That's just wrong. First of all, you lifted the siege on Core City, which in turn opens up the path Northern UnderRail. Throughout the game, your choices also affected whether or not the influence of the Protectorate spread into Southern UnderRail, which in turn might lead to more interesting interactions with either the Free Drones, or perhaps even the dope ass sounding Western UnderRail. Ignoring all that, you also learn a fuck ton depending on whether or not you went through with the Abram quest line.
That is obvious mate,i didn't mean it in this way. I was talking about the main quest line,you are send hunting the cube and you can't even keep it because of forced cut scene. Clearly you knew what six is capable of and what it wanted,at least let me shove an EMP up his robotic ass and fight him. From the whole main quest line you got only a fucking promotion,it is nice if you roleplay a guy with a mercenary attitude sure. But the mystery and the main quest get hyped during the final quarter and yet you get away from it with nothing substantial. You don't know what the power source is used for,what is the intension of the robots or the faceless. Clearly all of them pose a threat to underrail and the people,why bend over for them?
Eh, sort of. You siding with the Free Drones does in fact affect your station in a way that strengthens our position, and by helping the Black Eels you definitely help strengthen SGS, but I know what you mean. I do agree that would have been interesting, but oh well.
Yeah,i have seem in the ending files,sadly i screw both of those quests and didn't get to see it. Both consequences were far too hidden. I was expecting to get a similar chance from the other gang as well and not just end the whole quest chain. As for the free drones,well they were just named bandits shoot first for a tactical advantage.
Mate, you get a bunch of answers; although it really does depend if you went through Abram's quest line. Other than that, sometimes revealing too much is a bad thing. I love the mysterious mystique with the Faceless, and it makes the idea of infiltrating them even more interesting.
Well you don't get answers,you get guesses,which is fine by me,do like a good mystery. I didn't like to have retarded answers to every single question like "you can't understand,we don't have time for this". It feels really forceful way to hide all that shit. It is not that hard to guest most of the plot half way trough the game. Even from the beginning i was thinking that the faceless were eater mutants or machines/cyborgs.
Part of the fun is brainstorming and trying to figure out who Six is through the shit you find in Abram's quest line and in the other documents; as well as other things that will presumably revealed in the expansion and a sequel.
Yeah finding info was the best part of the game,really loved reading the IRC chats in the deep caves. Also it was really well done how you get a snippets of info from different encounters and quests throughout the game.
As for the DLC....well we all throw a hissy fit when the big corps do it,why not when the indi do it?
With the you don't get any real answers thing. I think that's nice. And that the end segment was rushed, I thought it was just as polished as everything else.
As i just answered in this post mate,i don't have a problem with not getting all the answers,the problem for me was how it was blocked. Also a lot of the deep caves was clearly rushed mate,for me was very obvious.