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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Dec 19, 2012.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Because he's not as busy. He's a contractor, working from home. MCA has many responsibilities at Obsidian in addition to working on PE.
     
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  2. Rake Arcane

    Rake
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    There was some talk at the end of the campain that Ziets might join Obsidian permanently. Any news on that front? Roguey ?
     
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  3. Hobz Savant

    Hobz
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    Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2
    Yeah some people will put made-up moral standards on kickstarter when in the end it's just a way to put developers and gamers in relation. Good luck Brother None, making idiots seeing past their own vision of the "kickstarter spirit".
     
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  4. Roguey Arcane Sawyerite

    Roguey
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    They put up and take off the paywall-to-view randomly. Eventually it'll go down and you'll be able to see that post for yourself if you're so inclined.

    Nope.
     
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  5. Lancehead Liturgist

    Lancehead
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    To varying degrees every Kickstarter is, but they also have other factors in the mix. In TTN's case specifically it's "use the profits from WL2". Which is why Brother None goes around explaining production cycles.
     
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  6. Kirtai Augur

    Kirtai
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    Many people just don't seem to get patronage and how game production runs kinda like a CPU pipeline or factory production line.

    Except that instead of just sucking power your pipeline stages can be permanently lost when they're idle.
    ...
    That metaphor sounded much better in my head :P
     
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  7. FeelTheRads Arcane Patron

    FeelTheRads
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    Linux fags don't matter. You probably want the game free and open-source anyway.
     
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  8. 80Maxwell08 Arcane

    80Maxwell08
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    They already commented on the George Ziets one.
    "George is a great creative designer (and, of course, Kevin would certainly like to work with George again)."
    I swear I wasn't trying to dig up more on Ziets I just clicked it and it was there.
     
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  9. Ulminati Kamelåså! Patron

    Self-Ejected
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    If The People pays for the development of code, then by rights the Source should belong to The People. :obviously:

    But trolling aside, I couldn't care less about the source code. I'd much rather see a non-shitty game. and until inXile puts WL2 out there, their ability to make something that isn't a bug-ridden mess remains unknown.
     
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  10. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    By that line of reasoning, they're holding the entire game "hostage."

    The question (of whether or not the backgrounds will be 2D) more-or-less forced the developers to give us a completely honest answer, if they gave one at all. If they reassured us that the backgrounds would be 2D and then were ultimately unable to deliver on that promise due to a lackluster campaign, we'd rip their throats out—and rightly so (metaphorically speaking, of course). It's something unpleasant to have to hear, and I'm still not sure when starving artists suddenly started dining on salmon roe and $2,000 brandy served on the backs of gold-plated Japanese supermodels, but I don't work in the industry. Apparently, basically competent artists are expensive as fuck. They already have to have some artists regardless of how well the campaign goes, and I find it odd that 2D backgrounds are the sticking point, but... whatever.
     
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  11. 80Maxwell08 Arcane

    80Maxwell08
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    Maybe someone here should put up an idea to have pre-rendered graphics be factored into the base cost rather than be a stretch goal.
     
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  12. Brother None inXile Entertainment Developer

    Brother None
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    Well yeah. We can't make the game we don't have a budget for. That's kind of the purpose of stretch goals, no? If we hit minimum we'll be able to make the game, but it'll be a lot less limited in scope, and that scope extends to graphic quality.

    Also, you can do a lot to emulate a painterly style in 3D. I also think 2D is better-suited, but it's not an absolute, dichotomic either-or question.

    It'd be bananas. Honestly it would.
     
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  13. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    Another idea is for Brian and co. to move the fuck out of California and settle down someplace that doesn't require $10,000 per month to live any lifestyle other than hanging out in a cardboard box and dumpster diving for food. It's a thought. On the other hand, maybe a lot of inXile's employees work long-distance. I wouldn't know.
     
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  14. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Hiver had an idea were some locations would be pre-rendered 2d and some would be 3D. Is there any chance InXile would do something like that, or would the difference in aesthetics be too great?
     
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  15. Excidium P. banal

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    It's p. genius anyway, 2D backgrounds as stretch goal is guaranteed overfunding.

    [​IMG]
     
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  16. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I believe they do. But the core programming team is located on site.
     
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  17. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
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    Project: Eternity Torment: Tides of Numenera
    On the plus side, California's climate lets you do that year round.

    Also, I think the creative/technical talent tends to be very geographically centralized...i in exactly the places that require 10k a month. There's talent elswhere, its just the density is much higher.
     
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  18. hiver Guest

    hiver
    As long as there is enough doe to provide Beekers here with a paycheck, i will be satisfied.

    He has to make the game, you know.

    What game are you making?
    The posting on forums game?
     
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  19. Excidium P. banal

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    BN's been hired by InXile, did you miss the news?
     
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  20. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    He hasn't missed it...and I think he doesn't like it.
     
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  21. Murk Arcane

    Murk
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    My favorite BN related piece of info is when he got banned from The Escapist for being rational, non-insulting, and making sense.

    EDIT: haha, wtf hiver
     
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  22. hiver Guest

    hiver
    :roll: He was hired to read and post on forums.

    - some fucking humility would be much more befitting.
     
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  23. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Well, you can clearly see that hiver would not get banned from The Escapist at least.
     
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  24. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tsk, tsk. If you were as nice to BN as I am, you would get to affect the Torment Kickstarter too. :troll:
     
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