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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Dec 19, 2012.

  1. Delbaeth Learned

    Delbaeth
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    And that post reminded people to vote TB. :lol:
     
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  2. AstroZombie Arcane

    AstroZombie
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    That backfired spectacularly.
     
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  3. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    Maybe it was intentional (the backfiring). That'd be a cool marketing stunt for TB.
     
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  4. m_s0 Arcane

    m_s0
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    So, he needed to watch W2, because he didn't know what a TB combat system in a crpg looked like and behaved. Plus the usual bullshit about breaking immersion etc :retarded:

    Will vote TB as soon as I figure out what my password was.
     
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  5. LivingOne Savant

    LivingOne
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    Some Bester guy is making some drama in their other thread too... and people are voting TB there as well:D

    http://forums.obsidian.net/topic/63536-torment-tides-of-numenera/page-21
     
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  6. LeJosh Savant

    LeJosh
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    Surprises me that people have a disgust for Turn Based combat, there is no greater feeling than going through many turns and successfully beating the encounter.

    That feeling of satisfaction can't be replicated in RT/RTwP (imo).
     
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  7. Kem0sabe Arcane

    Kem0sabe
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    I prefer TB as well, but it has to have depth to it, akin to something like ToEE, which is probably the best TB combat system on the PC atm, consoles on the other hand have had amazing TB combat with a lot of system and gameplay depth.

    Having something as simply translating your abilities and attacks into a turned based system is not enough for me, you have to design system and encounters that go hand in hand, like height advantages, combo moves, area navigation obstacles and such.
     
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  8. Roguey Arcane Sawyerite

    Roguey
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    Square-based W2 still looking like it'll probably be better than hex-based Fallout Tactics on account of the latter not doing enough to fix its junk system.
     
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  9. Kaldurenik Arcane Patron

    Kaldurenik
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    Divinity: Original Sin
    I dont have any real problem if they do pick RTwP.. The world wont end. But i would prefer a improved version of ToEE.
    Cant comment KoTC have not played it.
     
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  10. Kem0sabe Arcane

    Kem0sabe
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    I never got around to playing KoTC but yeah JA2 has an awesome combat system with a lot of choise.
     
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  11. m_s0 Arcane

    m_s0
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    I'd get preference for RTwP (IE games nostalgia and all that), but people like that guy above who calls ToN a "2 mil scam" are beyond my comprehension.

    Also, backers should not have the final say when it comes to game design. If I had my way, we'd hardly have any influence, because, for one thing, we don't have sufficient information to base our judgment on. We discuss our preference when it comes to combat systems and that's fine, but really only the people designing the game at inXile can make the right call. I guess some back those games because they want to be crpg designor man durr, but if I back any project it's because I want to see the thing that I paid for made by the people whom I've given my money. Go and do your job, in other words.

    That said, TB is clearly the superior choice here :smug:
     
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  12. LeJosh Savant

    LeJosh
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    Kem0sabe, what you described is what I think TB is and should be, no exceptions. :)
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Umm hate to disappoint but Torment TB combat isn't likely to be anything like ToEE, KoTC, or JA2. I doubt it'll even be as complex as Wasteland 2. Why even bring those up?
     
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  14. Roguey Arcane Sawyerite

    Roguey
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    JA2 is also overrated quasi-sim mediocrity. +M

    ToEE and KotC are the same without the overrated part.
     
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  15. Kem0sabe Arcane

    Kem0sabe
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    :excellent:
     
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  16. hiver Guest

    hiver
    Nice declaratory statement not supported by anything at all.

    maybe someone is confusing the games content for its TB system complexity?

    And all of you can start counting AoD system as one of the best examples ever made too.
     
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  17. Kem0sabe Arcane

    Kem0sabe
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    AoD i haven't mentioned in the same line as others like ToEE because it isn't finished yet and Vault Dweller can still fuck it all up for all we know. :P


    Once it Thursday we can all declare it as :incline:
     
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  18. hiver Guest

    hiver
    Ye of little faith. Its already great. All the changed and upgrades so far have been on the up and up trajectory.

    It can only get even better as thursdays slip by one after another.
     
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  19. imweasel Guest

    imweasel
    I think both TB and RTwP are engaging and a lot of fun. I'm quite surprised that there are actually rather large "factions" that hate one system or the other.
     
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  20. Rake Arcane

    Rake
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    While i agree with AoD combat being great, i simply don't trust inXile to deliver a TB combat system compairable with JA2 or ToEE. And Brother None has said that such a complex combat system isn't even part of the goals.
    I didn't expext either project to have realy great combat,and the combat shown in W2 videos didn't blew my mind exactly. I expect W2 and TToN to have combat similar to Shadowrun Returns as far as complexity goes.

    If W2 comes out and it proves me wrong i would be surprised (pleasantly). But ,call me a cynic, i find i don't have great expectations. C&C is what the game is focused on, but from what we were shown even C&C seems to pale in comparison with AoD. Why should i expect combat(which isn't even a priority) to match?
     
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  21. LeJosh Savant

    LeJosh
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    Yeah, I do prefer TB over the other but can't say I hate RTwP. It's different and that isn't inherently a bad thing however the developer needs to a really good job with the system. A poor RTwP feels magnitudes worse than a poor TB system or just be like Arcanum and go "why not both." :)
     
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  22. hiver Guest

    hiver
    That depends on what people actually mean when they say "complex". Complex in what way?

    Why it is not one of the priorities? Is there just a single priority in the design plan? Isnt there crises?

    I dont think W2 system will be just copy pasted into TToN. I dont see how that could be even possible.

    You know im very disappointed with what theyve shown lately. But i take that as a foundation on which TToN will build its own thing.
    I expect TToN to implement some of the PsT best features into it. The great companions and their unique abilities. The many, many weird unique items and equipment and weapons - and a good "magic" system.
    Just that will help a lot and if they keep it simple and beautiful it will play excellently.

    TB systems are generally not about feature bloat - but doing things precisely, correctly and elegantly simple in a way where all these parts provide a great gestalt effect of the whole. - Just like AoD is doing.
    As for C&C... i think ksaun CMcC C and Adam Heine will have something to say about that.
     
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  23. Visbhume Prophet

    Visbhume
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    The spell animations in Torment stopped the action and gave it a somewhat turnbasey feel sometimes.
     
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  24. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    I'd suspect it's the multitude of different (bigger and smaller) elements factoring in different ways to the applicability of the multitude of different actions one needs to keep book about when making decisions, not knowing about which affects the gameplay often in a drastic manner. The balancing of which (to a satisfactory result - not necessarily to a Sawyer level of it) can be quite tough with a books worth of features.
     
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  25. AstroZombie Arcane

    AstroZombie
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    Divinity: Original Sin
    Because we like being disappointed.
     
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