fantadomat
Arcane
Yeah the combat becomes really annoying the more you play. Still the game is not bad.
Nothing stopping you from buying it on steam then.
I feel a little bit like shit for taking it for free.
Why? You proudly tell us that you pirate pretty much anything you can.
I feel a little bit like shit for taking it for free.
It is a different thing,i could always buy it later on if i like it and have some throw away money.Why? You proudly tell us that you pirate pretty much anything you can.
I feel a little bit like shit for taking it for free.
Don't use that shit and have no intentions of beginning using it.steam
I am having fun with the combat, even if every encounter is the same and I really can't distinguish the enemies. But, again, I am still on the third level, I don't know when it will get old for me.The dialogue doesn't get better. Neither do the combat encounters.
Yes, Might and Speed do the same thing, the only difference is the secondary bonus and I almost always prefer the cooldown reduction.
I absolutely agree that it would have been cool to see the tower deeply influence the adventurers, Kane spiraling out of control and becoming overly paranoid was one of the most interesting thing to me. I would gladly exchange half of the total combat encounters for similar paths for each character, with a couple possible routes for each one.
To me, the entire game revolves around finding the most broken ways to exploit characters abilities and strengths. One of the things I had more fun with was stacking skill power buffs and cooldown reductions on Aeric, to the point that I could almost spam the totem and the two summon skills. The entire screen was always full of treants and elementals and his summons were always responsible for almost 95% of total damage dealt and absorbed.
I think a full review would be interesting and, since Event Horizon is still a small and unknown studio, you could also use that as leverage to try and get a free copy of their next game, Dark Envoy, which looks interesting.
So, I just finished this. It took me far too long and the game is too big for the things it offers. I can say that the story was gripping enough for me to want to know what happens next. There were many players in the game with different relationships to each other, but at the end it doesn't amount to anything and some of them are just there (the Daeva). The ending drops the ball quite a lot and I thought there would be different endings depending on a few things, but no. The writing was surprisingly decent though and I cared about quite a lot of my heroes. Only Rakhem and Boron were kinda eh. I thought Kaela would have a bigger role, but she's also just kinda there. It was very sad when Mech left us. If you aren't interested in what happens next, I wouldn't really recommend this game outside of the first few levels. Nothing changes after that and the only impetus is the story. But like I said, it always keeps you guessing who is doing what and why, you are never sure who is lying and what is even going on. I was kinda hoping the aliens weren't real tbh and they were just an excuse to open portals to new worlds and for the mages to fight each other. It's better to create your own headcanon for what happens in the end because the actual end is cheap and bewildering. Either way, I'm looking forward to their next game because there was quite a lot of things to like about this one, we'll see how they handle that.
Dark Envoy
Tower of Time Final Edition
Have an itch for fast paced RPG with new approach to combat and party building?
We have done some final polishing work on Tower of Time and we consider it 'Final Edition' now.
Here is the content of the last patch:
- Fixed achievements on Linux -- now working properly
- Fixed few very small bugs -- e.g. effect of the fountains not visible immediately
- Rebalancing of the difficulty -- enemy units, items, skills, battle parameters as number of enemies, spawn frequency, frequency of skills used, etc..
As a result there shouldn’t be any spikes in difficulty levels when moving between Tower levels. Still – when you outgrow current difficulty level (by building a real kick-ass party) – we highly recommend increasing difficulty during the game. You can do it anytime outside combat.
- Visual upgrade of some skills -- one example below:
PREVIOUS VFX
IMPROVED VFX
Tower of Time is 75% off for a limited time. Give it a try if you like fast paced RPGs with heavy focus on party customization and tactical real-time combat with pause or slow time. It's not a lot of money and who knows, maybe you will be pleasantly surprised.
Join us on Discord - if you want to chat with us or would be interested in closed beta of our next project (once we are ready with it)
https://discord.gg/FBWCCTb
https://www.facebook.com/eventhorizondev/
https://twitter.com/EventHorizonDev
https://darkenvoy.com/
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If you like what we have created, our next game -- Dark Envoy -- should also be fun. It is much bigger in scope and quality of everything is much higher.
Below is the preview of one of our locations - your starting city:
Pillars of Tyr-Mora, aka City of Bones
Have a great day.
Cheers,
Event Horizon
It's a fairly long adventure in a single big dungeon, with "linear" exploration (if it makes any sense), distinct characters with varied enough abilities and enough room to try different strategies and combinations. Combat gets repetitive, but later levels are creative enough to push you through it.I fail to see is there something special about this game lol.Looks and plays leike your tipycal unity made dumbdown rpg showelware.