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Game News Torment: Tides of Numenera Released

Darth Roxor

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The target audience are storyfags, which is the niche of a niche market. Maybe because there are so many of them in the Codex you didn't notice this.

lmao

and the extremely successful mass effect series is what if not for storyfags
 

Bleed the Man

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Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
And GOG is indeed a very small market compared to steam, but Torment still sits at the top of it, that still tells us something about the interest the game draws.

No, it doesn't. The average CRPG-fan, the core audience of TToN, makes up a far larger portion of GOG than it does compared to Steam. Believing that being #1 on GOG implies anything about the average gamer's interest in TToN is foolish.
I'm not saying that. All I'm saying is it should have a similar appeal to the guys that bought something like Pillars. It doesn't need to sell that much, but is hard to believe that this release is just all this game could amount to. That's all I'm saying.
 
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Lurker King

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lmao

and the extremely successful mass effect series is what if not for storyfags

Do you have walls of text? Nope. You have romances and awesum exploration!

I'm not saying that. All I'm saying is it should have a similar appeal to the guys that bought something like Pillars. It doesn't need to sell that much, but is hard to believe that this release is just all this game could amount to. That's all I'm saying.

How come? They are completely different games. Heavy combat games always sell more, it's a given. BG2 sold much more than PS:T. There is no comparison.
 

kolton

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The target audience are storyfags, which is the niche of a niche market. Maybe because there are so many of them in the Codex you didn't notice this.

lmao

and the extremely successful mass effect series is what if not for storyfags

It's for porn connoisseurs. If you can stick your dick in something in a game, its chance of success rises drastically.
 
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vivec

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The target audience are storyfags, which is the niche of a niche market. Maybe because there are so many of them in the Codex you didn't notice this.

lmao

and the extremely successful mass effect series is what if not for storyfags

Extremely successful ! = Good. ME storyline, although, with some merit faltered too fast becoming a terrible space opera.
 

IHaveHugeNick

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Yeah, I think there's two things happening here.

For one, anyone who expected T:TON to get close to sales of other Kickstarter heavy-hitters, is completely deluded. It's a niche game within a niche genre, a sequel to the classic that everybody loves but few people ever actually played. It was never going to be a massive commercial success even by indie standards.

The other thing though, is that out of 70,000 backers, you'd think more than 10% would bother to at least fucking launch it. The launch windows is certainly unlucky, coming out together with couple of massive AAA games, some of them very RPGy, add a new Nintendo console with 10/10 reviewed Zelda game. So we might be having a bit of VTMB situation here, which got buried on launch by Half-Life 2. And the controversies around development obviously didn't help, even if most of them were overblown.

But still, fucking 10% of backers? That is just...odd.
 

Bohrain

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Yeah, I think there's two things happening here.

For one, anyone who expected T:TON to get close to sales of other Kickstarter heavy-hitters, is completely deluded. It's a niche game within a niche genre, a sequel to the classic that everybody loves but few people ever actually played. It was never going to be a massive commercial success even by indie standards.

The other thing though, is that out of 70,000 backers, you'd think more than 10% would bother to at least fucking launch it. The launch windows is certainly unlucky, coming out together with couple of massive AAA games, some of them very RPGy, add a new Nintendo console with 10/10 reviewed Zelda game. So we might be having a bit of VTMB situation here, which got buried on launch by Half-Life 2. And the controversies around development obviously didn't help, even if most of them were overblown.

But still, fucking 10% of backers? That is just...odd.

Those 90% are too busy setting a kickstarter campaignin order to fund a rope to hang Fargo.
 
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Lurker King

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idiot

ask 'what is an rpg' on any mainstream website and the overwhelming response you'll get will be 'rpgs are games about stories' or 'about playing a role'

Yet, you only have a linear game with a bunch of things to kill and people to fuck. It's that hard to understand the diference between what people talk and what they actually like? I understand what you are trying to do here. You are pushing that “storyfags caused the decline” agenda. These popamole games are pure combat, including the biowaste ones.
 

Riddler

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Regarding whether people put off their purchase or not, I kinda feel like they have no reason not to. It is well known by now that these types of games (Kickstarter, indies etc) almost always require a year or patches or so. At the very least it's very beneficial to wait a few months and when there are a bucket load of high profile releases that "hopefully" actually are somewhat completed then why the hell wouldn't you wait?

I sure as hell know that I will.
 
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J_C

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When did this happen? All I remember is that the Codex got butthurt, but Inxile never considered the codex their enemies.
http://www.rpgcodex.net/forums/inde...orment-gamescom-appointment-cancelled.110327/
I know that very well, that's what I was referring for when I said "the Codex got butthurt". But Inxile never considered the Codex enemies. At worst, they just don't like the style of the conversation.

outperformed a freaking spiritual successor to revered Torment.

I kinda wonder how many people really know what Planescape Torment is. Really, Baldur's Gate is widely known even to those who are not hardcore cRPG fans, but PST is a cult classic for a reason, it has a smaller audience and it wasn't as successful as BG. And if we assume that the biggest fans already backed it during the KS, you may have your reason why isn't this more successful.
Isn't Planescape Torment the most sold game on GOG?

In this day and age most gaming enthusiasts know about "Planetscape Tournament". Maybe by reputation only, but they know of it. .
That's it, they *know* about it, but how many actually played it and has fond memories about it. It was never a well known franchise, no sequels and it NumaNuma wasn't even created by a hight profile company.
 

J_C

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Adding to this, Numenera has dropped to 10:th top seller on Steam, and currently has 78% positive reviews (Tyranny and PoE have 88%).
Just to show you how much Steam ratings mean, Cayne, the Codex favourite fantastic adventure game sits on 78% and has "only" 456 reviews. And that game was free. Do you know what this means?
It means shit. The game is awesome even if some people don't like it.
 

Moth

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So, fam, what do I do after my saves have been fucked? I checked integrity, and it updated, but nothing seems to have changed. Just delete the save folder in C:\Users\mothsusername\AppData\LocalLow\InXile Entertainment\Torment\Saves? Or something else?
 

IHaveHugeNick

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Eh, the Steam rating certainly discourages new buyers. Sure, most of the reviewers are so dumb their brain tumors have brain tumors of their own. I've only poked around Steam reviews a little bit, but half of negative reviews are just utter nonsense, I've seen some reviews claiming that game was advertised as RwTP then switched to TB and kept a secret, or that 50% of content was cut to focus on console development, and bunch of other made up shit. But random guy who wonders around on the Store page won't know if any of this is true.

Really, it's InXile's job to communicate with their playerbase, and they're fucking shit at it. Feargus was everywhere during Pillars 2 Figkstarter, where was Fargo during WL3? Tweeting about VR?
 
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Saying that it's a spiritual successor to cult classic that nobody has played also makes no sense, because a game cannot be a cult classic if noone has played it.
Oh, you of little faith. Why would becoming a cult classic have anything to do with actually playing the game? It's completely sufficient that enough game journos and bloggers repeat the mantra in order to establish that they are sophisticated gamers. Only the one or two people who started the trend should have played the game. However, even that isn't necessary.

I should go and find this book I have that deals with how to talk about famous books you never read to make you look good in conversations.

What is the book titled? It may be a good comedy:)
 

Darth Roxor

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Saying that it's a spiritual successor to cult classic that nobody has played also makes no sense, because a game cannot be a cult classic if noone has played it.
Oh, you of little faith. Why would becoming a cult classic have anything to do with actually playing the game? It's completely sufficient that enough game journos and bloggers repeat the mantra in order to establish that they are sophisticated gamers. Only the one or two people who started the trend should have played the game. However, even that isn't necessary.

I should go and find this book I have that deals with how to talk about famous books you never read to make you look good in conversations.

What is the book titled? It may be a good comedy:)

Pierre Bayard - How to talk about books you haven't read.
 

IHaveHugeNick

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Just lead people in to make them talk about the book/movie and nod like you know what they are talking about. Works pretty well.
 

Molzey75

Augur
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Mar 16, 2011
Messages
133
And GOG is indeed a very small market compared to steam, but Torment still sits at the top of it, that still tells us something about the interest the game draws.
NuTorment costs 200 patatobux on GoG. 200! I'm not gonna pay that much for a PC game.
edit
396.99 for
TORMENT: TIDES OF NUMENERA - IMMORTAL EDITION

Fuck me...:dead:
 
Joined
Dec 12, 2013
Messages
4,235
Saying that it's a spiritual successor to cult classic that nobody has played also makes no sense, because a game cannot be a cult classic if noone has played it.
Oh, you of little faith. Why would becoming a cult classic have anything to do with actually playing the game? It's completely sufficient that enough game journos and bloggers repeat the mantra in order to establish that they are sophisticated gamers. Only the one or two people who started the trend should have played the game. However, even that isn't necessary.

I should go and find this book I have that deals with how to talk about famous books you never read to make you look good in conversations.

What is the book titled? It may be a good comedy:)

Pierre Bayard - How to talk about books you haven't read.

Only 200 hundred pages. Pierre certainly knows his audience well:P
 

almondblight

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Messages
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So, did any of the people who are saying "Of course it wasn't going to sell well, it's Torment/it's the middle of the week/it's in the middle of big releases/blah blah blah" actually make that prediction before the game launched? I mean, we've known all these things for a while, but I don't recall anyone thinking that they'd cause Torment to sell a fraction of what PoE did.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So, did any of the people who are saying "Of course it wasn't going to sell well, it's Torment/it's the middle of the week/it's in the middle of big releases/blah blah blah" actually make that prediction before the game launched? I mean, we've known all these things for a while, but I don't recall anyone thinking that they'd cause Torment to sell a fraction of what PoE did.

I didn't make any loud predictions, but I've been thinking that the game probably won't do so well for a while now. And that inXile thought so too and did two more crowdfunding campaigns to give themselves a clean break:

It's entirely possible that this game is going to be a commercial disappointment, just like Planescape was. Lots of people on the Codex have developed this idea that inXile is "Brian Fargo popamole", not noticing that they've clearly been the nichiest of the big three Kickstarter devs. Wasteland 2 with 7 character party, dozens of skills, turn-based combat, a wall of text Torment game, and a frigging blobber.

Is Wasteland 3 a betrayal, or do inXile have no choice but to escape the niche they've found themselves buried in?
They won't be able to make much amends if the game doesn't sell. :M

I don't like the fact that inXile crowdfunded so many games but it does save their asses from a commercial failure. They can just cut their losses and move on to Wasteland 3.
 

Kem0sabe

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Azores Islands
So, did any of the people who are saying "Of course it wasn't going to sell well, it's Torment/it's the middle of the week/it's in the middle of big releases/blah blah blah" actually make that prediction before the game launched? I mean, we've known all these things for a while, but I don't recall anyone thinking that they'd cause Torment to sell a fraction of what PoE did.
I've been saying this for a while now...
 

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