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Interview Underrail Interview at Indie-o-rama

Discussion in 'RPG News & Content' started by Crooked Bee, Feb 16, 2013.

  1. Crooked Bee wide-wandering bee Patron

    Crooked Bee
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    Tags: Stygian Software; Underrail

    Indie Statik offers an English translation of the interview with Dejan "Styg" Radisic about his isometric post-apocalyptic RPG Underrail that was original published in Spanish at Indie-o-rama. Have a snippet:

    Indie-o-rama: Let’s talk about the elephant in the room. It’s obvious that Underrail was heavily influenced by Fallout, among other post-apocalyptic games. As we all know, Bethesda decided to go a different route with Fallout 3 or, as it’s commonly known, “Oblivion with guns”. That meant some fans were left craving for a game with the style and gameplay of the original. How much of a compromise has been met in order to acknowledge that influence, while at the same time staying true to your own ideas and concepts?

    Dejan Radisic: Well, I’m not so sure about the Fallout release timeline, but I think I started the development of Underrail even before Fallout 3 was released. Or at least I started working on the engine with the intention to build this kind of a game.

    So back then there wasn’t, or at least I was not aware of, this craze with the fans that wanted the old Fallout back. And it certainly all started before this Wasteland sequel thing and all that. The game obviously draws some inspiration from Fallout, such as the mood, environments, some weapons, etc, but it wasn’t ever meant to be the new “real” Fallout. I don’t have a problem with people considering it that, though, and I believe that those who come to this game with such expectations won’t be disappointed and will find some of the old Fallout elements that are missing in the newer games. So in short, I do not mind it, but I’m also happy when people point out design differences and acknowledge the game as being it’s own thing.

    IOR: Devastation and lack of resources are two of the most important elements in the game. Maybe this situation has something to do with the item creation system? Are you satisfied with that playable part of Underrail?

    DR: Story-wise, food and habitation are the two scarcest thing in Underrail, so that’s not really a direct influence for the crafting system. As for the system itself, I’m happy with how it’s working out for now. There’s a bunch of blueprints I still want to add in, though, especially in the utility department.

    It’s one of the most enjoyable things for me when developing – adding more stuff to craft, but it’s also really time consuming. I also want to make sure to eventually add things that you can only obtain by crafting. So to give a slight edge to those characters that invested a lot of skill points into that.

    IOR: Talking about items, what methods are you using in the development of such a deep game? Would you pick the same tools if you have known the usability at the beginning?

    DR: The game runs on a custom engine that I wrote myself. I also wrote all the tools involved. There’s a few things that I’d do differently if I were to start over again and some of them need more work, but I’m generally happy with them. I have an area editor, a character editor, an item editor, a dialog editor and then a bunch of smaller tools.

    When I come across something that I can’t easily do in the tool then I have to make a choice to either modify the tool or to do it the hard way. Before I released an alpha version I was kinda in a hurry so I didn’t want to spend my time modifying the tools (even though that’s almost always more time efficient), but nowadays I do make improvement to them once in a while.​

    Read the full interview here.

    And don't forget you can pre-order Underrail from Desura or GamersGate and get access to the current alpha build.
     
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  2. Ogg Prophet Patron

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    Underrail news are always a good read. It always seems to me that Styg likes what he's making and that he's making what he likes. He's a reasonable guy, not trying too hard to be hard core and not following any new trend/fashion simply to get more attention. A true craftsman, an artisan of the noblest kind.
     
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  3. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Interesting interview.
    I do enjoy his game immensely.
     
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  4. General Maxson Arcane

    General Maxson
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    I agree with you two. Can't wait to see the final product. :incline:
     
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  5. ghostdog Prestigious Gentleman Arcane Patron

    ghostdog
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  6. villain of the story Arcane

    villain of the story
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    So I am wondering, what sites and forums has he personally advertised his game on, how many? Also what are the hits like on his website and how is he doing with the sales?
     
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  7. GarfunkeL Racism Expert

    GarfunkeL
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    Whoa, this had managed to slip under my radar, so far.
     
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  8. Shadenuat Arcane

    Shadenuat
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    Humble, informative and honest, just what I like when it comes to interviews. :thumbsup:
     
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  9. villain of the story Arcane

    villain of the story
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    :decline:

    We have a thread for the game going on for a about year now and the dev has been posting very frequently in it.
     
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  10. DwarvenFood Arcane Patron

    DwarvenFood
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    In before AoD slipped under GarfunkeL's radar as well. Too much Kpop I tell you.
     
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  11. GarfunkeL Racism Expert

    GarfunkeL
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    Lol, I'm not that bad, I tell you!
     
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  12. General Maxson Arcane

    General Maxson
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    Bro, be sure to play it when you have the time, and spread the word. Trust me, game is awesome!
     
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  13. GarfunkeL Racism Expert

    GarfunkeL
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    I will, once the demo comes out.
     
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  14. catfood AGAIN

    catfood
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    There's already an alpha demo out there.
     
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  15. General Maxson Arcane

    General Maxson
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    And anyway, the game costs 10$. I think anyone can afford it.
     
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  16. villain of the story Arcane

    villain of the story
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  17. Ulminati Kamelåså! Patron

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    Styg. Bro. All of my jewgoldz have been drained from my wallet and are streaking across the intertubes at the speed of lulz towards your bank account as I type this. Godspeed, o bringer of incline :salute:
     
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  18. DwarvenFood Arcane Patron

    DwarvenFood
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    The demo is fucking cool, I tell you that.
     
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  19. Styg Stygian Software Developer

    Styg
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    Cheers, guys. I got to get around to placing the demo on Desura page at some point.
     
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  20. dextermorgan Arcane

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  21. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
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    Playing the game Styg and I'm loving it.
     
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  22. GarfunkeL Racism Expert

    GarfunkeL
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    Trying to install the demo and for the last 2 days, the MS .NET Framework 4 installer has been stuck. The progress bar moves back and forth, so it is actually doing something. Can I play without that thing?
     
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  23. Niektory one of some Patron

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    Yes, it's moving the progress bar back and forth. I've seen Microsoft programs doing that even when they aren't actually doing anything else.
     
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  24. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
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    Styg is true bro.

    :bro:
     
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