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Torment Torment: Tides of Numenera Thread

Discussion in 'inXile Entertainment' started by Florian Gheorghe, Feb 28, 2017.

  1. vortex Fabulous Optimist

    vortex
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    MRY if Larian gets the licence for Planescape 2, would you consider to join as writer?
     
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  2. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    No.
     
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  3. agris Arcane Patron

    agris
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    Smart man.
     
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  4. hexer Arcane

    hexer
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    Planescape inspires you to make Primordia, but you wouldn't want to write for an actual Planescape game...

    :|
     
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  5. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    (1) Planescape: Torment was a major inspiration for Primordia. The Planescape setting was not.
    (2) On TTON, the team I joined included all of the PS:T writers (albeit with Avellone in a very reduced role, it turned out) and the lead designer and creative lead from MOTB. To sit alongside them (albeit only a couple of times, since almost all of my work was remote) was a great privilege and learning experience. But the consensus is that TTON is not PS:T or MOTB. Why would I expect the result with Larian to be closer to PS:T?
    (3) As I've said many times before, I don't want to repeat the experience of pouring all of my writing time into a project for 14 months only to have my contribution to the game be an effectively irrelevant/invisible <5% of its writing. Nor do I want to work as an implementer of other people's themes and concepts. For me to overcome those aversions would require something really special. For instance, if Paul and Fred asked me to work on their Star Control game (never gonna happen), I would have a hard time saying no, both because that kind of game is still on my bucket list and because I owe so many happy childhood moments to them. If Moriarty asked me to work on a Loom sequel, or if I had the chance to work on a Sacrifice or Legacy of Kain game, that might also be appealing. But the Torment / branching-dialogue-RPG itch has been scratched.
    (4) I need to spend what game-writing time I have on Fallen Gods and Strangeland. (The money is now entirely irrelevant. My total pay for 14 months on TTON comes out to something like three days' salary at my current job. But the same job that gives me more money takes more of my time; so even as time is scarcer and more valuable, compensation is abundant and less valuable.)
    (5) If I had enough game-writing time that I could work on the project without it cutting into other things, I would instead use that time providing additional help to VD on CSG.
     
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  6. hexer Arcane

    hexer
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    Thanks for the clarification.
    I wish you all the best in your upcoming endeavours.
     
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  7. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    I didn't consider TTON a particularly "bad" game, it was just an uninteresting one.

    It had all the right makings all the way up to the setting (that was particularly full of potential), but there was too little gameplay there. I don't mean just combat, combat is not an issue, I mean that there was too little interactivity for a so heavily text based game to become actually interesting. Say what you want about the thrashmobs of PST, but they did give a break from all the reading.

    I think this whole project was developed through a misunderstanding of what made the original fun, there was not enough analytical eye put on it.
     
    Last edited: Jun 20, 2019
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  8. FeelTheRads Arcane Patron

    FeelTheRads
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    No shit. Let's not forget Fargo tweeting every other week the current amount of words they reached. WE NOW HAVE OVER 10 BILLION WORDS! THAT"S MORE THAN THE BIBLE!

    Can one be surprised there's no editing on this game? Editing often means removing words, that just goes against what PST was, no????
     
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  9. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    That's true otherwise, but the number of words isn't accountable of anything. That's just a number. At least not in my book. The whole design was jeopardized over the misconception of the source materials fundom, which sounds especially weird considering the poeple that made it were working on this one too.
     
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  10. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    That would be awesome.
     
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  11. BING XI LAO Magister

    BING XI LAO
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    Both of the writing-heavy games in my sig, long odds or just :obviously: taste? Have you something in mind you'd theoretically write for a Sacrifice sequel's plot?
     
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  12. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
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    I just loved their melodrama. No particular ideas.
     
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  13. Saduj Arcane

    Saduj
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    1,549
    I was pissed off when The Sorrow showed up during the first castoff fight. Was looking forward to that one but, no the big metaphysical hamfist has to show up instead. Can’t imagine anyone thought “What? Oh cool, The Sorrow!” When that happened...
     
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  14. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    I never looked at the way things were written to happen. The story goes where it goes. It happens, in RPG's. All the time. My general complaint was and is, that the game was not very interesting to play inspite what the setting provided. There was lots of text, but not much of meaningful interactivity.
     
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  15. Jedi Master Radek Arcane

    Jedi Master Radek
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    It's what you got when you let an accountant in charge.
     
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  16. Ninjerk Arcane

    Ninjerk
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    Why are you the way that you are?
     
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  17. Blaine Cis-Het Oppressor Patron

    Blaine
    Joined:
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    Grab the Codex by the pussy
    No doubt it's yet another boredom-induced sock puppet gimmick account. Setting one's location to Rhodesia is already verging on gimmick territory.
     
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  18. Beastro Arcane

    Beastro
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    We live in a world where people were so butt hurt about the Mercator and other maps making Greenland larger than Africa they made another map that deliberately stretched Africa out to make it larger missing the point that accuracy is what's important in a map and Greenland isn't as as important as Africa, so who gives a damn is it's distorted as fuck especially to Africa's benefit?
     
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  19. BING XI LAO Magister

    BING XI LAO
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    My dad fought in the Bush War
     
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  20. Moth Learned

    Moth
    Joined:
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    Location:
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    In the wake of a very unfortunate series of events that involved me breaking up with my girlfriend in the last 48 hours, I considered many drastic measures. Alcoholism, self-harm, wasting my life in Mount and Blade: Warband, becoming a monk, etc.

    Ultimately I decided the most masochistic option available was the appropriate response.

    Thank you, InXile games, for helping me suffer.
     
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  21. Moth Learned

    Moth
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    On a second (or is this my third?) playthrough, I have to admit that the identity of the Specter is one of the better plot twists and plot devices in recent RPG history. It's not like next-level brilliance but it isn't too shabby either.
     
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  22. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
    Joined:
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Just a few more playthroughs to go and you will start considering the game a masterpice. I call this "The Pillars Syndrome".
     
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  23. Lacrymas Arcane

    Lacrymas
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    I call it Stockholm Syndrome. Maybe with a little bit of sunk cost fallacy sprinkled in.
     
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  24. Ninjerk Arcane

    Ninjerk
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    Depends on how much you paid for it and maturity level, I think.
     
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  25. skaraher Arbiter

    skaraher
    Joined:
    Nov 19, 2012
    Messages:
    292
    The Specter reveal and confrontation sure was underwhelming, you have better build up and payoff confronting the Bloom. Also the last showdown with the First is beyond retarted. She's built up as this heinous figure that will try to destroy you at all cost... and just fold over and do whatever you want without much convincing. Tho it describes any antagonists in this game tbh. Except the Bloom. Gaining its trust during the last chapter and unleashing it against the Sorrow at the end was a cool concept, shame the game around it fails on so many levels.
     
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