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Game News Underrail Dev Log #41: Noise System, Vacation

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Aug 14, 2015.

  1. Athelas Arcane

    Athelas
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    I though Styg mostly did his own thing and followed his personal vision (which is great, because he's obviously a better game designer than any of us).

    Regardless, the point I made in my previous post still stands.
     
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  2. ZagorTeNej Arcane

    ZagorTeNej
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    Player involvement and transparency is overrated, as a customer I care about the end result. Styg is just a much better (and passionate) designer who didn't spend the last decade making casual popamole shit or mobile games, he's interested in producing quality instead of saving "bad" players and kissing the asses of hipster journos.

    Most of kickstarters are superficial nostalgia cash grabs with developers namedropping games (to invoke those nostalgia feels) they didn't touch for years. When Styg says that inspirations for Underrail are Fallout and Arcanum you tend to actually believe him.
     
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  3. Lhynn Arcane

    Lhynn
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    Good job making the entire gaming industry look like hacks styg.
     
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  4. epeli Arcane

    epeli
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    You're right, I misremembered the earliest engine date. But... Underrail's on Wikipedia? I thought it was a long way from meeting their notability requirements. Some things about development are a little off on the wikipedia article, but I don't have any proper sources to correct those - only IM talks with the Stygian Software guys. You'll just have to trust my word.

    Underrail got greenlighted in late 2013, that's when Styg hired 2 guys and proper full-time development started. The alpha demo version is one year older, but practically all of the game's content has been made in the last 3 years by a team of three. And my fanboy opinion: I wouldn't count the development time of the Ouroboros engine/devtools as a part of Underrail's development time, because they can be used for Stygsoft's future games.
     
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  5. Kem0sabe Arcane

    Kem0sabe
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    None of the kickstarter rpgs even come close to underrail mechanically, the game is almost perfect in terms of combat, character progression and crafting systems.

    In terms of aesthetics, only one other KS rpg I feel looks and sounds better, in the form of shadowrun, which also surpasses it in writing.

    Otherwise, the millions invested in PoE, wasteland 2 and divinity original sin don't hold a candle to underrail.
     
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  6. *-*/\--/\~ Arbiter

    *-*/\--/\~
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    On a side note, why do all the developers think that silenced weapon = neutered girl-fart pffft sound?

    Go listen to an actual suppresed gun, it's far from silent.
     
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  7. Esquilax Arcane

    Esquilax
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    Or, as a wise man once said, "A delayed game is eventually good, but a rushed game is forever bad."
     
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  8. Wizfall Arbiter

    Wizfall
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    Yes and no.
    Yes if the silenced weapon use standard amno.
    If the silenced weapon use low-velocity amno (or even better subsonic) you will hear a kind of pffft sound.
     
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  9. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
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    Without players' involvement, it would have been a RTwP game.
     
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  10. ROARRR Learned Possibly Retarded

    ROARRR
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  11. Athelas Arcane

    Athelas
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    Doesn't sound like it:
     
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  12. Jaesun Fabulous Moderator

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    No fucking shit. Case closed. And thank GAWD for that. :salute:
     
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  13. Excidium II Self-Ejected

    Self-Ejected
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    Every odd post in Underrail discussion was asking for TB combat, that probablty influenced his decision.
     
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  14. FUDU Arcane

    FUDU
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