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Interview Tortured Hearts interview at RPGWatch

Discussion in 'RPG Codex News & Content Comments' started by Zed, Apr 12, 2012.

  1. Zed Codex Staff Patron

    Zed
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    Codex USB, 2014
    Tags: Game Psych LLC; Tortured Hearts; Tortured Hearts - or, How I Saved The Universe. Again.

    One of the many crowd-funding campaigns running at the moment is Tortured Hearts, being developed by small indie studio Game Psych LLC. Many Codexers know about it already, but here's a short rundown in case you missed it: turn-based combat, non-linear progression, introspective humor, colorful graphics, lots of dialogue and plenty of characters.

    The Watch has an interview up with the lead designer (Zoltan) and a writer (Lenore) of the game. They go in-depth about the game and the Kickstarter campaign.

    RPGWatch: What do you consider to be the Highlight of the game?

    Lenore: The non-linearity, because it means that the areas don't "dry up" for a long time. You can keep going round and round and not feel like you hit a wall. The more side quests the player takes, the deeper it gets. It can be replayed in any number of ways depending on the sequence the player follows.

    Zoltan: An interesting cast of characters in a cohesive story from beginning to end which emphasizes companionship. As in real life all the interpersonal stuff takes much time--about a hundred hours of playing time. Or even more.


    RPGWatch: What is it that you want to accomplish with Tortured Hearts?

    Lenore: As I writer, I find games a great medium to express my thoughts. But I want to create a great story, not a series of homilies. And I would like to make enough money to keep making interesting games.

    Zoltan: I would like to realize my dream project: putting the first game I made, Newcomer, on the PC. I don't want to die before that...
    But now let’s go back to Tortured Hearts and save the Universe. 


    RPGWatch: Why do you need funding and cannot finish it continuing like you have done up to now?

    Lenore: Because we can't afford, actually, to pay the graphic artists, musicians, programmers, testers, and miscellaneous helpers that it will take to make the graphic interface and attach all the stuff that is already done. I really don’t know of a project of this size and technical complexity that was done by only two people.

    Zoltan: We have done everything two people can do for free. I alone worked more than 5000 hours on writing dialogs and scripting the entire thing since 2008.​
     
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  2. EG Nullified

    EG
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    I look forward to the post-mortem in sixteen days.
     
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  3. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Isn't this a NWN mod? Anyone play it?
     
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  4. SubBassman Scholar

    SubBassman
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    Nope. The prototype was made with the Aurora Toolset. It'll be a standalone game using Unity 3D.
    (The story is loosely based on 2 NWN mods though. You don't need to play the mods to enjoy it.)

    You can find plenty of information on the kickstarter page.(Updates in particular)
     
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  5. Cosmo Arcane

    Cosmo
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    There are two NWN mods that have the same name (Tortured Hearts 1 and 2), the only one i played was the second. It was remarkable : it had a vast open world, new skills, good writing, and a curious blend of seriousness and Princess Bride-like humor...
     
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  6. KickAss Augur

    KickAss
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    1st one was good too. I remember that it had harder combat than usual and was refreshingly unepic.
     
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  7. SubBassman Scholar

    SubBassman
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