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Two Worlds II Impressions

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Mar 31, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,390
    Location:
    Deutschland
    Tags: Reality Pump Studios; Two Worlds

    Joystiq had the opportunity <a href="http://www.joystiq.com/2010/03/30/two-worlds-2-preview/">to take a look</a> at Reality Pumps upcoming Action RPG.
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    <p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">I'm put over the edge by the stupidly versatile magic system that Polish dev Reality Pump has created. Not only can you augment certain spells through a card-based system to improve their damage, ability to ricochet, etc., you can also combine two wholly different spells as you grow more powerful. DiGennaro demonstrates this by crafting a spell that creates four ricocheting bolts of ice, and then instantly summons a couple of orc-like minions to serve him. It's patently insane -- there are reportedly 1026 different spell combinations -- but the 4-year-old in me can't shake the image of a lightning bolt that freezes people.
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    </p>
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    And they like what they saw.
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    Spotted at: <A HREF="http://www.rpgwatch.com/#14710">RPGWatch</A>
     
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  2. Raghar Arcane

    Raghar
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  3. Clockwork Knight Arcane

    Clockwork Knight
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    Well, that just puts two unrelated spell effects (ice bolt + summon orc) on the same spell. Meh
     
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