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Game News Torment: Tides of Numenera Released

Discussion in 'RPG News & Content' started by Infinitron, Feb 28, 2017.

  1. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    the best tb games are significantly better than the best rtwp games

    but i would say the worst tb games are also worse than the worst rtwp games
     
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  2. Invictus Arcane The Real Fanboy

    Invictus
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    Divinity: Original Sin 2
    You are not only lazy my little hombre you are simply stupid and sooo butthurt it is not even funny... where are your arguments now? Oh come on you copy pasted some cool sounding games from the Codex top 50 or what?
    Back up your shit kiddie not just throw a tantrum and go away
    As for blowing stuff, yeah I believe you have got me beat on that, guessing that Bloodangel most have something to do with your mouth and ass after you visit your local glory hole
    Mmm maybe that explains why you keep coming back to say stupid shit, you actually like getting put down boy
     
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  3. Ismaul Arcane Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    Agreed, if we're talking on the basis of their combat only.

    That's because TB locks you down, while RTwP allows you to move freely and evade the battle more easily. TB has a hard time when there's a lot of characters for which it takes the time to display all the moves, especially if animations are slow and there's no way to speed them up. Fallout got annoying sometimes in towns. I remember Paradise Cracked by russian studio MiSTLand; devs had made the weird design decision to make the game full TB, not just combats but also exploration. The concept was great, music and graphics appropriately cyberpunkish, and the combat interesting, but I had to quit half-way, couldn't take having to move my whole party in TB, and waiting for my turn while every character and vehicle moved.

    RTwP also usually implements automatisation, so if the combat is shit, it usually plays itself so it's a not a major annoyance, and you could even turn down the difficulty to make it even less noticeable if the design is that bad (assuming the rest of the game is somewhat worthwhile).
     
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  4. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    Retard I showed you five, what do else do you want? You're fit just for manual labour.
     
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  5. Black Arcane

    Black
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    Crawling in me skin.
     
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  6. Invictus Arcane The Real Fanboy

    Invictus
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    :butthurt:
     
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  7. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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  8. Ovplain Arcane

    Ovplain
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    Playing the game in 30 minute spurts. Can't seem to really GET into it. But as of this moment I'm still assuming that's an issue with me, not the game.
     
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  9. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    Mic Drop.
     
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  10. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    OK. I feel refreshed.
    Even if it's tailored for TB it doesn't mean that it cannot be modified and be suitable for other formats. That can easily seen comparing DnD RTwP systems vs other RTwP systems. D&D based are superior.

    But they are not removing anything important. On the basic level they are increasing spead and due to the change some things do not work. However, those things that dont work are more related to TB rather than D&D itself. Or are you saying that Initiative and 1 extra round are THAT important?

    Back then I thought that I am talking to someone with a decent IQ. Now that I understand that I have to deal with an imbecile I will be more precise. Rolls, characters, stories, classes, perks, skills, abilities, Gary Gygax, races, monsters, factions, cities, lore, storytelling, larpers, basement.

    Let me make it clear. You keep repeating same stuff over and over, how it will never work out if it's not TB, even thought it was done many times. It's like saying the car will never be able to drive on snow, because it was made for roads. Yeah, I know it needs more testing to find out if it will work. Let's wait for future releases to prove it or rebut it.
    What you are mixing up constantly is game design vs game system. Game design and by that I mean enounters/traps/access to enemies/abilities of enemies and other similar stuff is design that makes you plan shit in advance. In a good game TB or RTwP when you're out of position you are FUCKED. Just because it's TB it doen't make you do all those things magically - it's the design.

    1. You cant remove stuff before you suffer any effects, because dispeling shit costs a round. The issue of pulling away can be fixed with attacks of opportunity, snares spells and other effects. That's the fucking issue of balance (MEANING DESIGN).
    2. You just pulled that out of your ass. You talk like no DnD RTwP systems exist yet. While they have been in the market for fucking decades. Go on try prove that it does not exist or needs more testing. It should be tweaked if it's very unbalanced and that's it. DnD based RTwP systems proved to be superior ton-non DnD systems. Thus, your garbage is not worth a wooden nickel.
    3. Again shit is flowing through the edges. Arcanums TB combat failed because it had no engine under the bonnet.

    What you are describing is a fucking twitch. So using twitch (reflexes) to manually block in Oblivion taking precedence over stats is a good thing? And a strength that can't be had by TB? FUCK YOU. Retards like you are drowning this site with W3 voting and popamole slurping.
    [​IMG]

    Intellectual bottom feeder you are. Talking out ass you do.
     
    Last edited: Mar 4, 2017
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  11. kolton Novice

    kolton
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    I'm pretty much in the same boat, except I'm playing reading it one NPC per session. Had to cut the convo with Sir Arthour into several sessions since he's the father of all lore dumps.
     
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  12. Crospy Learned

    Crospy
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    VD had the most concise argument to put an end to the debate with any retard who thinks d&d rtwp is the same thing as tb.

    Go play real time chess. Come back and tell us how the game works.

    No need to expand as much effort as you guys put in this thread. Let the moron drown in his own ignorance and crass.

    Arguing too much with morons hurts your brain cells, don't do it.
     
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  13. Rean Codex Grammar Police Patron

    Rean
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    Fighting in real life isn't turn-based.

    :M
     
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  14. l3loodAngel Proud INTJ Patron Edgy

    l3loodAngel
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    Made a new account for brofist ratio hunting?
     
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  15. Shin Savant

    Shin
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    I avoided the codex for a bit while I played this - didn't want to get my motivation down too much. And since I just finished it...

    it was a pretty good experience overall

    the good:
    - i liked the setting a lot after playing, they did manage to capture the feeling of PS:T's intricate setting imho
    - the companions are pretty fun, of everyone I took along, Tybir of whatshisname was the only one I kinda regretted taking along eventually and no not just because he's a homo. I guess I liked the hero dude (already forgot his name..) a lot, even though/because of the shit you can do to him.
    - the variety of locations was cool, especially the bloom... some parts did look kind of 'off' though in some places
    - some cool side quests with often multiple solutions
    - you don't have to engage in a lot of shitty combat

    the meh and the bad:
    - too much text. I get that this is a PS:T spiritual successor and all that and I hail PS:T for being one of my favorite games but there was often too much unnecessary text/prose. it did bother me less than in PoE
    - fucking visions, I felt like at least 25% of the game is spend in some kind of vision of some other, and while there are some neat stories in there, after I while I grew tired of them, ESPECIALLY when finding out that some of them don't do jack shit at all except give some more 'flavor'
    - the plot itself ended on a low note imho, the last sequence basically asks you what ending you'd like to have which is rather weak. also, the 'what does one life matter' thing didn't really come to full fruition imho
    - the reactivity of the main plot -> see above
    - combat is rather shitty while not being really bad. I can't really say I liked it a lot more than PS:T but it did what it was set out to do I guess. I did keep thinking 'at least PS:T had faster combat' all the time during a crisis.
    - shitty items and artifacts and oddities and whatnot, I had about 9000 shins (gold) at the end and an inventory full of all kinsd of crap. also I think I only used like .. 4 cyphers the entire game, didnt really bother with weapons either (I did play a nano)
    - what was the deal with the tides? I thought they'd influence general gameplay more and would have more impact on NPC's... didn't notice them one bit
    - overall the game was too easy... i guess that's a thing when it's basically a CYOA game.
    - the effort system was also a big meh.. I liked it at the start, but later checks were much too easy, especially with the edge stuff you get to pick and companions often filling in for the main character even if that would be illogical story-wise.

    I guess I'd rate it as a 7.5 or 8/10 for now. I hope the Ninth World gets more games, I don't think they need to be about philosophical ramblings (like this one) either. A rags-to-riches story of a bloom resident of something would satisfy me immensely, but so would a similar game set in Sigil for example so heh.

    I'd still recommend it to fans of the genre
     
    Last edited: Mar 5, 2017
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  16. Hellion Arbiter

    Hellion
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    At the endgame sequence,
    Show Spoiler
    the Sorrow references your dominant Tide with a line like "I've seen you act noble and caring during your path, let's see if your choice lives up to your ideals" if your Tide is Gold or something like that. I guess that line changes depending on the character's Tide, but that's about it.


    That's literally the one and only time I've seen the game aknowledge and/or reference the character's dominant Tide.
     
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  17. Ismaul Arcane Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    ^ FFS Is there an interesting design feature they didn't completely gut?
     
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  18. Ismaul Arcane Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    :deadtroll:


    This type of design is called encounter design. You'd know if you ever opened a D&D manual. Level design is also used for video games.
     
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  19. Lurker King Self-Ejected The Real Fanboy

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    Neither is RTwP, because you can't pause reality, duh.

    Some interesting threads about this discussion:

    An argument for turn based - The Magnificent Seven argument

    Real time vs Turn based?

    Fucking RTwP in Project Eternity? HOW DOES IT WORK? TB vs RTwP

    My OCD is telling me to make a detailed list of each argument against RTwP, but I managed to control the impulse.
     
    Last edited: Mar 5, 2017
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  20. Fenix Cipher Vatnik

    Fenix
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    I feel I need to put Funny and Informative brofist in the same time, but can't.
     
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  21. Ismaul Arcane Patron

    Ismaul
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    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    Yeah, arguments aren't new. I knew VD at least had said some of what I've just said. Forgot about Saint_P, man this was 15 years ago.

    Maybe compiling all the arguments on TB vs RTwP would indeed make a great article, something to refer to when newfags or idiots don't get it. But to make it fair you'd also have to give RT its due and show why and when it should be used. Because RT > RTwP, if used correctly:
     
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  22. IHaveHugeNick Arcane

    IHaveHugeNick
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    RtwP is cancer, but after playing Pillars and T:TON, I kind of wonder if RtWP isn't maybe a better choice if the game is really text heavy. It just injects some pace and energy into the game.
     
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  23. Lurker King Self-Ejected The Real Fanboy

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    What you mean is that you wanted the combat to end fast because it was so bad. I think it would make the fights to feel even more empty and shallow.
     
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  24. Lady Error Arcane Literally Hitler

    Lady Error
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    Yeah, I liked small humorous bits the most, eg. that old cannibal guy saying "Take care. Take GREAT care" when you leave.

    Or when Rhin says "I'm so sorry" when she kills someone in combat.
     
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  25. Turok Erudite

    Turok
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    So, in the end, POE > T:ToN or T:ToN > POE ??
     
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