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Torment Torment: Tides of Numenera Pre-Release Thread [ALPHA RELEASED, GO TO NEW THREAD]

Discussion in 'inXile Entertainment' started by Infinitron, Dec 19, 2012.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
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  2. Morkar illiterate

    Morkar
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    Infinitron Actually it is. I thought they would use the W2 engine as a framework. But I haven't really followed the development.
     
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  3. mastroego Arcane

    mastroego
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    People actually talking about Alfred Bester's "The Demolished Man". :obviously:
    Why isn't Harlan wearing a monocle?
     
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  4. Kem0sabe Arcane

    Kem0sabe
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    Being set 1 billion years into the future makes it inherently bad scifi.
     
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  5. hiver Guest

    hiver
    No it doesnt, thats really a weird thing to claim. But you are not getting the point... you need to read the previous page. And watch what Harlan Ellison says about "sci-fi".
     
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  6. Kem0sabe Arcane

    Kem0sabe
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    I know, was being fastidious with the 1 billion years comment.
     
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  7. hiver Guest

    hiver
    Thanks, i really needed that.
     
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  8. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    They're using a Turn-based system that they made using the WL2 engine and then cut and paste that into the PE engine.
     
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  9. Brother None inXile Entertainment Developer

    Brother None
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    No, we aren't.

    There's not really any such thing as a "PoE engine" or "WL2 engine", they're both built on Unity (4). Torment is too (Unity 5), using code we licensed from Obsidian (some from Pillars, but I think some, like the dialog system, predates Pillars), as well as our own code. "PoE engine" is just a shorthand, saying it's "built on WL2 engine" or "built on PoE engine" is not really how software development works.
     
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  10. Sensuki Arcane Cuck

    Sensuki
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    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    This is what I meant. People around here just call them 'engines' even though they aren't. My reference to the cut/paste was the combat research that was being done in the WL2 engine that was talked about during the KS updates before the PE tools/code were licensed.
     
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  11. Hobo Elf Arcane

    Hobo Elf
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    Brother None This game is supposed to be released this year, right? Be honest: do you think TToN will get delayed?
     
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  12. Western Arcane

    Western
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    Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Seems a safe bet it will be delayed (probably during alpha/beta), Brother None probably just can't tell us, if he says anything, no means yes, and yes means yes.
     
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  13. hiver Guest

    hiver
    One of the biggest mistakes these kickstarters do is going for that overblown "well get you a game in two years!!" bollocks PR. And they do that because they think they have the same audience as usual.
     
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  14. Jools Eater of Apples Patron

    Jools
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    Codex 2014 Make the Codex Great Again! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Whatever he says, remember that it's not rape if you shout "Surprise!".

    Show Spoiler
    Addendum: according to some law-savvy people, you have to shout "Surprise!" BEFOREHAND (apparently this timing detail is very important).
     
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  15. agris Arcane Patron

    agris
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    In a T:TON interviews posted by @Infinitron earlier this month, they mention the release date at the end. It's pretty much guaranteed to be 2016.

    Does no one read these things anymore?
     
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  16. hiver Guest

    hiver
    Nope. Whats the point really?
     
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  17. Morkar illiterate

    Morkar
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    Thanks for clarification. I was aware that it is all based on unity. I just thought that you woud use most of your code from W2 in regards that unity can built vastly different kind of games. Which seems what you actually do.
    It's cool to hear that the code is actually as interchangeable as that you can license code (modules?) from Obsidian. It's even cooler that trading code between both companies is done which can only benefit the overall quality of this kind of rpgs!

    I'm just starting to think about a shared special version of unity for iso rpgs as a framework for different companies to create rpgs more easily...
     
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  18. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Bro welcome to 6 months ago!

    It is pretty cool though, eagerly anticipating everyone's second effort.
     
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  19. Western Arcane

    Western
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    Codex 2012 Codex 2014 Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    This thing will be delayed until late 2016, early 2017, possibly even later.
    Show Spoiler

    Inbred Codexer: What do you want to do now?
    Toothless Codexer: [grinning] None's got a real pretty mouth ain't he?
    Inbred Codexer: That's the truth
     
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  20. potatojohn Arcane

    potatojohn
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    Too bad it's a hundred times slower and buggier than Infinity Engine.
     
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  21. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    So, in no small part due to the Codex (including the invitation to attend the WL2 launch party), I have gotten the privilege of working as a contract writer on T:TON. Given what PS:T means/has meant to me (and given my love of MOTB), this is quite the wonderful turn of events. As FO helpfully taught me years ago, luck is not a dump stat! Of course, now I've revealed the secret motive behind everything I've ever said and done here. :M
     
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  22. Rivmusique Arcane Patron

    Rivmusique
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    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    Yes! Another Codex user we can turn on if everything goes to shit!

    Congratulations, man.
     
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  23. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    "When," not "if."
     
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  24. Blaine Cis-Het Oppressor Patron

    Blaine
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    Grab the Codex by the pussy
    Look, I donated $2,000 to T:ToN. I don't want to hear any of this "when" shit.
     
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