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Warhammer Total War: Warhammer 2

Discussion in 'Strategy and Simulation' started by Infinitron, Mar 31, 2017.

  1. Drakron Arcane

    Drakron
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    Armies that lose the Lord get a replacement but those are lv1 Lords.
     
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  2. Fedora Master Arcane Patron

    Fedora Master
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    When you attack in the same turn? If I recall correctly they just get one unit promoted to captain and a morale Malus.
     
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  3. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    Pretty sure replacement of the lord can only happen during the enemy's turn, but I don't know if they take the same -10 penalty that they do when a lord dies in battle.
     
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  4. Drakron Arcane

    Drakron
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    Yes, you see that happen if you catch a army, kill the Lord and its not wiped so its get a Lord to command it ... happens to you as well in case you lose the Lord as it will force you to assign a Lord to that Army before you can do anything.

    I dont think the game allows a Army to exist without a General, you see it with Sieges as well since the Garrison is commanded by a Lord no matter what and this was why Black Arks used to be bad because they werent set as Hoard armies and they got stuck with a Lv1 Admiral that never leveled as they worked like some weird settlement, now they are making then far more useful as the Admiral can be leveled and I think even replaced.

    Honestly it doesnt matter that much, if you assassinate Morathi that means she is out of the army and the replacement will be of lower level making it easier to kill during the battle as since its likely lv1 that means they dont have any skills so the army is weaker, killing a Lord is always good because if they die they get no XP even if they are immortal so they are weaker even if later on they get back up.
     
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  5. Fedora Master Arcane Patron

    Fedora Master
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    As I mentioned earlier, something seems up with the economy now and I don't like it. I'm playing Alith on H/H and make 4000+ a turn just from Arnheim and Quintex. On top of looting other settlements. His position was way harder before the patch
     
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  6. Drakron Arcane

    Drakron
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    High Elf economy was always strong, Quintex landmarks were nerfed some time back but you can still make bank due to High Elf Heroes and Lords skills and traits.

    The "nerf" was to Lords since they have the Entrepreneur trait but its not the same as the Hero trait that is tax rate +3% I believe as the Lord is just +15% Industry Local Province, its not really a nerf since Lords didnt get to have that trait and they havent touched the Hero version, they also made other adjustments but I dont think it affected much outside those, Skaven got hit hard with Ravenous expansion going from 20%/40% to 2%/4%.
     
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  7. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Dear war diary,

    Circa turn 20, Roxorowski declares war on Morathi.

    Circa turn 25, Morathi calls Malekith for help.

    Turns 25-60, Vaul's Anvil changes hands approximately a hundred million billion times

    Circa turn 60, Morathi is eliminated.

    Turn 71, the front finally stabilises as I secure my flanks and put Army A against the incoming niggarond forces.

    Turn 82, Niggarond is looted and occupied.

    Looks like the tables have turned.

    [​IMG]
     
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  8. tsiforb Learned

    tsiforb
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    Is any of the TWWH1 dlc worth picking up?
     
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  9. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    lol, Wurrzag's army has 45% phys resist to start and have scrap upgrades to get +30% missile resist. 75% resistance to physical missiles (eventually 80%) for an entire horde of angry rampaging savage orcs. Also Wurrzag is probably the most overpowered caster in the game, I think they mixed up the price decreases for Foot of Gork because the un-overcasted version is way too cheap at only 6 winds. Its incredibly abusable combined with the fact that Wurrzag himself deletes all enemy magic resistance. He's seriously up there next to Lord Kroak with how he can throw around massive AoE AP damage like candy.

    Chaos, Beastmen and Wood Elves are pretty shit factions in campaign right now. Rest is to taste. Of course play it all in WH2, WH1 DLC is only for unlocking the stuff in WH2.
     
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  10. Maculo Prophet

    Maculo
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    I can't decide between Azhag and Wurrzag for a GS campaign.
     
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  11. Ialda Literate

    Ialda
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    Doing Grom now, and his campaign is much better than Eltrharion's.

    Doing endless ingredient permutations to discover missing recipes like some kind of medieval culinary kabbalist is dumb, though.
     
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  12. Agame Arcane Patron

    Agame
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    If you like that particular faction then YES!

    As above, Wood Elves, Beastmen and Chaos Warriors are very bare bones as they were the earliest race packs, but if you love those factions from TT still worth grabbing on a sale. As with Paradox games I would just wishlist all the DLC and grab them when they are cheap. CA have a decent track record of going back and fixing older races. BM, WE and WoC unfortunately are in a weird place as CA at one time stated they will not do "DLC for DLC", but they have also said that ALL races from WH:1 will get fixed up at some point so make of that what you will.
     
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  13. Danikas Prophet

    Danikas
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    Lol CA is fucking hopeless another dlc another game breaking bug

    :mixedemotions:


     
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  14. Fedora Master Arcane Patron

    Fedora Master
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    Weapon strength buffs are hardly game critical.
     
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  15. Danikas Prophet

    Danikas
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    Sure thing brother

    "Yeah, just did a test, Incendiary dragon mage with sword of khaine has around 2k weapon damage, still hit 300hp per strike."

    "The unit cards say there is an increase, but it is not actually applied in terms of the damage they deal when landing a hit.
    So yes, essentially the unit cards are outright lying, and all weapon strength skills, abilities, traits, and items don't work. You could have the sword of khaine at max level and deadly onslaught active, but you'll still only be hitting as hard as your base (completely unmodified) weapon strength."



    All those Greenskin upgrades that give Weapon strength increase you can put them into the trash bin for now :lol: but there is more

    "Nice find dude. Some of us are still distracted by several other more immediately obvious bugs...like Marauder Chieftans getting the a skilltree for the wrong faction and losing two of it's best mounts...

    ...or Brettonia raiding itself in front of you

    ...or a greatly increased lag spikes since the patch"
     
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  16. Fedora Master Arcane Patron

    Fedora Master
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    So? They don't work for the AI either. Or in MP. Not like one side gets a massive advantage there.

    I do wonder how they managed to switch skill trees on a character though. I guess someone will make a hot fix long before CA reacts.

    E: Also weapon strength upgrades for orcs were shit anyway compared to armor or perfect vigor or anti-x buffs
     
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  17. Average Manatee Prestigious Gentleman Arcane

    Average Manatee
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    The +25% weapon strength bonus for trolls upgrade was pretty nice, you could get some more from the lord. But yeah, in general its kind of easy to miss. MA/MD are way, way more important 90% of the time. For campaigns only the Sword of Khaine is really big enough to be noticably absent (I did notice that Grom with it wasn't doing much damage in duels but I assumed it was because he has really poor animations for 1v1 combat). In MP I suppose it affects lord duels but not much else.

    Gonna put that +50% phys resist -50% weapon damage item on my lords in my Imrik campaign.

    Honestly the bug where you can't change army stances unless you click within 0.1s before it closes is more annoying. How all these random shitty issues get into a patch is mindboggling. Their code base must be complete shit, which is no surprise given how modding the game looks.
     
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  18. Olinser Learned

    Olinser
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    Really depends. Some races it's hugely impactful - Orcs in particular rely a lot on weapon strength buffs in replacement of MA/MD, their higher tier guys really rely upon having low defense and killing things in 1 shot before they can kill them back.

    Honestly though I hadn't noticed it myself, I'll admit, mainly because I'm trying to finish off the final achievements and beat Vampire Count ME on VH right now. After that only have Norsca and Orks left for 100% acheivements.
     
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  19. Fedora Master Arcane Patron

    Fedora Master
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    I take back what I said about the Naggarythe campaign, at least somewhat. The initial turns are very easy but now it's me vs Malekith and the druchii just. Keep. Coming. Holy shit. It's mostly trash units but the sheer number is an issue.
     
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  20. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Took me 70 turns to contain the flood. You have fun out there :hero:

    But now there is truly NOT ONE DRUCHII ON NAGARYTHE. Which is why I'm now stomping through Hexoatl. 3 turns ago he had 18 cities. Since then I wiped 5. Now he has 21.

    [​IMG]
     
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  21. Ed123 Arcane Patron

    Ed123
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    Serpent in the Staglands Wasteland 2
    Ironically, the TW r*ddit was actually quite rowdy prior to Warhammer, frequently complaining about nickel-and-dime DLC such as Blood Packs and WoC. Sometime during WH1 it completely flipped round and turned into the biggest den of CA bootlickers on the internet. It's 80% shitty unfunny meme spam, 10% complaints/game discussion buried by die-hard shills defending every single thing CA do, and 10% CAN WE JUST TAKE A MOMENT TO ACKNOWLEDGE HOW MEAN AND UNFAIR THE COMMUNITY IS BEING TO CA, PLEASE LET ME LICK YOUR FEET GRACE.
     
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  22. ZVERMIX Learned Patron

    ZVERMIX
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    If you plan on playing a given race on VH/Legendary - then you should probably get the corresponding lord pack. New high tier units and Regiments of Renown are very helpful.
    This isn't a Paradox game - you can definitely play without the DLC, but the packs are still worth it IMO. New stuff is always well modeled, voiced etc.
    New factions and lord mechanics can be hit or miss, but you can still play the old lords with new units and RoR.
     
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  23. MadMaxHellfire Arcane

    MadMaxHellfire
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    i gave a try to the horde lizard, it's been sort of fun playing wack-a-mole along the whole continent, and the whole army of beefed up giant crocs is very autosolve-friendly, then after an eternity of this i killed my last target, -well, it's been fun -here's this battle where you're outnumbered 10 to 1.
    norfleet would be proud of this.
     
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  24. Galdred Studio Draconis Patron Developer

    Galdred
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    But they also handled the game much better than some of the previous TW:
    The factions are way more distinct than the samurai reskins of STW2.
    It is probable their(SEGA) nickle and dime schemes have backfired (it seems that the latter Company of Heroes 2 DLC have been more reasonable than the "commander packs" from the beginning) .
     
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  25. Fedora Master Arcane Patron

    Fedora Master
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    [​IMG]

    Fucken finally. Bribed Tyrion into confederating because I forgot to take ACTUAL NAGARYTHE.
     
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