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Ultima V: Lazarus

Discussion in 'General RPG Discussion' started by Andhaira, Feb 25, 2009.

  1. Andhaira Arcane

    Andhaira
    Joined:
    Nov 25, 2007
    Messages:
    1,868,085
    I have a couple of questions about this remake:

    I hear good things baout it but the thing is its based on the dungeon siege engine. While that engine is good and had tons of potential there are a few pitfalls:

    -Regent based spellcasting. has this been implemented, or is it pure mana like in dungeon siege?

    -Turnbased comat. has this been implemented?

    -What is the total gameplay time for lazarus?

    -Have Ultima classes been implmeented? Is it possible to play a straight fighter without magic?
     
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  2. weirwood Novice

    weirwood
    Joined:
    Apr 6, 2008
    Messages:
    37
    It's been a while since I played it, but here's what I know:

    -Reagents are in. Mandrake root is a controlled substance, good luck trying to find someone who will sell it to you. Then again, you can always collect reagents from the wilderness.

    -No turn-based. It's RTwP. combat isn't its strongest point, to be honest.

    -Long. I've never finished it, but it's huge. There's lots to find by exploring the map.

    -Classes are in. Each class has their own combination of special skills. I believe, however, casting is unrestricted for the Avatar, no matter his class.
     
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