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Warhammer Total War: Warhammer 2

Stavrophore

Most trustworthy slavic man
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don't identify with EU-NPC land
Strap Yourselves In
I quit this goddamn game.

E92850663F714E0BA313BBE3B61CFFA71E665022


I started the third ritual, or whatever it's called. Some chaos spawned, ok. Then, one turn later a full goddamn stack of Lizardmen (who i almost annihitated) and High Elves (who are being invaded by Malekith) just appear out of nowhere right in front of my capital. I'm pretty sure those armies didn't even exist before. Fuck this gay earth. Jesus fuck, how can you put this kind of shit in your game? I mean, i can fucking kill them, but this is bullshit.

You weren't tired of whackamole gameplay before? Fighting war with two enemies is just painful -you capture one city, and the other fall to another party. You chase them, they escape, only to return and occupy shit. And the fucking gay settlements have no option to build walls, only province capital can have walls...
 

Raghar

Arcane
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Jul 16, 2009
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22,499
70000 peak vs 100000 peak, looks like when they made first WH, people were jumping because they though WH finally. Now, it's only sequel, and while it has Skaven...
Kinda wonder what would happen with users in third game 30000?
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Bulgaria
I quit this goddamn game.

E92850663F714E0BA313BBE3B61CFFA71E665022


I started the third ritual, or whatever it's called. Some chaos spawned, ok. Then, one turn later a full goddamn stack of Lizardmen (who i almost annihitated) and High Elves (who are being invaded by Malekith) just appear out of nowhere right in front of my capital. I'm pretty sure those armies didn't even exist before. Fuck this gay earth. Jesus fuck, how can you put this kind of shit in your game? I mean, i can fucking kill them, but this is bullshit.
This sounds like some Attila bullshit to me.
 

Raghar

Arcane
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Joined
Jul 16, 2009
Messages
22,499
I quit this goddamn game.

E92850663F714E0BA313BBE3B61CFFA71E665022


I started the third ritual, or whatever it's called. Some chaos spawned, ok. Then, one turn later a full goddamn stack of Lizardmen (who i almost annihitated) and High Elves (who are being invaded by Malekith) just appear out of nowhere right in front of my capital. I'm pretty sure those armies didn't even exist before. Fuck this gay earth. Jesus fuck, how can you put this kind of shit in your game? I mean, i can fucking kill them, but this is bullshit.
You can rage quit and give me the key. I can try to hack it when they would release Tomb Kings.
 

Lone Wolf

Arcane
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Apr 17, 2014
Messages
3,703
You see that little sword next to the ritual progress bar? It's an intervention mechanic, where you pay money (three levels) to spawn armies of increasing quality so as to disrupt the opponent's ritual.

Don't start a ritual, if you can't defend the site(s).

That depends if Norsca kills your trading partners, and if someone besieges your capital. Then income is MUCH lower and you'd be quite hard pressed to accomplish anything.

Ulthuan is probably the most defensible part of the game world and you can field 3-4 elite stacks from its income, alone, once it's secured.

Remember Skaven that's not coward is extremely rare, perhaps only majority of council 13 AND surprisingly Queek Headtaker. Who is somehow a weird island of honesty in the middle of Skavens. He's interested more in killing his opponents than backstabbing, and who backstabs him is dead. Well ultimately it works well together.
Basically there are about 15 honest being in whole Skaven kingdom, at least when you count these in lead.

I don't know how this would be simulated in a way that's not frustrating. I find the loyalty mechanic tiresome, even as the Dark Elves. Skaven are absolutely shit tier in most meaningful ways, making them even harder to play is going to reduce their player base to basically nothing. Lord Skrolk had only 5% of the player base even starting his campaign. Something like 30-35% of all players started with Tyrion. I suppose they could supercharge a sort of 'Fightiness' mechanic to simulate Skaven treachery and - at the same time - make them wildly unpredictable diplomatically. Not sure it would improve the base experience.

Also, weren't Clan Mors and Clan Eshin supposed to be very 'loyal' for Skaven standards?

So they added a lord to make defending theirs own settlement even easier. Without paying 800 gold as normally. And killing suspension of disbelief by not making heroes rare.

Yeah, but it's added for everyone, not just the AI. It makes defending your own settlements a bit easier, too. Anything that slows the steamroller effect in any way is a good thing (in moderation).
 

Lone Wolf

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Just had a thought about HE vs Chaos... It will be interesting to see how HE players adapt to Chaos staples. I mean, you've got 115 armor Chosen (silver shield), who basically negate the HE player's most beloved tactic; Lothern Sea Guard, backed by artillery (in truth, even basic Chaos Warriors will badly damage the utility of the LSG). Against Chaos, HE players will have to shift tactics entirely, and rely on Phoenix Guard/Swordmasters/White Lions. Their cavalry has no AP to speak of, which means that Dragon Princes are wasted on Chaos infantry. Chaos can match the Elves, monster for monster...

Hmm...

Meanwhile, the DElves are in the background, cackling, with their AP Darkshards/Shades/Dark Riders (Handbows) and AP Cold Ones/Dreadknights.
 

Sloul

Savant
Joined
Mar 26, 2016
Messages
259
I used some LSG against Phoenix guards. I was certain to loose the battle when I saw the 90 armors. My winning chances were pretty low, but in fact, I completely devastated the Phoenix guards.
LSG seem to rampage anything. As I just got the game, I didn't check everything, but I guess LSG do have some damage piercing (I am actually pretty sure of it).

Just as a note this entry is, imo, of much better quality than the previous one.
 

LizardWizard

Cipher
Joined
Feb 14, 2014
Messages
991
using auto-resolve? lol why u even play these games

Who the fuck has time to fight every trash battle?

You weren't tired of whackamole gameplay before? Fighting war with two enemies is just painful -you capture one city, and the other fall to another party. You chase them, they escape, only to return and occupy shit. And the fucking gay settlements have no option to build walls, only province capital can have walls...

Minor settlements can build walls
 

bonescraper

Guest
You see that little sword next to the ritual progress bar? It's an intervention mechanic, where you pay money (three levels) to spawn armies of increasing quality so as to disrupt the opponent's ritual.

Don't start a ritual, if you can't defend the site(s).
I can defend the sites. But teleporting armies? That's simply shit mechanics.
 

Lone Wolf

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Sloul, LSG, like most units, have some AP, but they're only able to go toe to toe vs vanilla heavies or by doubling/tripling up. Once units in that upper tier get teched up and red skill treed, LSG take a back seat from front line duty. You wouldn't want them banging with Swordmasters, Executioners, Corsairs, Shades or any iteration of Saurus. Anything with a sword and shield is going to be an issue.

That said, LSG are awesome and a HE staple. Great utility. DElves still have a better roster, overall, sadly. Silver Helms are highly disappointing for melee cav. Fairly certain even Empire Knights would see them off... They just have so little resilience. Dragon Princes have little AP and would get shredded by Cold Ones in any prolonged fight. Dark Shards shit all over anything with that AP black magic. Shades are godly and can get up to 200+ range with Names of Power.
 

Raghar

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You see that little sword next to the ritual progress bar? It's an intervention mechanic, where you pay money (three levels) to spawn armies of increasing quality so as to disrupt the opponent's ritual.

Don't start a ritual, if you can't defend the site(s).
I can defend the sites. But teleporting armies? That's simply shit mechanics.
That was in first WH as well. Do you remember about quest battles? You were not forced to ask for access or sneak and fight through whole Brettonia territory.
 

Fedora Master

Arcane
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Edgy
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Interventions are pretty shit, especially when multiple races start one. I've never seen them succeed no matter the money thrown at the problem.
 

fantadomat

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Edgy Vatnik Wumao
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Is this shit only on steam?If it is them it is doing very poorly.Its max player count is 70,165.It seems that a lot of people didn't like the first that much.Also their ripoff tactics didn't help much.They should have made this game a stand alone 40 bucks expansion.
 

Raghar

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Is this shit only on steam?If it is them it is doing very poorly.Its max player count is 70,165.It seems that a lot of people didn't like the first that much.Also their ripoff tactics didn't help much.They should have made this game a stand alone 40 bucks expansion.
Its previous peak was about 100000 concurent players. Which if you know number of sales of WH 1 in first three months, you can recalculate into expected sales of WH 2. As I wrote it's about 7/10 of previous sales, and I said it's likely because previous WH was more popular because it was first implementation of WH as larger strategy game, thus fans jumped on it. Now fans had already theirs share of warhammer, and getting it only for Skaven, or HE at full price wasn't something they would be too eager to do.

Which has some implication for WH3, which doesn't have that many juicy factions anymore, and I estimated number of concurrent players to 30000. Which would be VERY bad for SEGA. It will be no longer money racking enterprise, and there might be possibly even cancellation of WH 3.
 

Seethe

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Nov 22, 2015
Messages
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Which has some implication for WH3, which doesn't have that many juicy factions anymore, and I estimated number of concurrent players to 30000. Which would be VERY bad for SEGA. It will be no longer money racking enterprise, and there might be possibly even cancellation of WH 3.

Don't kid yourself. Your estimations are shit and have no real basis.

Interventions are pretty shit, especially when multiple races start one. I've never seen them succeed no matter the money thrown at the problem.


Yeah, they are useless for the player, and extremely annoying against them. I will still prefer the OG sandbox experience, can't wait for the Mortal Campaign to arrive in 1-2 months or so
 

Maculo

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2,533
Strap Yourselves In Pathfinder: Wrath
Which has some implication for WH3, which doesn't have that many juicy factions anymore, and I estimated number of concurrent players to 30000. Which would be VERY bad for SEGA. It will be no longer money racking enterprise, and there might be possibly even cancellation of WH 3.

Chaos Dwarves?
KTDGdcO.jpg

I disagree that the money racket is running out of steam. I do not think it is just about adding more factions. Instead, I would argue that CA/SEGA could just add another campaign/Vortex mechanic, with minor renovations to older factions (Empire, Dwarves, etc). In fact, I believe I read that CA plans to revisit older factions at some point, and you damn well know it will be behind a paywall. In addition, you have factions such Nagash, Ogre Kingdoms, and Chaos God aligned daemon armies, plus a dozen other obscure armies such as Dogs of War, Pirate Coast, Araby, and Cathay. Provided that CA does not completely drop the ball, I do not think the Total Warhammer installments are in jeopardy.
 

Seethe

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Joined
Nov 22, 2015
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Which has some implication for WH3, which doesn't have that many juicy factions anymore, and I estimated number of concurrent players to 30000. Which would be VERY bad for SEGA. It will be no longer money racking enterprise, and there might be possibly even cancellation of WH 3.

Chaos Dwarves?
KTDGdcO.jpg

I disagree that the money racket is running out of steam. I do not think it is just about adding more factions. Instead, I would argue that CA/SEGA could just add another campaign/Vortex mechanic, with minor renovations to older factions (Empire, Dwarves, etc). In fact, I believe I read that CA plans to revisit older factions at some point, and you damn well know it will be behind a paywall. In addition, you have factions such Nagash, Ogre Kingdoms, and Chaos God aligned daemon armies, plus a dozen other obscure armies such as Dogs of War, Pirate Coast, Araby, and Cathay. Provided that CA does not completely drop the ball, I do not think the Total Warhammer installments are in jeopardy.

Attila had 20k players at most. Warhammer isn't going anywhere, and the third game definitely won't have 30k players at most. Once the combined map is released, Warhammer 1 will become obsolete, and the players will move to Warhammer 2.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Is this shit only on steam?If it is them it is doing very poorly.Its max player count is 70,165.It seems that a lot of people didn't like the first that much.Also their ripoff tactics didn't help much.They should have made this game a stand alone 40 bucks expansion.
Its previous peak was about 100000 concurent players. Which if you know number of sales of WH 1 in first three months, you can recalculate into expected sales of WH 2. As I wrote it's about 7/10 of previous sales, and I said it's likely because previous WH was more popular because it was first implementation of WH as larger strategy game, thus fans jumped on it. Now fans had already theirs share of warhammer, and getting it only for Skaven, or HE at full price wasn't something they would be too eager to do.

Which has some implication for WH3, which doesn't have that many juicy factions anymore, and I estimated number of concurrent players to 30000. Which would be VERY bad for SEGA. It will be no longer money racking enterprise, and there might be possibly even cancellation of WH 3.
I agree for most of it with you.I think 7/10 is far too optimistic prediction.I am leaning more for 5/10 or 6/10.Most people are burned by the first and the overpriced expansion looks the same and have some retarded new mechanic.Also the modern marked is becoming jaded fast.For this game i personally didn't even bothered to give her a bad rating.I didn't even knew that it is coming despite seeing it in upcoming.After all those 70,000 represent the hardcore fans like Seethe.
For Warhammer III,well i am not very optimistic about it.Even if it come out it will be very bad and only hardcores like Seethe will play it.
 

Andnjord

Arcane
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Aug 22, 2012
Messages
3,026
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The Eye of Terror
Just had a thought about HE vs Chaos... It will be interesting to see how HE players adapt to Chaos staples. I mean, you've got 115 armor Chosen (silver shield), who basically negate the HE player's most beloved tactic; Lothern Sea Guard, backed by artillery (in truth, even basic Chaos Warriors will badly damage the utility of the LSG). Against Chaos, HE players will have to shift tactics entirely, and rely on Phoenix Guard/Swordmasters/White Lions. Their cavalry has no AP to speak of, which means that Dragon Princes are wasted on Chaos infantry. Chaos can match the Elves, monster for monster...

Hmm...

Meanwhile, the DElves are in the background, cackling, with their AP Darkshards/Shades/Dark Riders (Handbows) and AP Cold Ones/Dreadknights.
Playing as Teclis here, and I just finished the second to last ritual. The chaos incursions are becoming really strong, about 4 full stacks of elite chaos plus two elite stacks of skaven. At this point LSG have become support units replacing archers in my frontline stacks. My best army (the one that gets sent straight up against Chaos) is formed of 4 LGS (to replace squishy archers), 4 phoenix guards, 4 swordmasters, 2 dragon princes, 2 ballistas, 1 dragon, one lord on dragon, one loremaster of Hoeth and one horse riding noble. AP damage or not, a rear charge by dragon princes combined with the terror inducing dragon will send any combination of chosen or chaos warriors fleeing for their lives. Meanwhile, phoenix guards and swordmasters are perfectly capable of going toe to toe against chosen warriors with halberds and come out on top, and that's before you account for the loremaster supporting them.

EDIT: regarding changing tactics, I just finished in my campaign training up a full cavalry/ flyers stack, though I haven't been able to unleash it on anything yet.

EDIT 2: Just remembered that both the lord and the loremaster have traits that give significant bonuses to phoenix guards, so that might be why they were eating Chosen Warriors for breakfast
 
Last edited:

GrainWetski

Arcane
Joined
Oct 17, 2012
Messages
5,078
Attila had 20k players at most. Warhammer isn't going anywhere, and the third game definitely won't have 30k players at most. Once the combined map is released, Warhammer 1 will become obsolete, and the players will move to Warhammer 2.
Unless mods like SFO will automatically work, it won't be until they do.
 

Seethe

Arbiter
Joined
Nov 22, 2015
Messages
967
Is this shit only on steam?If it is them it is doing very poorly.Its max player count is 70,165.It seems that a lot of people didn't like the first that much.Also their ripoff tactics didn't help much.They should have made this game a stand alone 40 bucks expansion.
Its previous peak was about 100000 concurent players. Which if you know number of sales of WH 1 in first three months, you can recalculate into expected sales of WH 2. As I wrote it's about 7/10 of previous sales, and I said it's likely because previous WH was more popular because it was first implementation of WH as larger strategy game, thus fans jumped on it. Now fans had already theirs share of warhammer, and getting it only for Skaven, or HE at full price wasn't something they would be too eager to do.

Which has some implication for WH3, which doesn't have that many juicy factions anymore, and I estimated number of concurrent players to 30000. Which would be VERY bad for SEGA. It will be no longer money racking enterprise, and there might be possibly even cancellation of WH 3.
I agree for most of it with you.I think 7/10 is far too optimistic prediction.I am leaning more for 5/10 or 6/10.Most people are burned by the first and the overpriced expansion looks the same and have some retarded new mechanic.Also the modern marked is becoming jaded fast.For this game i personally didn't even bothered to give her a bad rating.I didn't even knew that it is coming despite seeing it in upcoming.After all those 70,000 represent the hardcore fans like Seethe.
For Warhammer III,well i am not very optimistic about it.Even if it come out it will be very bad and only hardcores like Seethe will play it.

Stop spreading obvious false bullshit dude. Just because you make a statement, it won't make it a true fact. You should've learned this past the age of 7. You are just rambling nonsense.
 

Fedora Master

Arcane
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Edgy
Joined
Jun 28, 2017
Messages
27,806
RmDuGeD.jpg


That is a Druchii lord leading a bunch of Chaos Chosen, Cold One Riders and a Black Dragon and that is terrifying.
 

Lone Wolf

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Messages
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AP damage or not, a rear charge by dragon princes combined with the terror inducing dragon will send any combination of chosen or chaos warriors fleeing for their lives. Meanwhile, phoenix guards and swordmasters are perfectly capable of going toe to toe against chosen warriors with halberds and come out on top, and that's before you account for the loremaster supporting them.

Yeah, but as you mention your troops are getting bonuses from the LL and techs, while their Chaos counterparts aren't. This is more in terms of the multiplayer landscape, where the field is leveled (when it comes to campaign bonuses).

No issue with Swordmasters beating Chosen (Halberds), though. They really should, as any halberd unit is really more an anti-large tool, than anything else. Especially since halberd units still suffer from that annoyingly low attack interval. It would be interesting to see how they trade with the shielded/great weapon Chosen, though. On the face of it, Chosen should walk that fight. I mean, compare:

5184kgr9ijfw.png


vs

Sword-Masters-of-Hoeth.jpg


SOH are more Chaos Warrior (Great Weapons) tier than Chosen (though I feel they'd beat CW reasonably well). Yes, they get a bump from that Martial Proficiency, but it's not big enough to make up that difference in armor and health (68 per model for SOH vs 108 for Chosen) and melee attack, especially.

And then there's this:

Phoenix-Guard-WHTW.jpg


vs (on the right)

0908rj61sbkr.png


Chosen should definitely win out in both scenarios, all things being equal. Especially once their HE counterparts fall below 50% strength and lose Martial Proficiency.

All in all, seems to me like Chaos should be a tough match-up for HE. A good player will make up for the HE deficiencies, certaintly, but there you go.
 

Raghar

Arcane
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Joined
Jul 16, 2009
Messages
22,499
I did some damage calculation table. So there you have armor reduction, or chance that armor block damage. Someone should test if armor only reduces, or if there is just chance to block.
Code:
armor stopped
10 7.5
15 11.25
25 18.75
30 22.50
50 37.5
60 45.00
90 67.50
100 75.00
110 81.5909090909
120 86.6666666667
130 90.5769230769
140 93.5714285714
150 95.8333333333

damage = normalDamage*(1-(armor/100)) + AP
Thus Chaos warhounds can three bite units without armor, but need at least eleven bites to kill heavily armored units with 63 HP per soldier.
 
Last edited:

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
816
Pathfinder: Wrath
AP damage or not, a rear charge by dragon princes combined with the terror inducing dragon will send any combination of chosen or chaos warriors fleeing for their lives. Meanwhile, phoenix guards and swordmasters are perfectly capable of going toe to toe against chosen warriors with halberds and come out on top, and that's before you account for the loremaster supporting them.

Yeah, but as you mention your troops are getting bonuses from the LL and techs, while their Chaos counterparts aren't. This is more in terms of the multiplayer landscape, where the field is leveled (when it comes to campaign bonuses).

No issue with Swordmasters beating Chosen (Halberds), though. They really should, as any halberd unit is really more an anti-large tool, than anything else. Especially since halberd units still suffer from that annoyingly low attack interval. It would be interesting to see how they trade with the shielded/great weapon Chosen, though. On the face of it, Chosen should walk that fight. I mean, compare:

5184kgr9ijfw.png


vs

Sword-Masters-of-Hoeth.jpg


SOH are more Chaos Warrior (Great Weapons) tier than Chosen (though I feel they'd beat CW reasonably well). Yes, they get a bump from that Martial Proficiency, but it's not big enough to make up that difference in armor and health (68 per model for SOH vs 108 for Chosen) and melee attack, especially.

And then there's this:

Phoenix-Guard-WHTW.jpg


vs (on the right)

0908rj61sbkr.png


Chosen should definitely win out in both scenarios, all things being equal. Especially once their HE counterparts fall below 50% strength and lose Martial Proficiency.

All in all, seems to me like Chaos should be a tough match-up for HE. A good player will make up for the HE deficiencies, certaintly, but there you go.

Dude, you don't understand game mechanics at all.
 

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