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Warhammer Total War: Warhammer 2

Discussion in 'Strategy and Simulation' started by Infinitron, Mar 31, 2017.

  1. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Eh, that's a bit harsh!

    I play on Very Hard/Normal mostly. Doesn't really need any cheese. Mostly you notice the difficulty by the low public order, forcing you to put a lot of early money/build slots into order. And sometimes you get dogpiled by the ai, but that seems highly dependent on faction.
     
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  2. Maculo Prophet

    Maculo
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    I normally play VH/VH, and this is the first time I tried Legendary/Normal. While I lost my campaign (badly), I enjoyed it -- no save scum, no pausing, less gold/recruitment, less vision, and more aggressive AI. Certain battles could be difficult, but not because my melee infantry were instantly deleted off the map.

    On higher battle difficulties I dislike the obsolescence of most melee units, especially in favor of archers, artillery, and certain monstrous units. I understand why those units are so efficient, but I find myself wanting to enjoy the rest of the army rosters.
     
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  3. Theodora Scholar Patron

    Theodora
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    Uh oh, after BrotherFrank mentioning mods, I looked at TWC for the first time in gods knows how long and ... help.

    I get hating any battle difficulty over normal, but leaving campaign difficulty universally at normal... no. What's that term you keep using? "Weekender"?

    Yeah, I get that. It's a bit less obvious in Warhammer, but in any TW game no one really wants to see the equivalent to their First Cohort or Praetorians losing to some miltia rabble. I kinda ran with the idea of biting one's lip in the early days, until you've got experienced units messing everyone up. :D
     
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  4. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Anything Tomb Kings has to be fairly non-cheese due to unit limitations.
     
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  5. Fedora Master Arcane Patron

    Fedora Master
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    TKs just abuse the autoresolve with skellie spam. It does depend a lot on which faction you're playing and where they start, they certainly aren't equal. However, Pirates or Tyrion or Gor-Rok are easy mode on any setting.
     
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  6. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    TK Skellies are definitely not auto resolve-abusable. They get completely annihilated by even mediocre AI armies on legendary/very hard. I literally put this to the test just a few pages back as Arkhan where a single settlement minor Brettonian faction was able to throw 2 stacks of peasants which would have wiped my two stacks of mostly skellies in auto resolve. Furthermore Tomb Kings are hard capped on number of armies (I think?) so once you grow big and are fighting on multiple fronts you need actual quality. Vampire Count skellie spam is way, way stronger since you can actually just run everywhere with 80 unit armies only needing to pay for the lord.

    Honestly don't see all the rage about Tyrion. He's not that good. Alarielle is just better in general and has a much easier start due to early access to and boosting the most powerful high elf archer in the game. Alith Anar has way better potential if you get a decent start (ambush on attack is the most abusable shit in the game). Both the new high elf lords look like they might be better too but I haven't used them.

    Pirates are really just objectively inferior to Dark Elves since Black Arks are vastly better than their ship-things. Dark Elves also have a much better army, easiest economy in the game (literally scales up the more you fight), and all the Dark Elf starts are in corners or on the map edge and so are strategically superior to starting in the middle.

    Gor Rok is pretty ridiculous. If Kroak doesn't get at least 1000 kills per fight its probably because you weren't fighting 1k enemy units.

    I'd throw Tehenuain and Ikit Claw up there as very OP starts so long as you get past a slightly rocky early game. Also Repanse as just a general cakewalk through an easy area.
     
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  7. Fedora Master Arcane Patron

    Fedora Master
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    regen.png

    I knew orcs had issues with replenishment but... woah
     
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  8. BrotherFrank Nouveau Riche Patron

    BrotherFrank
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    Since been mainly playing total warhammer/shogun 2 on coop the last few years I'm not quite as well versed in mods for the older titles as I used to be so take all I say with a grain of salt in case my nostalgia goggles blind me.

    Medieval total war 2:
    There's a bunch of total conversion mods covering the Elder Scrolls, Legend of Zelda, Game of Thrones and...Warhammer. The latter was around long before CA went ahead and made an actual warhammer title, something that used to be considered a wild delusion by optimistic stoners. Is interesting to compare and contrast the two, and if nothing else got introduced to two steps from hell thanks to this mod since a lot of their songs are used in the ost which fits the setting perfectly.

    For vanilla runs, stainless steel is considered the gold standard.

    Rome total war barbarian invasion:
    I actually do have a saucy suggestion for this one. Know how the xpiratez mod for xcom could be seen as being nothing more then a smut mod by judgemental folk yet is an insanely well thought out mod with good gameplay? There's an equivalent for total war, the amazons mod!
    Whether this falls into the :prosper:or :yeah: category will be subjective but if you didn't already know about that one, now you do.

    Empire Total war:
    Darth mod is a must have for this one, straight up enhances the game in every way including better ai.

    Shogun 2:
    You can find mods for this one easily enough on steam workshop so won't bother posting links. But overall whilst there's lots of little mods there ain't really many big ones. There's a portugal invasion mod which lets you play euros and go gun heavy in relatively balanced way (at least compared to other mods which have a similar premise like the various flavors of otomo mods) but it didn't feel very high quality tbh. For S2 I'd just suggest a general skill mod to spruce things up (custom general skill tree set/eriks improved general skills/agents and general skills, pick ONE) , qol stuff like 12 turns per year and then whatever tweak mod you want to fix aspects of the game that annoys you.

    Oh there's also a darthmod for this title too but it's not as needed to fix the base game as with Empire and I recall there being controversy over some of the balance changes the author did.

    On a more salty note, there was going to be a total conversion anime mod (obviously the worth of this endeavour will be vary from person to person) but the mod author kept getting bullied and harassed over it until finally gave up and removed the mod from the net forever.

    Total war rome 2:
    Seems you already know about DEI so nothing to add to that other then one day I will sit down and finish a full game of it. Having battles last for 30mins-1 hour to sometimes even more then that might be realistic but also means a heck of a time commitment.
    I tried a bunch of other overhauls but can't really remember the nuances of what they do, only DEI stuck in my mind due to its sheer autism.



     
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  9. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Grom gets way more ridiculous. There's a certain bonus he gives to goblin archers that is just silly. I'm not sure if its possible to ensure you get the right ingredients early game, if so it would be up there in the top 5 strongest starts.

    One thing I dislike is that I don't think replenishment bonuses apply to the Waaagh! armies. Or otherwise something is up that causes them to replenish slower. They tend to get ground down if you are fighting constantly.
     
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  10. Iron Balls McGinty Educated

    Iron Balls McGinty
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    I have the most fun on VH/M, though I play at H/H if using a horde faction as I find it works better.
    I wish the battle difficulty made the AI play smarter or harder, it just gives silly bonuses to stats and makes some units completely useless.
    I can play the High Elves on Leg/VH though, sister spam for the win.
     
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  11. Fedora Master Arcane Patron

    Fedora Master
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    Clipboard02.jpg

    [​IMG]

    I think the devs missed a great opporunity for some Gordon Ramsay memes with Grom. "Itz ZOGGIN RAAAAAAGHHH!"
     
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  12. exe Augur

    exe
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    I have to agree with whoever said you should only play Total War games on Normal/Normal. Higher battle difficulty means more cheesing and having to rely more on archer/cav/artillery/monster because who wants to see your elite infantry trade 1:1 with trash. Higher campaign difficulty fucks the auto-resolve and the AI spams more shit, which means you burn out quicker with all the manual battles.

    Concerning mods, for M2TW don't forget Third Age and it's superior and still updated submod Divide and Conquer. It's at v4.5 now and I had a blast playing the Khazad-dûm expedition campaign. I second the The Elder Scrolls mod, which is really well done and you can even play as Dagoth Ur and his zombie hordes and break out of the ghost fence and drown Morrowind in zombies.
    There is also a Gothic mod, which is ok if you like Gothic. But like the Warhammer mod is made by russian, so expect 100% autism difficulty, which the AI getting tons of free money, armies spawned in and garrison scripts.
    Then there is of course the infamous PlanetWar mod. Where you get everything from Doom monsters, to Na'vi, to Klingons, to Predators and Aliens, lots of dinosaurs, bunny girls, random assortment of SW aliens, Godzilla, snowmen, monkeys, Shrek and last but not least, Teletubbies riding T-Rexes (actually one of the best units in the game). It's actually decently balanced and everything more or less works, definitely worth a try, even if only to have some fun with custom battles.
    For RTW, back in the day I really like Roma Surrectum 2, and there was also a shortish Crusade mod that was really fun. There is also a LotR mod called Forth Age, but I haven't played that one yet.
     
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  13. Ed123 Arcane Patron

    Ed123
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    Finished the Eltharion campaign. The new resource/upgrade mechanics are a nice addition to pursue on top of the usual stuff without becoming annoying busywork, though they become useless once you've fully upgraded the hideout. Would've been nice to have something to spend the extra supplies on. The final battle continues the Warhammer team's obsession with completely divorcing quest battles from the rest of the campaign. Grom's invasion should've involved him spawning with a couple of waaghs on the lower east side of the map and working his up through Yvresse towards the capital, which would make your preparations more relevant (particularly the ambush buffs from the Mists of Yvresse). But no, gotta teleport to a scripted battle where absolutely nothing interesting happens, as usual.

    At least make Grom a more significant threat if you pick Yvresse, or something. In my campaign I waltzed up and down eastern Ulthuan whilst he got beaten up by NPC factions for 100 turns, until I finally bothered to sail down and wipe out his last 2 settlements.
     
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  14. Maculo Prophet

    Maculo
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    My first dragon taming opportunity on my Legendary/Normal Imrik is Ymwrath....the hardest one.
     
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  15. Fedora Master Arcane Patron

    Fedora Master
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    GOBBOS.jpg

    KEEP PUMPING THE GOBBOS
    I wanna see how fucking strong I can get these little shits. This isn't even their final form!
    27% Physical Resistance!
     
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  16. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Use Nasty Skulkers, they are way better due to AP damage.

    Mine have ~70 melee attack with their Opportunist procced (which almost always happens), 40 charge bonus, 31 damage, along with +10 vs. large and +10 vs infantry which is kind of funny and just means that they really have 80 melee attack and 41 total damage. I specced mine for straight damage rather than tankiness though (since they have stalk they don't get targetted by ranged units much). Seeing non-spear goblins annihilate Black Knights and Grail Knights is funny.
     
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  17. razvedchiki Liturgist

    razvedchiki
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    best medieval 2 mod is europa barbarorum 2, if you name yourself a strategy player that is.
     
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  18. Fedora Master Arcane Patron

    Fedora Master
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    I always found the EB mods to be too autistic.
    Those fucking unit names, my god. :roll:
     
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  19. Ed123 Arcane Patron

    Ed123
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    Those who cannot appreciate seventy different flavours of Spearmannii are not worthy of historical titles.
     
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  20. Dwarvophile Learned

    Dwarvophile
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    It's really good but it didn't feel like they attained this level of smooth yet highly tactical combat Europa Barbarorum 1 had. But I haven't play it since 2016, so it probably got better.

    If you want to see what autism can look like in M2TW, then try Byg's Grim Reality Enhanced realism mod AKA "read the manual".
     
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  21. Fedora Master Arcane Patron

    Fedora Master
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    I think I broke the autoresolve.

    [​IMG]

    Clipboard02.jpg
     
    Last edited: May 24, 2020 at 1:49 AM
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  22. Maculo Prophet

    Maculo
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    I took a break from my Legendary/Normal Imrik campaign. Around 50 turns in, I was fending off multiple Skaven stacks (Snikch) to the west, when 3 full Greenskins stacks came from the east. If I peel away to fight the Greenskins and save my capital, Snikch will recover and take my sole port (trade routes to Lothern). If I had to start over, I would have disbanded the dragon princes and white lions asap (maybe the dragon too) and ignore the dragon quests. Gold income was a consistent problem for me, and trade income was subject to disruption.

    I switched to Legendary/Normal Eltharion and it is much smoother than Imrik so far.
     
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  23. Olinser Learned

    Olinser
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    So one thing that appears didn't really make it into the patch notes is that a LOT of items got pretty significantly rebalanced. Obviously they've been listening to feedback that a lot of the so-called 'rare' items were worse than commons.

    Like Obsidian Blade.

    Used to be +10 armor piercing weapon damage (a JOKE), and enabled Magic Attacks (also a joke), it was literally worse than the commons that give +attack/defense.

    Now it's +100 armor piercing weapon damage!!!!! and +8% weapon strength, so it's actually pretty legit.


    Meanwhile the OP ward save/physical resist items got nerfed (20% to 17% on Talisman of Preservation, for instance).
     
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  24. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Think we can consider the era of the ordertide to be over

    Show Spoiler
    [​IMG]


    Granted I killed Brettonia and am finishing off high elves but the Empire and Dwarves just got their shit pushed in all game with no help from me.

    Gave Grom the Sword of Khaine, he has 65% ward save/8% phys resist/35% missile resist

    Yeah its kind of hilarious in-battle too when your trash infantry regenerates about as quick as they take damage in melee.
     
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  25. Ed123 Arcane Patron

    Ed123
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    People forget how wildly the campaign balance has swung to-and-fro over the course of the different patches and DLC. Vampires were pushing in Empire's shit for months after the Pirate Coast release. I played through more than one unmodded campaign in which Altdorf ended up being conquered by Kemmler.

    On top of this, CA keep repeating the same stupid mistake of creating wildly overpowered DLC/FLC characters, presumably to make them more exciting, then having to go back and juice up older factions to keep up. The reaction to Grom right now is the perfect illustration of this - on r*ddit, /twg/ and such, people are going crazy sharing stories of how comically OP they can make trash-tier gobbos, like spears beating Swordsmasters of Hoeth and archers blowing up Dragon Princes. This only rewards CA for pandering to the lowest common denominator (anyone reading this thread, for example).
     
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