Wyatt_Derp
Arcane
Good cannons very quite expensive from what I remember.Artillery is expensive?!
And often quite hard to acquire. Just ask ole' Henry.
Good cannons very quite expensive from what I remember.Artillery is expensive?!
Good cannons very quite expensive from what I remember.Artillery is expensive?!
In the Total War games, what I'd do is put artillery inside the valleys of VVVV formations, with the sides made of line infantry. If the enemy attempted to charge the artillery, he'd get caught in a crossfire between the two lines of infantry while getting shotgunned in the face. If he attempted to attack the infantry at the outer points, he'd be raked by the artillery on both sides.first, your troops mustn't stand in front of the artillery, meaning you will be having a gap in fronline plugged only by the artillery alone. The artillery's rate of fire means that unless you already battered the enemy regiment beforehand, it won't break and will just charge onwards, massacring the artillery unit, which is simply too costly to allow.
You should give their Ultimate General: Civil War a try. Doesn't look like shite, you can build your army after your own preferences and organize it between battles, purchase new weapons or sell old stuff, assign new officers, use experience to specialize brigades for different tasks and much more. It's a nice game and decisions really matter on the battlefield.Well, for once a new strategy game that does not look like shit and has a management layer. There is not much to choose from, so I will get it once I have time.
Ah, yes, tiny maps in boat and spaceship games are the worst, especially with sailboats that cannot easily be turned freely so you end up smashed against edge of the map because you can't actually turn around or you'd be unable to move.What I do resent though is that they make absolutely tiny maps and thereby take away the thing that is most exciting about ships.
"Barbary War" DLC, new game engine, and other
An important historical period of US history at the beginning of the 19th century is introduced in the new DLC "Barbary War". The DLC is free for all Early Access buyers and transfers the player into the early forming of the United States as a new country, capable of protecting itself and its citizens. You will be able to stop the extortions and atrocities of pirates in North Africa, organize the first landing operation on foreign territory in the history of the United States, and feel the power of "Old Ironsides" USS Constitution and other legendary American ships.
We have fully reworked the movement mechanics of the in-game soldiers, so that their animations and behavior are much smoother and more realistic.
Additionally, we worked on improving the naval AI, making the AI ships to maneuver much more intelligently.
We've fixed a number of crashes and memory leaks and upgraded the game engine. All those improvements have significantly increased the game stability, which was one of our main goals for this update. Unfortunately, there are still some known crash issues and we are working to eliminate them.
Patch notes:
1. Barbary War DLC. The DLC is free for all Early Access buyers.
2. New game engine.
3. Improvements and fixes in naval AI, tuning in Naval AI aiming.
4. Fixes of crash and bug reports.
5. Removed legacy deployment points information from intro maps.
6. Increased the limit of the number of soldiers in battle.
7. Added map navigation on edges of the screen.
8. Hints' appearance time is tuned.
9. Increased range for land artillery and mortars.
10. Various fixes in unit's attributes calculations.
11. Fixed issues with the grouping of units.
12. Fixes of memory leaks.
Many other changes and fixes.
Cavalry is here!
We added cavalry into the game. You can test cavalry units in a few battles in the "Battle" section. Try your cavalry units in the roles of reconnaissance, screening, and harassing in the enemy army.
Additionally, we fixed multiple issues reported by you.
Patch notes:
1. Added in Battles a test battle introducing Dragoons to collect feedback about cavalry unit performance
2. Decreased hint time
3. Increased starting career points for DLC
4. Added a notification when the leadership of a group is slowing down waiting for the following delayed ships to get positions in group formation
5. Fixed several issues with ships sailing in formation with damaged mast/sails
6. Corrected typos according to feedback reports.
7. Fixed issue with artillery collision
8. Fixed issue with mortar unit get stuck while on the move
9. Fixed a case in port with negative refilling supply cost
10. Fixed issue with the sliding soldiers after artillery incoming
11. Fixed inconsistency of ship capacity in Marine Corps window
12. Fixed several issues in port with fleet scroll, trophies, and marines picker
13. Fixed an issue with player units in Desert March that may get stuck on entering
14. Other minor fixes/improvements