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Two Point Hospital - Theme Hospital spiritual successor

Discussion in 'Strategy and Simulation' started by LESS T_T, Jan 12, 2018.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
     
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  2. Space Satan Arcane

    Space Satan
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    Last 30 Days 1,090.3 -37.3 -3.31% 2,603
    No words from devs about further fixing GP office problem. Or any mentions at all. Forums are silent
     
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  3. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    Codex 2014


     
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  4. thesheeep Arcane

    thesheeep
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    I don't really think they are in this for the long run.
    This ain't RimWorld.
     
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  5. Space Satan Arcane

    Space Satan
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    They aimed for a branch of sim games. Lack of support won't help them much, given that game is still in bad shape
     
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  6. Infinitron I post news Patron

    Infinitron
    Joined:
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker


     
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  7. Space Satan Arcane

    Space Satan
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    Same shit. Reskins and new diseases yet no sign of fixing game's glaring problems. They even now have mess of a GP office. Scam
     
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  8. Stefan Vujovic Educated

    Stefan Vujovic
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    I played the game only briefly (Intel GPU laptop) but it appear to be a modern take on Bullfrog TH, except the lack of sandbox mod. What would those glaring issues be?
     
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  9. IDtenT Contact me for a good time Patron

    IDtenT
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    Divinity: Original Sin
    Free weekend.
     
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  10. rezaf Savant

    rezaf
    Joined:
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    Back when I last played, there were a few. Mostly that the game systems didn't scale well, i.e. after a certain influx of patiens, systems basically broke down and the only way to win those scenarios was dumb luck or gaming the system.
    For example, pathfinding issues paired with lack of fine tuning controls, meant at some point a ton of people died waiting to be diagnosed, because somebody would wander off to the other end of the hospital to frequent a vending machine, was called in while he was there and then his long voyage back meant the queue was fubar'd.
    Were these things fixed at some point? Space Satan doesn't make it sound like it.
     
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