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Torment Torment: Tides of Numenera Thread

Discussion in 'inXile Entertainment' started by Florian Gheorghe, Feb 28, 2017.

  1. canakin Arbiter

    canakin
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    Fat fucking good your defense did
     
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  2. i.Razor Scholar Patron

    i.Razor
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    Avellone, Ziets, McComb, Sunders, Mithsoda... others. This game was supposed to be their triumph. And now all of this. Unbelievable.

    How the hell did this happen?
     
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  3. Jedi Master Radek Arcane

    Jedi Master Radek
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  4. DeepOcean Arcane

    DeepOcean
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    Look son, InXile is a means to an end, the end is to make incline RPGs, good RPGs, if they fail at that, I wish people there to find a decent job, be happy like I desire all people in this shithole of a planet to be and all that shit but they aren't my friends and I won't support them out of the generosity of my cold stone heart. They are just my suppliers and I want my crack, they can't supply it? Fuck them, I have zero reasons to keep giving them money or pretend I like their shitty products.
     
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  5. Prime Junta Arcane Patron

    Prime Junta
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    1.0 0.5
     
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  6. Prime Junta Arcane Patron

    Prime Junta
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    There is a crystal dimension there. Single small corridor map. Looks nothing like the piccie though.
     
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  7. CyberWhale Arcane

    CyberWhale
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    /fixed
     
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  8. Maculo Prophet

    Maculo
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    Two things. First, it is not just any game. It is a "successor" to Planescape Torment. TToN may be a decent game in its own right, but is it the successor to Planescape Torment that was promised? I do not believe so. You do not take aim at the king and miss.

    Second, the mob of angry retards have a good reason to be angry with InXile in my opinion. We have a promised successor to Planescape Torment, which falls short and which has obvious signs of cut content that we only know of because someone pushed InXile on it. This has a lot to do with InXile's habit of making promises it cannot keep. InXile may be one of the few companies making RPGs, but that is not excuse in my mind, as they knew what they were doing.

    Why would the RPG community support InXile?
     
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  9. DeepOcean Arcane

    DeepOcean
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    Between 1.0 and 0.5
     
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  10. Prime Junta Arcane Patron

    Prime Junta
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    Preach it. :salute:
     
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  11. Seaking4 Learned

    Seaking4
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    Fargo makes games to make money? The bat rastard...
     
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  12. CyberWhale Arcane

    CyberWhale
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    He's rich, he should be making them for free. People making things they love for free is obviously a shocking proposition in this day and age, tho.
     
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  13. IHaveHugeNick Arcane

    IHaveHugeNick
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    3.5 if it keeps quality of the Bloom to the finish line. 3.0 otherwise.

    Also, for fuck sake. You want my business again, make Ziets the lead for Wasteland 3. Colin seems like a nice guy and he may be a good writer, but the project lead needs to be someone who actually worked in the game industry in this century.
     
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  14. TT1 Magister Patron

    TT1
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    Make the Codex Great Again! Grab the Codex by the pussy A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    FOUR YEARS to deliver this game... Man, how this is possible?
     
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  15. Seaking4 Learned

    Seaking4
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    What the hell?

    He is running a business. He makes games (although it seems like he only produces bad games) and in return people give him money. That's what a business is. There is so much to trash about Inxile and their games and you've chosen to be disappointed that he isn't producing multi-million dollar games for free just like ... no one else in the entire world.
     
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  16. Cromwell Arcane

    Cromwell
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    Imagine the feeling you have when your daddy promises you something great for christmas, because he skipped your birthday present. Then he forgets about you and the only present you get is a pack of fags which you stole from him while he is in an alcohol induced coma after pissing himself. On the way out you stumble over the two whores your dad ordered with your christmas money, while listening to this little voice in your head that asks you "what is christmas?" and "can you tell me about whats christmas again?".
     
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  17. i.Razor Scholar Patron

    i.Razor
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    So it seems they missed Guido Henkel on board after all.
     
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  18. Prime Junta Arcane Patron

    Prime Junta
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    Blaming capitalism for the trainwreck that is T:ToN?

    I have no objections.
    :russia:
     
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  19. hexer Guest

    hexer
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  20. Lurker King Self-Ejected The Real Fanboy

    Self-Ejected
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    [​IMG]

    Useless poster identified: newfag; Joined:Feb 25, 2017; posts: 210; low IQ;
    Goal: to eliminate modern developers and replace them by indie grognards
    Glitered bionic gem of hatred activated: butthurt loading...sequential downvote operation loading...iterated edge meme remarks loading...
     
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  21. SymbolicFrank Magister

    SymbolicFrank
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    Ok, so it's yet another dud. Good thing I stopped buying stuff on release / kickstarter after Bioshock.

    Then again, it's pretty frustrating, because the amount of good, new games has gone down the drain in the last decade. Even while it should be incline all over with all the new opportunities for indies / kickstarters.

    There is about one good one each year...
     
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  22. Lurker King Self-Ejected The Real Fanboy

    Self-Ejected
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  23. Madawc Educated

    Madawc
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    Pathfinder: Kingmaker
    I've been skimming through this thread for the past week, and boy, it surely does justice to all the tales I've heard about this place.

    Most of the criticisms expressed here are on point - I especially agree with the comparison of the game to a museum (or a theme park). While walking through the streets of Sagus Cliffs, I couldn't help but get reminded of that museum you visit in Planescape. I think it was in Clerk's Ward. You clicked on the exhibits and got weird bits of lore and even some funny interactions. I used to think it was a really cool place (I still do, in fact). Honestly, when they made Tides of Numenera, I think they had this in mind. "How can we improve the PS:T experience?? Oh, I know, let's put MORE weird shit in it!" It's a flawed approach, because, just like in a huge real life museum, it always leads to sensory overload and lore fatigue. My first reaction when I enter a new area should not be "*groan* I have to talk to another 8 named characters now". Despite these moments, I'm enjoying the game so far - it's not a steaming pile of shit as some of you make it to be.

    The main story is meh, but I kind of expected that. I find it a bit more interesting than PoE's (however, PoE has better follower NPCs). It troubles me, as I just realized I don't remember the last time I played a rpg with a good paced, strong main story.
     
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  24. existential_vacuum .PNG Police Patron

    existential_vacuum
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    Make the Codex Great Again!
    1.0
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    EDIT: fixed image hosting fuckery
     
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  25. Zorba the Hutt Arcane Weasel

    Zorba the Hutt
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    There's a good story to be told here, maybe in a few years some of the gory details will leak out. Tales of a sprawling mess, ripped apart to produce a pale shadow of the original vision when the money ran out. Or compromises to make the lucrative (lol) console version work, despite the public denials. Publishers. Clashes of egos, arguments over how to salvage the thing. Just hope the facts don't end up buried in the Strong museum with Cleve's Sir-Tech resignation letter. And that someone rescues Ziets.

    Before then though, in the next few weeks/months, I fully expect the first retrospective articles/interviews to blame the entitled gamers/toxic community/unrealistic expectations for ruining everything. It's getting to that stage of a disappointing launch.
     
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