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Dodo1610

Arcane
Joined
May 3, 2018
Messages
2,160
Location
Germany
Nyrissa is a better villain than Jon Irenicus
 
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Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,526
Location
Türkiye
Fallout 1 is considered good because of it was a milestone. Age of Decadence is a much better game it'd be better milestone if it launched at 1990's.

Knight Online is a good MMORPG.

Kingdom cum delivarence is a wasted potential mainly stayed alive with controversial twitter posts that aimed to appeal 4chaner retards. Give them 20 years they still won't able to make better game than M&B where there was only 2 factions with no bugfixes.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
Fallout 1 is considered good because of it was a milestone. Age of Decadence is a much better game it'd be better milestone if it launched at 1990's.

Leaving combat and graphics aside, what is it that you think age of decadence does better then fallout 1? i am genuinely curious.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,526
Location
Türkiye
Fallout 1 is considered good because of it was a milestone. Age of Decadence is a much better game it'd be better milestone if it launched at 1990's.

Leaving combat and graphics aside, what is it that you think age of decadence does better then fallout 1? i am genuinely curious.
C&C

Faction system

Dialogs

Characters

Quests

Realism (I'm aware low fantasy magic thing is there but still)

Most importantly..

Devs that actually talk to me
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
C&C

Faction system

Dialogs

Characters

Quests

Realism (I'm aware low fantasy magic thing is there but still)

Most importantly..

Devs that actually talk to me

alright i'll try to respond as best as i can.

C&C: personally i find it very hard to agree with this, fallout handles choices and consequences in a much more natural way, every thing you do while playing the game can have consequences on the long run whether these actions relate to secondary quests or the main quest, and unlike AoD the game actually gives you freedom of choice. In AoD you're generally presented with a problem to solve or an objective to fufill and only really given the choice of how to go about it, in fallout the game gives you the choice to do whatever you want, be whoever you want and reacts to your actions and choices accordingly.

Faction System: depends on what you consider a good faction system, personally i dislike the idea of representing reputation with numbers, reputation is a much more complex concept then just a set of numbers but to each their own opinion.

Dialogs: i personally like the dialog in AoD too, is it better then fallout though? in quality maybe, but the dialoge system in itself is deeply flawed, most of the dialoge from characters in AoD only serves exposition or just moving the story along, while playing the game i repeatedly found myself trying to speak to a character after i have already spoken to them only to be faced with a "i can't talk to you now" or "go do the task i've given you then we'll talk" and sometimes literally nothing which is something you just don't find in fallout, you can talk to people whenever you want in FO1 if just for the fun of it.

characters: once again i liked the characters in AoD as well but FO1 also has its fair share of great and compelling characters, it's just that AoD is a much more focused experience in contrast to the non lineair open world nature of FO1 so characters have much more opportunity to shine in AoD.

Quests: if your talking about writing i can't comment on that but if we're talking gameplay wise i wholeheartedly disagree, while in FO1 the sandbox gamplay allowed you freedom and creativity in how you choose to finish a quest, all quests in AoD are resolved with either a stat check or combat and it's not even really a choice since your character is probably gonna be highly specialised and will have at best two different ways of finishing a quest depending on your stats.

realism: not sure what you mean by that, i would like it if you elaborate.

Devs that actually talk to me: that doesn't mean the game is better.
 
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ItsChon

Resident Zoomer
Patron
Joined
Jul 1, 2018
Messages
5,381
Location
Երևան
Steve gets a Kidney but I don't even get a tag.
I don’t have a problem with gypsies.

latest
Who is this btw? For research purposes...
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,513
Pathfinder made me think that DnD was kinda stulted and lame. Needs a larger possibility space.
 
Self-Ejected

Harry Easter

Self-Ejected
Joined
Jul 27, 2016
Messages
819
Kingdom cum delivarence is a wasted potential mainly stayed alive with controversial twitter posts that aimed to appeal 4chaner retards. Give them 20 years they still won't able to make better game than M&B where there was only 2 factions with no bugfixes.

This.

C&C: personally i find it very hard to agree with this, fallout handles choices and consequences in a much more natural way, every thing you do while playing the game can have consequences on the long run whether these actions relate to secondary quests or the main quest, and unlike AoD the game actually gives you freedom of choice. In AoD you're generally presented with a problem to solve or an objective to fufill and only really given the choice of how to go about it, in fallout the game gives you the choice to do whatever you want, be whoever you want and reacts to your actions and choices accordingly.

Faction System: depends on what you consider a good faction system, personally i dislike the idea of representing reputation with numbers, reputation is a much more complex concept then just a set of numbers but to each their own opinion.

Dialogs: i personally like the dialog in AoD too, is it better then fallout though? in quality maybe, but the dialoge system in itself is deeply flawed, most of the dialoge from characters in AoD only serves exposition or just moving the story along, while playing the game i repeatedly found myself trying to speak to a character after i have already spoken to them only to be faced with a "i can't talk to you now" or "go do the task i've given you then we'll talk" and sometimes literally nothing which is something you just don't find in fallout, you can talk to people whenever you want in FO1 if just for the fun of it.

characters: once again i liked the characters in AoD as well but FO1 also has its fair share of great and compelling characters, it's just that AoD is a much more focused experience in contrast to the non lineair open world nature of FO1 so characters have much more opportunity to shine in AoD.

Quests: if your talking about writing i can't comment on that but if we're talking gameplay wise i wholeheartedly disagree, while in FO1 the sandbox gamplay allowed you freedom and creativity in how you choose to finish a quest, all quests in AoD are resolved with either a stat check or combat and it's not even really a choice since your character is probably gonna be highly specialised and will have at best two different ways of finishing a quest depending on your stats.

realism: not sure what you mean by that, i would like it if you elaborate.

Devs that actually talk to me: that doesn't mean the game is better.

Also this. AoD is, what is called a heartbreaker in my P&Per-circle: a game that was made with so much love and that looks cool at first glance, but breaks away, the longer you look. It wanted so much, but mastered neither of all of this. But I think Dungeon Rats is the better game, because it concentrates on one aspect and does that one very well.

Also, statements:

- Feeling elitist about a hobby that doesn't love us back at all, is idiotic.
- Codexers can't even stand other Codexers.
- A lot of the SJW-critiqiue is really about the Codexers not getting laid or just hating women (except momma... or escpecially momma).
- Simpsons Comic Book Guy is the hero the Codex deserves.
 

Üstad

Arcane
Joined
Aug 27, 2019
Messages
8,526
Location
Türkiye
C&C

Faction system

Dialogs

Characters

Quests

Realism (I'm aware low fantasy magic thing is there but still)

Most importantly..

Devs that actually talk to me

alright i'll try to respond as best as i can.

C&C: personally i find it very hard to agree with this, fallout handles choices and consequences in a much more natural way, every thing you do while playing the game can have consequences on the long run whether these actions relate to secondary quests or the main quest, and unlike AoD the game actually gives you freedom of choice. In AoD you're generally presented with a problem to solve or an objective to fufill and only really given the choice of how to go about it, in fallout the game gives you the choice to do whatever you want, be whoever you want and reacts to your actions and choices accordingly.

Faction System: depends on what you consider a good faction system, personally i dislike the idea of representing reputation with numbers, reputation is a much more complex concept then just a set of numbers but to each their own opinion.

Dialogs: i personally like the dialog in AoD too, is it better then fallout though? in quality maybe, but the dialoge system in itself is deeply flawed, most of the dialoge from characters in AoD only serves exposition or just moving the story along, while playing the game i repeatedly found myself trying to speak to a character after i have already spoken to them only to be faced with a "i can't talk to you now" or "go do the task i've given you then we'll talk" and sometimes literally nothing which is something you just don't find in fallout, you can talk to people whenever you want in FO1 if just for the fun of it.

characters: once again i liked the characters in AoD as well but FO1 also has its fair share of great and compelling characters, it's just that AoD is a much more focused experience in contrast to the non lineair open world nature of FO1 so characters have much more opportunity to shine in AoD.

Quests: if your talking about writing i can't comment on that but if we're talking gameplay wise i wholeheartedly disagree, while in FO1 the sandbox gamplay allowed you freedom and creativity in how you choose to finish a quest, all quests in AoD are resolved with either a stat check or combat and it's not even really a choice since your character is probably gonna be highly specialised and will have at best two different ways of finishing a quest depending on your stats.

realism: not sure what you mean by that, i would like it if you elaborate.

Devs that actually talk to me: that doesn't mean the game is better.
Well that's just your taste man, nothing to be butthurt about. As for devs talk to me thing, that was supposed to be half joke but whatever.

As for realism in post apocalyptic world most people would be 'bad' ready to screw you in any minute. I didn't see this in fallout. AoD realistically shows the post apocalyptic world to us.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
Well that's just your taste man, nothing to be butthurt about. As for devs talk to me thing, that was supposed to be half joke but whatever.

i am not really butthurt, i was just trying to have a debate since i was intrigued by your opinion, sorry if i seemed rude in any way.
 

barghwata

Savant
Joined
Sep 13, 2019
Messages
504
No, you weren't rude at all. I didn't mean to call you butthurt either. Just saying.
alright, i am glad i didn't come of as rude, as for the realism thing i see where you're coming from and i did quite enjoy how AoD gave you this feeling that everyone you meet might be trying to fuck you over, however personally i disagree with the notion that most people become horrible after the apocalypse and find it to be an overused trope of the genre, fallout shows you both sides of how people react to this sort of thing, some people cave in to the horrors of the world they're living in and perpetuate the cycle of violence and crulety that they were born into, and some try to make the best out of the situation they found themselves in and live in peace.
 
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