
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    Eh, the thing with Torment is that the combat needs to be lightweight. It's not a squad tactics game. The combat has to matter and it shouldn't be actively unpleasant because it's always the proximate reason you are doing RPG stuff like trying to get that sword +1 (even avoiding combat is combat mattering) but it's adjunct. I want to hear stuff acknowledging that instead of OH WHATEVER WAY IT GOES THE COMBAT WILL BE TOTALLY GOOD AND NOT BAD AT ALL, GOOD IS PREFERABLE TO BAD IMO.
     
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  17. pakoito Arcane

    pakoito
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    This guy below gets it

    Torment: Numenera is not minmaxing and loot tables. Combat should be part of the narrative and serve it, not being the core focus. Difficulty shouldn't be measured by "is my party minmaxed enough to kill boss?", but "is my approach good enough to resolve this encounter?". Avoiding an encounter, talking through it, using the scenery, using an item, misdirect the attention, charming your way...all of them work better in a real-time fashion rather than turn-based squad tactics. Heck, hack/slash should be punished if you ask me. You have PE, DOS and others for that.
     
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  18. DeepOcean Arcane

    DeepOcean
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    While I prefer TB, real time isn't a deal breaker but seeing people defending realtime with "arguments" like: Real life isn't turn based moron, that will ruin my IMMERSHUN and that they aren't going to play TB games ever because of that or that TB games are outdated is really depressing. In reality, outside a few people that truly believe that real time can be improved on a non-popamole way, most people voted real time because they are LARPERS that don't want gameplay stopping them from enjoying the story/ propaganda robots that hate TB games because kotaku said so, without even trying what they hate so much.
     
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  19. Crooked Bee (no longer) a wide-wandering bee Patron

    Crooked Bee
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    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    You haven't seen the ultimate anti-TB argument though:

     
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  20. Dexter Arcane

    Dexter
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    I voted RTwP, I don't think TB combat would be contributing to make a better game in this case.

    Planescape: Torment was a game about storyfaggotry, setting, beautiful and crazy landscapes and some philosophical concepts primarily and not about deep combat systems and that's what I expect from the "spiritual sequel", there were very few fights which could mostly be skipped and they weren't really well implemented or all that important. PS:T could have almost been an isometric Adventure game and I'd be afraid that if they go TB they would possibly depart too much from what I am hoping this will turn out to be and put the focus on the wrong things.

    If this was a Wasteland/Fallout/Jagged Alliance/X-Com/King’s Bounty/Heroes of Might & Magic sequel or spiritual successor I would vote differently.
     
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  21. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    The ToN team has already committed to creating deeper combat than PS:T whether it's TB or RTwP, so it's departed already.

    Show Spoiler
    Also ban Dexter, etc.
     
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  22. CMcC Larian Studios Developer

    CMcC
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    It's a fast and easy story-based system, and it fosters a spirit of cooperation, not competition, between the players and the GM. Since the players do the rolling and the GM just issues skill levels and challenges, it becomes much less about the GM being the All-Knowing Adjudicator and much more about just having a fun adventure around the table.

    For the specific rules, at least from my end, it's a fast and easy story-based system. By that, I mean that it's not a game for scrutinizing optimal builds and eking out the last measure of strength you can from your character.
     
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  23. Koschey Arcane Patron

    Koschey
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    :what:

    So...TB combat equals hack 'n slash? Not sure if trolling or really an idiot.
     
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  24. Adam Heine Arcane Developer

    Adam Heine
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    Chiang Mai, Thailand
    We chose Numenera for the setting, knowing that we'd be able to adapt the system as needed (because we talked to Monte about it and he was cool with that). That said, we've found the Numenera system does not need as much adaptation as we once thought it would. A lot of the goodness and funness of it is because it puts power in the player's hands, which obviously is totally in line with what we're thinking.
     
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  25. DeepOcean Arcane

    DeepOcean
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    Redirect Dexter to RPG watch.:lol:
     
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