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Game News Two Worlds 2: Exploration Interview

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Mar 3, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: Reality Pump Studios

    In the first part of an interview series Mirek Dymek (CEO Reality Pump) <a href="http://twoworldsvault.ign.com/View.php?view=Editorials.Detail&id=62">speaks about exploration aspects.</a>
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    <p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Players who strictly follow the main story will need around 20 hours to get to the final Boss fight. And after that the game can still be played! If, on the other hand, a player wants to play all the side quests too, we're talking about 100+ playing hours. There's a heck of a lot of side quests in this big world of Antaloor (60 square miles) - which, by the way, consists of islands this time around. Much of the surface area is actually water - but since the developers have introduced a new sailboat feature, it’s no hindrance to players!
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    </p>
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    Spotted at: <A HREF="http://www.rpgwatch.com/?rwsiteid=1#14489">Watch</A>
     
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  2. Clockwork Knight Arcane

    Clockwork Knight
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    Nice! A player that explores everything will probably roflstomp the final boss, though
     
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  3. Paula Tormeson IV Scholar

    Paula Tormeson IV
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    The final boss should be allowed to grow wings and extra fangs etc if the player takes too long to reach the final encounter. Like Akakabuto, the last monster should gather his own troops and increase his own strength while the player increases his own.
     
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  4. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Unless he's a minigame like in Risen or a...

    [​IMG]
     
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  5. CrimHead Scholar

    CrimHead
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    That pic is an insult to Doom.
     
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  6. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Oh gods, don't remind me. One of the best action RPG combat systems, and you get to use all those cool items, and then it's a fucking idiotic jumping minigame. R00fles.
     
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  7. Clockwork Knight Arcane

    Clockwork Knight
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    that's the idea
     
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  8. CrimHead Scholar

    CrimHead
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    hey look Clockwork Knight just said something stupid isn't that out of the ordinary
     
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  9. Clockwork Knight Arcane

    Clockwork Knight
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    the butthurt is strong in this one
     
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  10. CrimHead Scholar

    CrimHead
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    :receive:
     
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  11. Volourn Pretty Princess Pretty Princess

    Volourn
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    "Nice! A player that explores everything will probably roflstomp the final boss, though"

    Not if they handle things intelligently with SMART level scaling. The boss, at minimum, hsould be at mid range levels so if you go there ASAP, it should be near impossible. And, if you wait too long, it should wreck some real damage. of course, since we don't know what the end boss.. *shrug*
     
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