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Warhammer Total War: Warhammer 2

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605
 

rashiakas

Cipher
Patron
Joined
Oct 4, 2011
Messages
820
Pathfinder: Wrath
CTT is way better and you can add whatever mod you want on top instead of using that bloated SFO crap. But I guess its easier to just install one mod.
 

Morkar Left

Guest
The SFO mod is the one who is not really lore friendly right?

And all this mega overhaul mods always come with shit you don't like and the n you start to download submods to counter that shit plus additional mods you would like to have plus ofd the compatibility mods for the overhaul. Might as well just download and combine the mods you like. But the constant updating really takes it toll for modding it seems...
 
Self-Ejected

underground nymph

I care not!
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Joined
Jun 9, 2019
Messages
1,252
Strap Yourselves In
Beastmen is easily the worst.

TK is the best race pack IMO, the lord packs are all worth it if you're gonna play that faction.

WoC doesn't have mandatory war until Archaon showed up, probably VC was at war with Kislev (and Moulder), so when WoC mopped them up they got massive friendship points.

From my experience WE sits tight for 100ish turns, and only moves out after that, try ending them sooner.
Can’t agree about beastmen. Had great fun playing them. They have some really distinct battle style: aggressive and fast. No defensive formations, just quick charge and flanking, lot of micro. Slaughtering pathetic Empire soldiers with massive charge was especially satisfying. One of my favorite factions overall.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
22,693
Beastmen is easily the worst.

TK is the best race pack IMO, the lord packs are all worth it if you're gonna play that faction.

WoC doesn't have mandatory war until Archaon showed up, probably VC was at war with Kislev (and Moulder), so when WoC mopped them up they got massive friendship points.

From my experience WE sits tight for 100ish turns, and only moves out after that, try ending them sooner.
Can’t agree about beastmen. Had great fun playing them. They have some really distinct battle style: aggressive and fast. No defensive formations, just quick charge and flanking, lot of micro. Slaughtering pathetic Empire soldiers with massive charge was especially satisfying. One of my favorite factions overall.
Until they nerfed Gorebulls.
 

razvedchiki

Erudite
Joined
May 25, 2015
Messages
4,268
Location
on the back of a T34.
i liked empire armies in call of warhammer mod,closed ranks halbdiers backed up with greatswords and grand artillery batteries at the back with some knights and pistoliers for backup.
all the elector count armies had 3-4 different versions of vanilla units that made them distinct,loved playing ostland with its unique halbediers/arquebusiers/knights.
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,067
Location
On the internet, writing shit posts.
How are you supposed to use guns? I tried using checkerboard formations, but I found that the AI still finds its way into my gun line and ties everything up.
I still tend to win, but I take a lot of casualties, and I have a lot of problem against hordes as they just go through the gaps in the checkerboard.
 

Fedora Master

Arcane
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Edgy
Joined
Jun 28, 2017
Messages
28,087
uRh1OA0.png
 
Joined
Mar 3, 2010
Messages
8,876
Location
Italy
when i had guns (as with undead pirates) i used them as first line, after all they retreat automatically if the enemy comes too close, and while they retreat my other troops come forward, or the enemy just smashes onto them, then guns are used to fire on cavalry or mop up stragglers/disengagers if somehow they kept formation. minimal micro required.
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605


At last.

I honestly cant play this game without Sfo and Dryrain's reskins.

Zombies by Ca.
mcxqh82hzzkd.png


Zombies reskinned.
J3bI36j.png




And those new elector units Ca added with the empire patch are so low effort that it boggles the mind.
 
Last edited:

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,445
I know about that guide, but how do you use it for dwarfs? They don't have cavalry and don't respond that well to sudden threats.
It also doesn't mention artillery.

You can just run full ranged stack (- lord/heroes), you don't need to respond to threats if you shoot everything before it comes close :positive:.

A bit boring, but as dawi you gotta wait for the enemy to come to you, unlike with other races, so it doesn't feel as bad.
 
Joined
Oct 4, 2010
Messages
1,451
Just tried the CTT mod.
Random chance that your artillery blows up?
Fuck that, you can keep your table top rules.
Back to SFO it is.
Commence butthurt Dex!
 

CthuluIsSpy

Arcane
Joined
Dec 26, 2014
Messages
8,067
Location
On the internet, writing shit posts.
Wiping out the Wood Elves to such a point that only the Oak of Ages is left is oddly satisfying.
That'll teach them for not being isolationists and overrunning Estalia and Bretonnia for no fucking reason.
I don't know how it is in Warhammer 2, but the Wood Elf AI is stupidly aggressive. They're like the game's version of Ghandi.

If you are playing Carcassonne you pretty much need to wipe them out and take lightning strike, otherwise they'll keep making full stacks.
 

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