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Game News Triangle Wizard R 4.02

Discussion in 'RPG Codex News & Content Comments' started by DarkUnderlord, Feb 19, 2009.

  1. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    24,954
    Tags: Triangle Wizard

    Like most indie games, Triangle Wizard has upped another two 0.01 increments since the 10 days ago we first mentioned it and is now at version 4.02. <a href="http://trianglewizard.webs.com/index.htm">Here's a bit of what's new in this version</a>:
    <br>
    <blockquote>-Added Gelatinous cube.
    <br>
    -Flood now has an area of effect which increases with proficiency level.
    <br>
    -Added three new unique levels which have a certain chance of appearing in a range of dungeon levels.
    <br>
    -Dark Elf now gains bonus resistance per level in all resistances (except physical and poison) instead of a greater chance to receive resistance powerups.
    <br>
    -Added two new unique creatures. (incl. Gnome with the Wand of Death).
    <br>
    -Fixed melee enemies freezing after jumping over them in a straight line.
    <br>
    -Added keymapping support.
    <br>
    -Added additional information to spell information screen such as damage, next level statistics, etc.
    <br>
    -Autopickup is now off by default.</blockquote>
    <br>
    Word on the street is the game "Could be fun to try when on LSD".
    <br>
    <br>
    Thanks <b>getter77</b>!
     
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  2. Morbus Scholar

    Morbus
    Joined:
    Nov 2, 2006
    Messages:
    403
    I can't see shit from the screenshots on their site. So dark, so much contrast...

    If LSD is anything like in the movies or something, then I guess even that wouldn't help :\
     
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  3. getter77 Augur

    getter77
    Joined:
    Oct 12, 2008
    Messages:
    823
    Location:
    GA, USA
    I found watching the trailer to be superior to seeing what's going on compared to the screenshots. The LSD would likely help with all the shiny and colorful effects with magic...maybe...

    Might as well give it a shot though if you've any fancy for Roguelikes, Diablo, Gauntlet, etc. That the developments have been largely based on player feedback to fix stuff and improve the end user experience, and quick about it, really is something special for a Roguelike where the above can take months at a time.
     
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  4. Section8 Erudite

    Section8
    Joined:
    Oct 23, 2002
    Messages:
    4,321
    Location:
    Wardenclyffe
    From my limited experience, it seems kind of like a fusion of a roguelike and Abuse. Move in two dimensions with the keyboard, aim with the mouse, and trudge through procedural maps gathering random loot. It's got potential.
     
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