Cowboy Moment
Arcane
- Joined
- Feb 8, 2011
- Messages
- 4,407
That's because I'm not sure what I think of that new mode myself. I'm not one of these pro players who can reach the highest scores ever, so having a goal like doing a 1cc of shmups is always a good motivation. But if you're not a top scorer, what can motivate you in said new mode? Having an infinite amount of try breaks the game for players who are good enough to get past those patterns after getting a better understanding, but not good enough to 1cc games on their first attempt. Anyway I'm not going to touch it until I 1cc Legacy on the final release of the game.
How does Zun even consider handling the unlocking of extra in that new game anyway? Never die, not even once, in the new game mode? set a fixed number of retry after which you'll lose the ability to unlock if you continue without restarting? or use the scoring system and require a certain amount of score?
As for Reisen's hitbox, it doesn't really matter when it's shielding you for goddamn 3 times which is all that is needed to get past some of the worse stuff. I think it's a much more useful bomb all around than the others.
Who knows, really? Keep in mind that you can't actually credit feed through the game or anything like that, you get a limited number of bombs to skip things, and other than those, you need to actually get through stuff without dying. Depends on the difficulty and stage/boss design, really. For example, if IN had a similar mode but with no bombs (so capture everything), I wouldn't be able to clear it because I can't capture Apollo 13. I kinda expect the game to be more deterministic because of this as well - if an attack is random, then you can just retry until you get lucky. It might very well be that Legacy mode ends up being the easier one, as you'll presumably be able to do use the typical Touhou strategy - route for max resources, bomb anything even remotely threatening.
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how did the art get worse? It looks like MS Paint Oekaki!
Edit: fuck this is hard for "Hard" - which mode am I supposed to use, Legacy? What's the difference?
I think I just subconsciously ignore the art. Can't recall any of it without looking it up.
Anyway, Legacy mode is your typical shmup mode, aka how the series worked thus far. Pointdevice mode, you have no extends, game is divided into segments, when you die you restart at the start of the segment (each boss card/nonspell is its own segment btw) and lose a small amount of power (I think 0.02?). So basically, checkpoints, with a limited stock of bombs. Difficulty is pretty high, likely because of this.