Florian Gheorghe
Arbiter
wonder if they fixed the loading problem.
If you don't likeOnce again a bunch of aspies splitting hairs ITT...
Quick reminder : infodumps are every science-fiction and fantasy book's bane ; they're not CRPG's prerogative, and if there was a universal solution to them, it would be known, trust me.
And if you think you've found this game's writing's secret flaw, just fuck off, this system is not ideal, but it's fine. At least tooltips are more elegant than the "unnatural infodump dialog + external menu encyclopaedia" formula.
It's not a problem. This is how the engine works. Though, it could get better.wonder if they fixed the loading problem.
The load times in the Polygon video seem good, but who knows what he's playing on. Also, it's the beginning of the game.
The load times in the Polygon video seem good, but who knows what he's playing on. Also, it's the beginning of the game.
Also, didn't they say that Tyranny is on the new version of the Unity engine, which has much better load times?
I think you could argue that gaining information from footnotes is organic and natural to this game's setting. You could think of it as your Fatebinder consulting his notes.
Quick reminder : infodumps are everyscience-fiction and fantasy book'sbad writer's bane
I think you could argue that gaining information from footnotes is organic and natural to this game's setting. You could think of it as your Fatebinder consulting his notes.
During a conversation?
Not sure if you correctly understand the concept. I would be willing to accept that argument if the game would mechanically react to such, i.e. "By Kyros' balls, look at the aspie fatebinder freezing up in the middle of a conversation again... must be checking his internal wikipedia articles"
You're a Fatebinder and this is a short game that throws you right into the thick of things. IMO it can be excused for not spending an extended amount of time setting up a Valve-style "organic natural exposition".
Actually in books you follow a character that already knows more than a reader, readers dont' need to know all that stuff, they just need to know enough to be able to follow the story and understand what is going on.Suggesting to ignore the tooltips doesn't really solve anything that's inherently wrong with this approach.
I would say Haba has something of a point here: Gaining information should feel natural to the setting, organic even.
Anal rape could be good if performed gently. So what? It's a stressful mechanic that brings nothing positive to the game. The only reason they put it here is because Feargus said "No, Fuck You, I want replayability in my games" and they decided to do this fake gating through time pressure. It's sad how marketing still dictates design decisions in 2016. They learned nothing.
Now, if someone could instead make a game where I can lead a mercenary band from a battle to another, low-magic, turn-based, budget-managing - that would be cool...
Why, thank you! That is an answer I didn't know I was looking for. Something a true brother would give - a bro with whom I could go to any battle and be victorious.Now, if someone could instead make a game where I can lead a mercenary band from a battle to another, low-magic, turn-based, budget-managing - that would be cool...
^^ Shadowrun: Dragonfall - Director's Cut
You are welcome
So fixing the problem would be changing the engine you dumbfuk. It is a problem. Engine bound or not. Bozo.It's not a problem. This is how the engine works. Though, it could get better.wonder if they fixed the loading problem.
Haba is absolutely correct. Everything that is outside the narrative is by definition extraneous and unnecessary (in the best case, the worst case would be if it was necessary to understand the plot). This also goes back to the whole "omniscient UI" problem, but it's less severe in this case. We don't need to know absolutely everything, in most cases it's actually better that we don't because plot holes are more easily avoidable by the writer. People have been arguing that a game isn't like a book, while this is true, I haven't seen a lot of examples where games aren't treated like books. Obsidian sure have, the paragraphs upon paragraphs of explanations in PoE means they've completely neglected the visual aspect of games. Attaching appendices (the clicky words) to works is something more common in dissertations or science books, not games. Writers have to convince us that their writing is good and worth reading, it's not our job to "immerse ourselves" or "read the corresponding wiki articles for maximum information".
Seamless level loading or instant level load is not a problem, it's engine feature. If you code this in the engine, great. But, I wonder how system requirements would change after this implementation.So fixing the problem would be changing the engine you dumbfuk. It is a problem. Engine bound or not. Bozo.